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JimmyRJump

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Everything posted by JimmyRJump

  1. Never dig-up an old thread when that thread doesn't have a solution. If you have a problem, start yer own topic. In this case, everything points towards not having enough RAM. Both system and GPU RAM. Sometimes mods can cause your computer to no longer flush the available memory and as a result, there's no more space left to load new artefacts. And the game won't load completely until it has everything needed in the RAM.
  2. I use close to 700 mods, never ever used the mods you mention for the plain and simple reason those mods cause problems. I regret to say that, from here on, you're on your own and I wish you all the best...
  3. Nothing to read here...
  4. I swear (a lot), but nevertheless, get an RX 6800XT, it'll set you back a few bucks, sure, bur gaming life have will never looked better...
  5. I've had the same issue, but can't recall the resolve. Oh, by the way, you've been around here since 2009, so, hey, you should by now know how to use the "spoiler" tags so that large additions of text don't make us scroll down forever and a day. The problem has something to do with a mod that hasn't got all of its assets installed. Like, some of the "Textures" got installed alright, but some of the "Meshes" are missing. If the game wants to load any of the textures, all's okay, untill the game wants to load the meshes that go with everything. If those aren't installed properly, the game crashes. Why? Because textures aren't important to the game. If textures can't be found, the game shows them as pinkish-purple. If meshes aren't there, then the game can't render parts of the game and the game itself goes belly-up.
  6. A "BluePrint" only copies the exterior with any container you added, but never the content of a container. The reason for this is that the content of a container is part of another cell, unless if the container can be opened withouth the game having to switch cells. I'm not a modder, but what you should do is replace the existing container with a new one that is part of the cell you're working in. All of the above with the thought you are working inside the Creation Kit. But if not, it should work flawlessly with xEdit as well.
  7. You need to look around the net for the exact code of the quest and its sub-divisions or stages. Once you have those, you can enter the code and its subsequent stages into the console to advance the quest. So, what's the EXACT name of the quest(s) you're talking about, please?
  8. FAL. Fusile Automatique Legere. Shoots accurately for 3K and is deadly up unto 1600M. A mile. So, better duck when you see me coming, cuz I'm able to hit you.
  9. The higher your reputation gets (meaning, the rep of your character) the less you're disliked by, say, scavengers and the like. So with a high level and a very good rep, most of the NPCs you encounter don't dislike you and won't attack on-sight. They will still attack when you get too close (most will give a warning saying so). It has nothing to do with belonging to a faction or not. Tampering with codes for factions can only cause problems in the long run and those codes are better left alone until you're sure the factions are the problem. Half of you guys don't know what you're doing and messing with the developer's console will only aggravate the problems you're having. Those problems you've created yourselves are the main reason you're here, asking for help.
  10. The "Documents" folder contains the "My Games" folder, which in turn contains a lot of the folders for the games you've installed. Among them is the folder for Fallout 4 that has the ini files and your save-games folder. So, yes, changing the location of your "Documents" folder has an influence on how your game behaves. The game probably crashes every time there's an auto-save going on since the folder the autosave has to go to can no longer be found by the game because you've changed the location.
  11. If you're already using the mod, overwriting it with an update won't harm your game, unless the version of the mod has some significant changes regarding placement of certain fix items. I've never used the mod you're talking about (I use Build High - Expanded settlements) so I don't know what the mod does exactly. When in doubt, open the game, make a new save, close the game and install the update of the mod so that you can load the old save should things have gone wrong with the update.. Before you install an update of a mod that has an esp, first check where that esp is sitting in the load order of the mod manager you're using, because installing an update will add the esp at the bottom of the load order. I'm using NMM (Nexus Mod Manager) and that's how NMM does things, anyway. Knowing where the original esp was sitting will allow you to manually move the updated esp into the spot the 'old' esp wa sitting, so you don't need to run LOOT again.
  12. Use the mod-page specific search function. Typing-in "MK14" gives fifteen results. Hopefully, your heart's desire is in there...
  13. Disabling mods doesn't necessarily do away with their respective effects. For a mod to not have any influence on yer game you need to un-install it. I have never used any of the mods you mentioned, so, I don't know of their intricate influence on the game and as such am unable to give you any form of helpful intelligence. And being a person who runs vines, you being of a "certain vintage" might mean I've plucked you, trampled all over youn and drank you many years ago. Note: I'm a person with a murky Germanic descendance (Germanic Keltic, aka Flemish) and as such would like to be addressed in impeccable Ancient Vlaams. I also have my tastes, you see.
  14. There's games I re-install ever so often that nowadays, under windows 10, don't work any longer. Need For Speed Underground and Underground 2 can be installed, but the exe doesn't do anything. Giants, Citizen Kabuto can't even be installed as you get a platform error right at the start of the install process. A pity. Juiced (the 2005 race game) can also no longer be installed on Windows 10. Bloody annoying.
