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[Skyrim] All about Textures


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#11
Niedel

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Not sure if you'd be interested in including this in your topic, but I have recently uploaded a resource library to the nexus that provides picture examples of specific meshes that textures are attached to, as well as locations where they appear within Skyrim. It's unfinished, and I might not ever complete it - but I still think it could be really useful for texture modders (especially those who are just starting).

 

Here's the link: http://www.nexusmods...im/mods/79076/?

 

Feel free to include it or not, at your discretion. Thanks for the topic by the way, it has been quite informative - you've pointed out a couple of mistakes that I made while messing around with textures that I won't have to make in the future!

 

~N



#12

    Mere Morsel

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Adding a recommendation to Post #2

 

If you are working with Skyrim Special Edition textures - Recommend you use the Intel Texture Works plugin instead of NVidia plugins
( At time of writing there is not a version of this plugin for G.I.M.P .. So SSE Modders need Photoshop currently )
Reason : See this topic on Reddit
Spoiler
 
You will also notice Skyrim SE face normal maps if you load them using the old plugins, some of the channels are swapped - BUT in game it makes no difference .. So whats going on there then ?
 
Load the same files up with the new Intel Texture Works plugin and the channels are not swapped. So the new normal maps for faces are fine, and the old NVidia plugins / G.I.M.P open source plugins are loading these files wrong.
 
Also see the quote from Jon in this post
 


#13
ReiPirata

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excelente postagem, porem gostaria de acrescentar que os modders fizecem mods g´raficos para placas intel hd graphics 4000 para quem joga em

note boocks por exemplo eessa placa ja vem por padrão. texturas corporais eu gostaria de aprender a desenvolver tenho algumas idéias para melhorar as testuras corporais tanto femininos como  masculinos. outra coisa....arrumem o bug de witerrum a cidade conforme adiciona mods fica mega pesada e trava com alguns mods, mesmo colocando o patch corretamente que corrige o erro. minha outra duvida talvez não seja o tópico correto também eu gostaria de saber como faz pra tirar os screenshots excelentes se alguem puder me ajudar na idéia de melhorar as malhas corporais fico grato. outro mod interessante

 é um mod adulto prostituição em skyrim e beenging com payrus vocêpode ter relações com os nopc e ter seus filhos  como na vida real porem poderiam fazer um patch compativel com todos incluindo bathing  e outros mods. existe um patch ja com isso mas falta alguns detalhes pra ser perfeito.

 

enfim seriam estas ideias iniciais.

 

sou muito fan de vocês dos mods comuns aos adultos.  um forte abraço para toda equipe do nexos e não desistam  dos projetos pois os mods estão cada vez melhor ja que a bethesda não investe em melhorar o jogo nem no reloading rsrsrs. adoraria ser um futuro moder. abraço a toda equipa do nexosmod.

 

By ReiPirata



#14

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I has news, very nice news.

I am no longer keeping Adobe Photoshop and its damned subscription going .. Step asside Adobe and make way for :

 

Affinity Photo, currently just shy of 50 of your english pounds - https://affinity.ser...om/en-gb/photo/

 

It was only available for Mac, but now is available for Windows, and its superb - Dont just take my word for it, here are some reviews ..

 

http://www.techradar...-1295010/review

 

https://www.software...y-photo-review/

 

And check this getting started video out, it has some features that are frankly amazing

 

https://vimeo.com/ch...s/affinityphoto

 

It imports .psd files

 

Plugins : They are coming, a few are supported already but the main one we are interested in is ..

Intel Texture Works plugin for all the new DDS texture formats ..

Sadly at this time its on the developers to-do list, so could be a while.

 

----------------------------------------

 

So what to use to export those BC7 Linear fine textures in the meantime ?

 

Save your texture image out as a lossless format ( say .png ) from Affinity

 

Now please do not laugh, Paint.Net now supports all the new DDS formats if you use this plugin https://github.com/0...dsfiletype-plus

 

Seriously, when you go to Paint.Net "Save As..", use the drop down menu to select DDS2

 

Now you can save textures and generate mipmaps in all the new Intel Texture Works formats, from Paint.Net.

If the image you load is Lossless format, and you dont do any editing in Paint.Net, just save it out as whatever dds format you need and the whole procedure is as good as if you used Photoshop to edit and export your dds texture.

 

Note, when Paint.Net saves the dds file, it will give it a file extension of .dds2, just rename it to .dds and it will work fine

But also note, if you try to load up say a BC7 texture into Paint.Net, rename it to have a .dds2 extension again, and Paint.Net will now Load it.

 

Paint.Net now comes with the above linked plugin as part of its standard installation ( in C: \ Program files \ Paint.net \ Filetypes \ ), but the GitHub page I think is getting updated faster than newer versions of Paint.Net, so manually overwriting the same three files with these is easy enough to do.

So good resource file for your texture image, edit it with Affinity instead of Photoshop, save your image in a lossless format.

Load it up in Paint.Net, then "Save as" DDS2, select your format, generate MipMaps etc.

Rename the file name.dds ( removing the 2 )

 

Spoiler


#15
Limbic2Node

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Nice info. Tried it out an saved 29768 mb, I did loose the particular shimmering effect this skin comes with, but now I can load my tats unto the skin without the body going black. Seems the custom race mod I'm using may have memory issues.

 

PS just realized that's 29K and it has a custom tattoo.



#16
Darklocq

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... what you can see in optical illusions with a layer of lines on transparent cell overlaying another cell with lines at a different angle .. into infinity ) on the surface of the water which I think is also a result of compression artifacting on those textures.

 

Maybe a real graphic artist will have better terminology for it

 

 

Since you asked, it's called a moiré pattern, and is definitely a curse in gaming graphics.  :-)


Edited by Darklocq, 27 October 2018 - 06:15 AM.


#17

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... what you can see in optical illusions with a layer of lines on transparent cell overlaying another cell with lines at a different angle .. into infinity ) on the surface of the water which I think is also a result of compression artifacting on those textures.

 

Maybe a real graphic artist will have better terminology for it

 

 

Since you asked, it's called a moiré pattern, and is definitely a curse in gaming graphics.  :-)

 

 

Thanks Darklocq for clarifying that :)

 

-----------------------------

 

@All - I no longer have any Bethesda games installed, so sadly I will not be updating topics like these anymore or contributing to the various Bethesda communities .. No longer have any interest in Beth' games and dont have the time.



#18
Skybroom

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I am looking for answer to one question:

Where is the record in the ENB ini files to provide higher textures quality?

 

To use ENB I need to set this to 0:

skyrimprefs.ini

iMultiSample=0

 

I need to find the line in ENB ini files which restores the texture quality.



#19

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I am looking for answer to one question:

Where is the record in the ENB ini files to provide higher textures quality?

 

To use ENB I need to set this to 0:

skyrimprefs.ini

iMultiSample=0

 

I need to find the line in ENB ini files which restores the texture quality.

 

Personally I dont know, its been a fair few years since I used ENB well enough to know it inside out .. Skill fade

 

Does ENB still have its own forum where you can ask the dedicated users / Boris ?






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