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Limbic2Node

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Everything posted by Limbic2Node

  1. If you have and it's invisible , more than likely you need to build the mesh in Bodyslide
  2. Nice info. Tried it out an saved 29768 mb, I did loose the particular shimmering effect this skin comes with, but now I can load my tats unto the skin without the body going black. Seems the custom race mod I'm using may have memory issues. PS just realized that's 29K and it has a custom tattoo.
  3. If I die, I'll happily continue playing from the reload point, I have all auto saves off so my punishment is often reloading from way way back as I don't save as often in SSE as I did in LE. My followers on the on the other hand are mortal ( using CK or AFT) so when they die... time to get a replacement. Gives the game a different feel when you find the body of one of your own. Load up the entire Wenches series, OBIS and the like and you can loose a lot of followers over the course of a game.
  4. Sometimes the comments are more entertaining then the article. I don't mind that NMM2.0 is not going to be named NEMO or NMO or BOB or NOB etc. Well the latter two have not been vetoed so.... MO has over 3M DL's, not sure how many current users, personally I can't imagine using another utility because MO speaks to my "logic' in a way NMM does not. After the leaning curve with MO is done, I don't have to think about how the mods are going to be handled or will interact with each other,seeing the conflict on screen right down to what individual file is conflicting/overwriting is important in the decision making process when I'm organizing my mod list. The NMM choices of 'yes to all-yes to folder- yes to mod-yes-no to all-no to folder-no to mod-no" have always made me feel like I'm guessing and perhaps losing out on all the mod's features. Those choices against "Merge-Replace-Rename-Cancel", these are clear concise actions. So maybe language is partially why I choose MO, and the virtual folder, and the on screen info windows...I could go on. This is one of the few times I trust the devs, because of their past work, who they are and most importantly because they are a big part of the community.
  5. In response to post #47493580. #47500655, #47507910, #47533300, #47538495, #47549365, #47581735, #47582835, #47686910, #47688185 are all replies on the same post. I have several follower mods that I've edited visually and altered their esp. , unless the creator/author looks under the hood, I doubt they would recognize their own creation. I;m willing to bet these mod creators would not be happy with me if I made their altered followers available, neither would the folks running The Nexus. So, even if it was practical to implement, I would suspect mod "ownership" would be enough of a reason to reflect upon, throw in the other wise points discussed above and that makes it a no go. Having said that, +1 for a pretty good idea.
  6. The DIRECT download feature... mod authors complain people don't read the description and requirements of a mod as things are now. I would hate to think mod authors reply less and less as people ask questions that were answered on the mod page.
  7. Not sure if this is intended, but for me it's frustrating. When I open the Nexus Info Window in MO to visit a mod's site, I get redirected to the Nexus Mods - All Files page. https://www.nexusmods.com/games/?id=XXXX instead of directly to the mod page. I can see on the browser I'm logged in so that's not the issue.
  8. I can't believe I'm reading this, awesome!
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