  15. Reshaders are not mods, in the sense they don't add anything to the game. Reshaders just change the way a game's lighting looks. If a reshader has your game stuck in a loading loop, that usually means you haven't got enough RAM, either system RAM and/or Video RAM (amount of memory on yer video card), because the loading of the re-shader makes your computer 'forget' to flush RAM, or the re-shader asks for more RAM than the game has allocated. If you have access to an ENB that more or less has the same visual result than the re-shade, try the ENB instead of the reshade. Which re-shade are you trying to use, and, more importantly, for which game? Also, did you install the reshade correctly, in the right spot with the extra files also installed in the correct folder? Re-shades are often rather finicky and don't like other mods that also change some of the files the re-shade changes.
  16. I personally (as opposed to 'inpersonally' I guess) have never used any kind of mod that influences Vault88 in any way. The reason for this is many-fold. First-off, the Vault88 content is a bugfest, like, it's full of gamebreaking bugs. I seriously dislike the Vault 88 content and the involved 'quests', and as such disregard every link or mentioning of said vault. The Quincy quarry was okay as it was. The adittion of a vault while at the same time changing the perimeter and name of the location was a poor move, while at the same time breaking any other mod that has a root in the vicinity of the changes been made to the core of the game. Oh, by the way, stop using a mod like "Scrapall" and instead use "Spring Cleaning" in combination with "Scrap Everything". This will allow you to scrap stuff not intended to be scrapped without screwing-up yer game. There's other advantages which I don't immediately recollect since I've been using both aformentioned mods since they were released, almost six years ago. And as far as 'experience' goes, aka "do you bloody well know what the bloody 'ell you're talking about"? Errrmm. Yes and no. I have close to twelve-thousand hours in FO4 while using around eight-thousand mods in a period of six years. Does that make me an 'expert'? Nope. Does it make me someone to listen to? Maybe. Just. I'm not now or ever pretending to possess all knowledge. I've just tried a gazillion combinations of mods with differing results and strange outcomes. I've always said that the amount of mods or plug-ins doesn't matter, as long as you don't overburden the game's engine. I've had a lot of folks going against me because of my perceived "arrogance" in knowing 'better' than what 'they' said. But, I was right in the end, most of the time. Not bragging here. Just warning you of the reputation I might have gotten wrongly. Or rightly. I can be somewhat of an arsehole, sometimes. But we've all been there at one point, haven't we. Haven't we? And to make sure we're more or less on the same page here; I'm currently 44 hours into my latest effort, with 680 mods enabled, of whih 465 have a plugin.
  17. NAC doesn't crash yer game. Not enough RAM does. NAC needs a lot of memory to function properly because of all the things it needs to re-render. So, a GPU with at least 8GB of RAM is almost a necessity. 16GB of sysem RAM is also needed when using quite a few 'larger' mods, like, anything 2 or 4K. FO4 has the bad habit of spiking RAM usage, both in short bursts or during a few seconds. These bursts can crash the game when the game runs out of buffering space on all memory available. 'Buffering space' is an expensive terminology for available space in which to-be-rendered data can be loaded. Everything your computer does, aka loading anything you see on the screen, needs to pass by the RAM, or, system RAM (system RAM being the amount of RAM slotted into your motherboard; as opposed to the amount of RAM that comes with the GPU, aka Graphical Processing Unit, aka video card). Then there's the way FO4 renders images. 'Rendering' is the process of convertng code into visible and hopefully enjoyable moving pictures. Rendering, aka the conversion of code data into pictures, is a fairly simple process that can have dire consequences because of interferring processes like an anti-virus solution which first wants to check if what's being loaded into the RAM is absolutely koosher and won't harm the workings of the computer or better, the Operaing System. The OS (operating system) is all that matters to an anti-virus software. It (the AV) sits perched on yonder wall with an eye so perversive it'll make a Hawk jealous, and will try to block anything that tries to make changes to the OS. This manoever will slow-down the loading process of the game and can crash it when certain processes have been given the green light before other processes that depend on earlier stuff that is still waiting to get clearance. But, lucky for us gamers, the executables (aka the launching 'buttons') have nowadays become so sophisticated that all the needed code is contained within that executable (aka the 'launch' shortcut). But, that doesn't mean there can't be errors in the process of starting a game, any game. When hitting a game's shortcut, the computer goes immediately into DEFCON 5 alert because of wanting to protect itself from foreign invasion. An OS is cool and collected as long as it has to deal with processes it knows. Anything else and it goes into full D-Day mode. So, when an executable is double-clicked, the first thing a PC does is get suspicious, because a process outside of the OS's reach has been activated? So, the OS calls upon its friends, like the local or third-party anti-virus solution. These processes take time and even have the potential to crash a game, any game, before things even take off, thanks to the delay of starting, imposed by the operating system when decisions within the start-up have to be made in a nano-second. The good thing is, though, that your system (aka computer) will remember the modus operando and a second start will have things boot in the right sequence without a glitch. I'm pretty sure this hasn't helped you at all and I do apologise for my exhuberance in the way I responded, but hey, that's me. A manic depressive with Post Traumatic Stress Syndrome trying to give a helping hand, without showing-up with a large caliber weapon on my shoulder...
