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PA workbench - and only PA - not seeing Adhesive and a couple other components

bug workbench workshop power armor pa components

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#1
spacefiddle

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Update: current status is,

  • PA workbenches, built anywhere, don't see all components
  • Won't let you build something if it thinks you don't have components, shows as grey / 0 components
  • Tested this with both junk and the raw scrap broken down
  • For example: doesn't see Adhesive or Aluminum. Can't build anything, these show grey in build menu as if i had none
  • If i take the components OUT of the workshop storage, and have them in inv, I can build normally
  • I have no idea what's going on
  • srsly halp
  • I've looked at the various mods that alter PA, but I don't see anything obvious. I'm mystified as to how it can see the workshop container, but not every component inside it? It's definitely not seeing in either Junk or Scrap form.

It gets weirder: I have a total of 13 Nuclear Material in this workshop's storage, in various junk items. No raw scrap, all in junk.

The PA station sees 6.

 

how the f

 

Does anyone know where to start looking at the build menu for Power Armor workbenches...? All other workshop crafting benches are working normally.

 

Load order (may not be current as I'm changing stuff while I troubleshoot):

 

Spoiler


#2
JimmyRJump

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What happens if you have the adhesive in your own inventory?  Is it a regular PA station or one you've built yourself and at what settlement?



#3
spacefiddle

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Built myself, Oberland station, and it works if I have either the components or junk in the character's inventory. From what I've seen so far:

  • On every other workbench, behaves exactly as expected
  • On constructed PA workbench, works normally for all components it sees
  • For components PA isn't seeing from Workshop cloud storage, it works if I'm carrying them
  • PA station sees most components from crafting view. It sees zero Adhesive, most notably, in storage.
  • I can access R the container from the PA station, and behaves as expected
  • I can remove Adhesive from the PA R menu, and put it right back in. Still doesn't see it in craft mode.
  • R container menu from PA station sees everything in the cloud storage, looks exactly the same as R menu from all other stations there.

I'm not sure how it would hate Adhesive, specifically. And it's from multiple sources - the raw c_component_scrap, duct tape, veggie paste, the whole 9 yards. Inventory, can craft. Storage, it sees zero. Completely stumped.



#4
JimmyRJump

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Oberland Station, eh...  I have a truckload of problemos with that settlement myself, ever since I started using settlements added through mods.  Well, not a truckload, just that the settlement no longer shows in the settlements list so that I'm unable to send settlers there (not that I do that often) nor add a supply line from whatever other settlement.  Adding a supply line starting from Oberland to whatever other setlement, works, but the supply line never connects to the main line...

 

Anyway, back to your ailings...

 

Odd question maybe, but, is the PA station reasonably far from where the WorkShop is situated?  If so, try to move it closer to the WorkShop and see what gives... Am suggesting this (I'm using Build High - Expanded Settlements which enlarges Oberland almost four-fold) because when I try to build vendor stalls too far from the WorkShop, I can't (only the three tiers of the food stalls, mind) and also, when moving too far away from the WorkShop to set up any form of construction, the amout of beds goes down: only the ones closest-by are 'seen'...

 

Other than that, I fear my knowledge is too limited to be of any assistance here :(



#5
spacefiddle

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Interesting. It's likely that in your case, while the buildable area has been expanded, the game is using the markers from the original boundaries to look for workshop-owned items. Naturally, not all settlements are consistent in how their borders are defined. That'd be too easy, right? I remember finding that stuff while working on something else. The expander you're using could probably be updated to eliminate that issue. It's not the distance, per se: it's a binary "in the area" or "out of the defined area."

 

I don't have any added or expanded settlement mods, but I have heard other reports of weirdness about Oberland. Figures, as I've made it my current HQ. In other playthroughs, I've built there in similar locations as the current work area with no issue. Never had an issue sending people there, either. I'm wondering if more recent content / DLC from Bethesda introduced new issues there.

 

Sadly, I am doing a low-Cha run without local leader, so I can't test provisioners. Of course. I have a routine that traverses linked settlements to find their connected containers; it can also list the contents of the current container. The mod doesn't alter anything, just reads values. It's able to get the Oberland container without issue.

 

I think for this issue, it's going to be something arcane that's not occurred before. I'll have to do some digging, looks like.

 

As for your expanded borders mod, tho, see if the author is aware of the multiple ways Workshop areas are defined. Some use the defined build area, but others seem to go "use the center-of-area marker and go X distance from it." If Oberland uses the latter, that would explain why it doesn't see anything outside the original borders, even if they're marked as buildable.



#6
spacefiddle

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Oberland Station, eh...  

 

FYI, if you're curious: unfortunately it seems that this bug is affecting ALL power armor workstations, at any settlement. They see some components as they should; they see others not at all; and weirdly, I think once or twice they saw some but not all.

 

Edit: nope, still don't have it. Editing top post so anyone finding it gets current status.



#7
VaporWatch

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I'm having this issue suddenly as well.  Was this ever resolved by the OP (or anyone else)?



#8
deathclay

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The problem isn't with the power armor stations but rather the power armor frame itself. The mod you have "Buildable_PAFrames.esp" likely turns power armor frames into furniture items which links them to what ever settlement it was deployed in.
 
I found that storing and redeploying the frame in a linked settlement with this mod https://www.nexusmod...tab=description solves the problem. Hopefully this will be of use to anyone else who stumbles across this thread in another 2 or 3 years!


#9
Wolftiger470

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Actually I just ran across this problem.  :sad:  I don't have 'Buildable_PAFrames.esp' at all (this topic was the first I've heard of it) so not having it and looking here and other areas, ran into a question on if the poster had something that changes inventory for workbenches since the workbench had 100 of this and 50 of that but I was carrying 100 adhesive (4 shipments of) and that was the only thing showing.  I looked at my mods and the only one that changed the workbench inv was 'global stash' which is a scrapping mod.  I disabled that and scrapped and rebuilt a PA workstation and it showed the Workbench inv.  Hope this helps others.  :happy:


Edited by Wolftiger470, 20 August 2020 - 07:08 AM.


#10
Wererommel

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Oberland Station, eh...  I have a truckload of problemos with that settlement myself, ever since I started using settlements added through mods.  Well, not a truckload, just that the settlement no longer shows in the settlements list so that I'm unable to send settlers there (not that I do that often) nor add a supply line from whatever other settlement.  Adding a supply line starting from Oberland to whatever other setlement, works, but the supply line never connects to the main line...

 

This is what happens when you delete a mod which includes a workshop. It messes up the master list. I don't know of any fix.

 

You can test this by clicking on the faulty workshop while in console and typing "sv workshopID". If it reutnrs -1, your settlement has been dropped from the list.


Edited by Wererommel, 22 August 2020 - 05:46 AM.






Also tagged with one or more of these keywords: bug, workbench, workshop, power armor, pa, components

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