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Peindora

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Hello and sorry for bothering you. I've been preparing/modding my game for one last, complete, playthrough for some time now. I have finally decided on all the mods that I want to use for it. And tried to stabilize the game. So far it's almost fine. I've tested most of my mods to see if they work and it seems fine. The fps is acceptable most of the time as well. The problem now is the scripts. I've already removed multiple mods with scripts from my final mod-list. The script load decreased but not by much. And I don't know how to resolve the problem without removing some of the mods I would like to keep the most.


I'm using the function included in Convenient horses to measure the script latency. When outside it's around 50-80 ms half of the time and then suddenly for no good reason it spikes up to 100-300 ms. and then gets back down. When in interiors it's better. It still spikes up sometimes but it's much rarer. The worst is in towns like Riverwood for example where the reading never goes below 150.


Ps. If you see any other problems in my mod list, inis, please do tell. I tested and researched all my mods but I didn't test them too far as I didn't wish to spoil my next playthrough.


My laptop specs: Processor Intel® Core i3-4005U CPU @ 1.70GHz Video Card NVIDIA GeForce 920M RAM 12 GB Operating System Microsoft Windows 10 (build 14393), 64-bit


My modlist(using MO): https://modwat.ch/u/Peindora

The mod list link seems to have a problem. I checked it out and for some reason it seems to add a space to the link every time that you click on it. Solution: After clicking on the link go to the adress bar and delete the space ^^;

Edited by Peindora
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Don't worry about the responsiveness of the scripts. Worry about whether or not they perform their tasks. You could for a testing run turn on the papyrus logging and see if you are getting any noteworthy errors spammed into the log. But otherwise have logging off as it also takes up resources and slows down performance.

 

Regarding mod list, nothing shows up on the linked page. Which may be why no one has replied.

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I can tell you I was having the same problem and solved It by going through and finding which mod was causing script lag. The culprit in my case was Skybirds, Immersive Creatures, and one other I don't remember(Immersive Citizens). Fixed my problems when I removed those. I'm not saying there is anything wrong with those- they just wouldn't work in my game. I would recommend installing CrashFixes as it seems to help with some issues. I now play with about 330 mods installed and havn't had any issues (yet) after about 30 hrs of testing. Area's with conflicts or errors(like a missing nav-mesh) will cause your performance to suffer as well, and there are a lot around Whiterun and Riverwood. You can help some of these issues by cleaning your Master files and others using TESVedit. There are useful guides to helping you work out issues with your game. Unfortunately, it will take some time and effort- in the end ,though, it will be worth it.

 

By the way, looking at your papyrus logs will get you nowhere. It sure didn't help me.

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Don't worry about the responsiveness of the scripts. Worry about whether or not they perform their tasks. You could for a testing run turn on the papyrus logging and see if you are getting any noteworthy errors spammed into the log. But otherwise have logging off as it also takes up resources and slows down performance.

 

Regarding mod list, nothing shows up on the linked page. Which may be why no one has replied.

They seem to perform their tasks all right for now. I'm more worried about the long term. As the playthrough I have planned will probably last at least a few hundred hours.

However as for papyrus log... I tried it already but got nowhere I couldn't understand 89% of it...

As for the mod list I checked it out and for some reason it seems to add a space to the link every time that you click on it. Solution: After clicking on the link go to the adress bar and delete the space ^^;

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I can tell you I was having the same problem and solved It by going through and finding which mod was causing script lag. The culprit in my case was Skybirds, Immersive Creatures, and one other I don't remember(Immersive Citizens). Fixed my problems when I removed those. I'm not saying there is anything wrong with those- they just wouldn't work in my game. I would recommend installing CrashFixes as it seems to help with some issues. I now play with about 330 mods installed and havn't had any issues (yet) after about 30 hrs of testing. Area's with conflicts or errors(like a missing nav-mesh) will cause your performance to suffer as well, and there are a lot around Whiterun and Riverwood. You can help some of these issues by cleaning your Master files and others using TESVedit. There are useful guides to helping you work out issues with your game. Unfortunately, it will take some time and effort- in the end ,though, it will be worth it.

 

By the way, looking at your papyrus logs will get you nowhere. It sure didn't help me.

Among those mods I had only Immersive Creatures which I had already deleted in my attempts to fix the problem. TESVedit was done already at the very beginning ;)

As for crashfixes I had seen it before but didn't use it because I didn't have all that much crashes. I'll try it however to see if there is any improvement.

ps. I have already followed most of the guides STEP and all...

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I'm probably going to sound pretty dumb when I say this. But, I recently discovered a faster way to find problems with your mods. Instead of going through your Mod Manager and disabling each and every mod you want to check- simply untick the check box next to a few and then load your game to look. Its a whole lot faster to look for problems that way... :rolleyes:

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I'm probably going to sound pretty dumb when I say this. But, I recently discovered a faster way to find problems with your mods. Instead of going through your Mod Manager and disabling each and every mod you want to check- simply untick the check box next to a few and then load your game to look. Its a whole lot faster to look for problems that way... :rolleyes:

been there done that ;)

The game works fine now thanks a lot for all of your advices :)

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