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Immersive Armor - For Undead


InfernoDraco

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So I put on a mod that allows you to build skeleton followers, but since I wanted them to fit in, I gave them armor I crafted. However, right now only some helmets and their weapons appear, even if actual armor is equipped. I was wondering if there was a mod that would allow equipped armor on undead to actually appear, and if not, would someone let me know if they plan to build one.

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So I put on a mod that allows you to build skeleton followers, but since I wanted them to fit in, I gave them armor I crafted. However, right now only some helmets and their weapons appear, even if actual armor is equipped. I was wondering if there was a mod that would allow equipped armor on undead to actually appear, and if not, would someone let me know if they plan to build one.

 

That is an interesting idea. I am not sure if all armour works on the skeleton models. I am going to fiddle around in the CK and see if I can put something together. Would you link me the follower you are using so I can load it up and test armour sets on it?

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Isn't there an issue with displaying armor on non-humans? Dremora and Draugr, for example, seem to have gear as part of their standard models rather than a true reflection of what they're wearing e.g. this:

http://vignette1.wikia.nocookie.net/elderscrolls/images/c/cd/Draugr_Deathlord.png

 

and this:

 

http://vignette1.wikia.nocookie.net/elderscrolls/images/1/11/Draugr.png

 

Anyway, good luck Tarshana! :smile:

Edited by svartalfimposter
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It came with the Path of Sorcery - Magic Perk Overhaul, under the conjuration section, associated with harvesting bones to make your skeleton followers.

Accessible here: http://www.nexusmods.com/skyrimspecialedition/mods/6660/?

 

@ svartalfimposter: I noticed that which is why I wanted it to apply to all humanoid undead. After all, if they're wearing fresh armor, it helps if they look it.

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It came with the Path of Sorcery - Magic Perk Overhaul, under the conjuration section, associated with harvesting bones to make your skeleton followers.

Accessible here: http://www.nexusmods.com/skyrimspecialedition/mods/6660/?

 

@ svartalfimposter: I noticed that which is why I wanted it to apply to all humanoid undead. After all, if they're wearing fresh armor, it helps if they look it.

 

Hmm. I am not sure about the base game skeletons like that. Will check with their particular nifs.

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Isn't there an issue with displaying armor on non-humans? Dremora and Draugr, for example, seem to have gear as part of their standard models rather than a true reflection of what they're wearing e.g. this:

http://vignette1.wikia.nocookie.net/elderscrolls/images/c/cd/Draugr_Deathlord.png

 

and this:

 

http://vignette1.wikia.nocookie.net/elderscrolls/images/1/11/Draugr.png

 

Anyway, good luck Tarshana! :smile:

 

 

Although, for true immersion's sake, the "ancient draugr armor" set that reflects what they are wearing would have to be put in. Possibly a set race uniform for the different types of draugr, the same way all guards automatically have their city's suit.

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Have you tried Tonycubed2's Sands of Time mod? IIRC, there are skeletons in various types of armor, among a whole host of other nasty encounters. It might be just the thing you're looking for.

 

I'll check it out, but I'm pretty sure it doesn't allow other undead to show the appropriate armor they wear.

 

If it could be done, I would suggest something along the lines (if the problem is they are considered monsters) is pair up using the nude replacer draugr mod and have (maybe a plugin?) that changes the undead to humanoid (non-playable npc type), while remaining counted as dead for those who have spells or abilities (eg Frostfall's instints) to still detect them as such. Modify the encounter lists (eg. Restless Draugr, Draugr Wraith, ect.) so that they wear the appropriate (maybe ruined) armor, which could be designed to provide low defense, weigh a lot (eg, 8 carry weight) but smeltable (1-3 iron). That way, overall, the appearance would be about the same, and only die-hard looters would bother with collecting virtually useless (unless a smith) dead weight.

 

I really need to find time to learn how to properly program...

Edited by InfernoDraco
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I wonder if a vampire could be duplicated and given a very low weight in the ck, then retextured as a draugr. From there, changing ancient nord armor to look shabby would just be another retexture, or maybe overlay it with a rust texture.

 

You might also poke around in CK for the armored skeletons around Castle Volkihar docks, see if the devs employed any tricks to make that happen.

 

I'm coming off a bad windows 10 update, so I haven't got ck reinstalled yet, to look at.

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This is something that can be done, but it would take some due diligence. You have to manually add in armoraddon/armours for the skeleton races and most of the armours do show up on them..the boots are problematic since the skelly toes point out like crazy. There are also some predefined "armored skeleton" races inside the CK you could manually swap to in xEdit for that particular mod, but short answer is yes - armours, clothing and weapons mostly show up for skeletons if you use the proper races on the armor addon part of the CK

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