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How do I install Mod Textures/Meshes?


Pearlpalkia1

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I believe you are experiencing the same problem I had for a LOOOONG time. Extract the file in a separate folder. Open the folder and get rid of any picture files/folders. If there is a readme file read it for any special instructions. If so follow those instructions. Then delete the readme file. Open another window with the Fallout New Vegas folder showing.If there is a data folder in your extracted file drop it into the New Vegas folder, NOT in the New Vegas/Data folder. Check the esp in Fomm and go. The textures should be present.
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Usually for mods like this, the ESP, meshes and textures all go to the Data folder.

 

The structure inside a mod folder usually goes something like:

 

meshes

textures

[mod name].esp

 

All three of these are extracted to your Steam/steamapps/common/fallout new vegas/Data folder.

 

For more detailed instructions: http://forums.steampowered.com/forums/showthread.php?t=1533535

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  • 3 months later...

What I always do when it comes to textures and meshes, is I open up my BSA browser (in FOMM / Fallout Mod Manager) and I go to where ever my game files are . In my case programfile(x86)/steam/steamapps/common/FalloutNV/data . In your data folder there are a bunch of "BSA" files and for NV it should be called "fallout - meshes , fallout - misc , fallout - sound ... etc." Well I open up my "fallout - textures" file in BSA browser and I extract it into my data folder . And then I do the exact same thing with my meshes . (it'll probably take bout 10 min) .

 

I don't really know if it is completely necessary to do this but I do it anyways and it always ensures that all my "texture/armor replacers" actually replace and not crash my game or in fallouts case .. End up as one over sized friggin check mark .

 

If you haven't already fixed the issue yet, or if you need it in the future or w.e, hope this helps =)

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  • 3 months later...

When you unzip the mod directly into the data folder, the Texture and mesh folders are automatically created if they do not yet exist. From then on unziping a mod will use the existing texture and mesh folders.

 

OR, you can create the sub folders yourself and the mod will use them.

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