  18. A very late re-reply after having looked at the added screenshot; the screenie looks like a picture taken from within a game that hasn't got enough V-RAM (Video RAM, aka the amount of RAM on the Video Card or GPU) and as such 'refuses' to render parts of the game's larger items. What GPU were/are you using (brand, type, amount of memory)? It could also be a relatively 'simple' issue like not having V-Sync enabled.
  19. Instead of blindly re-posting your 'solution' in every thread talking about issues with visuals, you'd first of all better read what the issue is all about and, secondary, notice that the person with the issue has already stated that the problem doesn't correspond with the cure you are offering. It's not my intention to drive you away from trying to help. I (and many, many others) don't like to see answers that absolutely don't correspond to their problem. In other words, don't prescribe anti-biotics when there's possible cancer patients.
  20. If you have an issue with the game going bye-bye right after start-up, this means (most of the time), that either secondary main files have been altered while the replacements don't work; or that secondary main files have been corrupted. Let me explain. With "secondary main files" I mean files that are necessarey to play the game, but not to load the game. I'm not a game coder nor a mod maker, so, my explanations may sometimes (or often) veer off the set path. My apologies for that. The only time a re-install is needed is when someone doesn't know where all the hidden files are being installed during the install of the game itself or during the installation of some mods. Sometimes there's three, four, or even five different locations where the game and mods install their files. A second reason why the game goes belly-up right after start-up is that you have a mod that changes the "Commonwealth" map and the mod hasn't got all the 'ingredients' needed for the game to load properly. Mods that change terrain, map outlook or the area you're at while the game loads can be an issue. Third reason can be that your character has issues or is wearing clothing with which the game has a problem. For the former, anything you changed to the appearance of your character can cause problems, as will anything you changed about the clothing your character is wearing. The reason for this is usally a mod that is faulty and has skipped folder levels so that clothing/armour/weapon items are sitting in the wrong location and can't be loaded and the game crashes. So, you need to make sure that each and every clothing (or any other) mod you've installed has the right structure (meaning, the exact tree-structure your mod manager uses), AND *EDIT* Seems like Nexus forgot to add half of what I wrote... I need to gather my thoughts and finish what I meant to write altogether...
  21. I now have an RX 6800XT and run into the same 'problems'. FPS (frames per second) isn't the only parameter you must keep an eye on. The main issue is, for a lot of games, the frame-to-frame ratio, meaning, how much time it takes for the GPU to render the next frame/set of pixels. This is mostly an issue for 'modern' GPUs and 'older' games (which FO4 meanwhile is). A GPU doesn't only need time to render an image (the FPS), it also needs time to calculate when to render the next set of images. This of course depends on how fast data is loaded into both the system RAM and the GPU RAM. Both of these loading times depend on the rate at which the GPU can get rid of its latest data and the time it takes between each specific frame to render. FPS rate is a nice thing to know, but it doesn't mean anything when too much time is needed for calculations between each frame. The latter can be perceived on-screen as micro-stutter. Micro-stutter happens when the GPU can render images faster than the time to load the next set of images will allow. This ends-up in a buffer overload and the GPU will show the exact same image than before for a few nano-seconds because the GPU 'knows' fresh images are in the pipeline but aren't forthcoming and thus keeps showing the last renders it has in stock. Like I said, this is a matter of nano-seconds and the result of this temporary obstruction is the so-called (and dreaded) "Micro-Stutter".
  22. Random crashes to desktop without any obvious reason have been an issue with Fallout 4 since its launch back in 2015. I've been playing the game since its release on (meanwhile) four different video cards (MSI R7970 Lightning; MSI RX470 GamingX 8GB; Gigabyte Vega64 OC and now an AsRock RX 6800XT and the CTDs never went away, although recently, they're more driver related than stemming from issues with the game or mods I use. To avoid crashes, make sure there aren't too many third-party apps or programs randomly booting in the background; that your anti-virus program doesn't interfere with the game and that your RAM and GPU are capable enough to run the game, either as is (vanilla) or with a truckload of mods. Keep in mind that FO4 still has spikes of over 12GB system RAM use and can in some cases (and in some areas) use more than 12GB of GPU RAM. It all depends on how many and what mods you're loading. As with most Bethesda games, the golden rule is to save the game as much as possible.
  23. A CTD when killing someone is usually caused by a mod that emphasises debris or blood decals... Either turn of "gore" or seek-out the mods you have active that augment these effects and uninstall them. *EDIT* Saw too late that the original topic is five years old. Me and Leonard-whatever-number should clean our eyes before posting. Leonard shouldn't be resurrecting burried topics, however relevant he thinks his info may be. Leonard is a member since 2017 so, he should know better. So should I, of course.
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