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Editing a DLC script and the copyright implications


Jarkon

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Hi all! I'm working on a mod I'd like to remain standalone (I.E. not require DLC's to download). One script I'm working on started out as basically a copy/ paste of one from the contraptions DLC (namely the script the launches fireworks). However, I have made a few changes to this script, mainly by adding a few new things that happen when a projectile is launched, as well as changed and tweaked a few variables.

 

I feel it would be silly to require people to have the entire DLC just because I have a script loosely related to it, but at the same time I'd absolutely hate to even risk copyright infringement. Does anyone think that this would constitute any kind of infringement? Or am I just being a little paranoid? Any input would be really appreciated. Thanks!

 

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Technically, it likely would be infringement if you DON'T require the DLC..... Since you know what you want the script to do, can you just re-write it? Not use and code directly from the DLC script?

That's just it I did re-write most of it a lot is just based on the original script. Plus it does have a few changes to it.

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You won't get any copyright related problems if you edit vainilla or DLC scripts. In fact, there are mods that edit them, to change quests for example. It's perfectly fine, as long as you don't include any content from a DLC to a mod that doesn't require the DLC. I think that applies only to resources, but scripts are just code that generally works everywhere (some things will probably not work anyway if you don't have the DLC installed), so you can use them anywhere you like.

Edited by MaxShadow09
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