Jump to content

Can anyone make sense of this WotC crash log?


firsTraveler

Recommended Posts

Log: Log file open, 09/06/17 14:01:03
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8917
Init: Epic Internal: 0
Init: Compiled (64-bit): Aug 18 2017 22:12:28
Init: Changelist: 1100000
Init: Command line: -FROMLAUNCHER -noRedScreens -review -crashdumpwatcher -LANGUAGE=INT
Init: Base directory: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
Init: FxsChangelist: 302202
Init: SeekfreeLoading: 1
Init: Platform: PCConsole
Init: TitleId: 268500
[0000.11] Init: Computer: DESKTOP-AM4ANSG
[0000.11] Init: User: qwrtz
[0000.11] Init: CPU Page size=4096, Processors=16
[0000.11] Init: High frequency timer resolution =2.922918 MHz
[0000.11] Init: Memory total: Physical=15.9GB (15GB approx) Pagefile=18.3GB Virtual=131072.0GB
[0000.14] Log: STEAMWORKS initialized 1
[0000.14] Log: Initializing Steamworks
[0000.14] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
[0000.14] Init: Object subsystem initialized
[0000.14] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
[0000.14] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
[0000.14] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
[0000.14] DevConfig: Loading value for CutdownPaths from [Core.System]
[0000.14] DevConfig: Loading value for LocalizationPaths from [Core.System]
[0000.14] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
[0000.14] DevConfig: Loading value for Extensions from [Core.System]
[0000.14] DevConfig: Loading value for Suppress from [Core.System]
[0000.14] DevConfig: Loading value for FRScriptPaths from [Core.System]
[0000.14] DevConfig: Loading value for ScriptPaths from [Core.System]
[0000.14] DevConfig: Loading value for Paths from [Core.System]
[0000.14] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
[0000.14] DevConfig: Loading value for CacheExt from [Core.System]
[0000.14] DevConfig: Loading value for CachePath from [Core.System]
[0000.14] DevConfig: Loading value for SavePath from [Core.System]
[0000.14] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
[0000.14] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
[0000.14] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
[0000.14] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
[0000.14] DevConfig: Loading value for StaleCacheDays from [Core.System]
[0000.14] Log: Overriding lang INT w/ command-line option of INT
[0000.68] Log: Caching packages from path ..\..\XComGame\CookedPC: 4836 packages
[0000.69] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0000.70] Log: resX=2560, resY=1440
[0001.34] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 980
[0001.34] Log: Adapter has 4060MB of dedicated video memory, 0MB of dedicated system memory, and 8135MB of shared system memory
[0001.36] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0001.36] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8135MB of shared system memory
[0001.38] Log: Shader platform (RHI): PC-D3D-SM4
[0001.39] Log: PhysX GPU Support: DISABLED
[0001.39] Log: FaceFX 2015.2 (2152) initialized.
[0001.43] Log: Video Settings
[0001.43] Log: Mode: Fullscreen
[0001.43] Log: Resolution: 2560 x 1440
[0001.43] Log: VSync: True
[0001.43] Log: Graphics Settings
[0001.43] Log: Anti-Aliasing: FXAA
[0001.43] Log: AO: SSAO
[0001.43] Log: Decals: High
[0001.43] Log: LD Draw Distance: High
[0001.43] Log: Shadows: All
[0001.43] Log: Shadow Quality: High
[0001.43] Log: Texture Detail: High
[0001.43] Log: Texture Filtering: Aniso 8x
[0001.43] Log: High Res Translucency: 0
[0001.43] Log: Depth of Field: 1
[0001.43] Log: Bloom: 1
[0001.43] Log: Dirty Lens: 1
[0001.43] Log: Subsurface Scattering: 1
[0001.43] Log: Screenspace Reflections: 1
[0001.56] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
[0001.56] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
[0002.96] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
[0002.96] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
[0004.22] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
[0004.24] Log: 207849 objects as part of root set at end of initial load.
[0004.24] Log: 0 out of 0 bytes used by permanent object pool.
[0004.24] Log: Enum Cache created: 132708 bytes
[0004.24] Log: Initializing Engine...
[0004.24] Warning: Warning, Not a Portcullis build
[0004.24] Warning: Warning, Using TBB Allocator
[0004.24] Log: Redscreens disabled
[0004.55] Log: Logged in as 'Traveler'
[0004.55] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
[0004.55] Log: IS INSTALLED : Anarchy's Children, YES
[0004.55] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
[0004.55] Log: IS INSTALLED : Alien Hunters, YES
[0004.56] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
[0004.56] Log: IS INSTALLED : Shen's Last Gift, YES
[0004.56] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
[0004.56] Log: IS INSTALLED : Resistance Warrior Pack, YES
[0004.56] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1093874251 ...
[0004.56] Log: IS INSTALLED : , YES
[0004.58] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1106699275 ...
[0004.58] Log: IS INSTALLED : , YES
[0004.59] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1109826889 ...
[0004.59] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1123174832 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1123258145 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1123704945 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1123865738 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1124064427 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1124333578 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.61] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1124410215 ...
[0004.61] Log: IS INSTALLED : , YES
[0004.61] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1124469629 ...
[0004.61] Log: IS INSTALLED : , YES
[0004.61] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1125216489 ...
[0004.61] Log: IS INSTALLED : , YES
[0004.61] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1125406244 ...
[0004.61] Log: IS INSTALLED : , YES
[0004.61] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1125431597 ...
[0004.61] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1125703954 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1126337826 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1126395106 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1126757582 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1126869336 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1126938196 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1127050498 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1127491931 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1127789482 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1127923760 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1128636715 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1128707437 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1128941500 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\1128953896 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\616359783 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\616964599 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\619704123 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\619922328 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\620600092 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.65] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\621358553 ...
[0004.65] Log: IS INSTALLED : , YES
[0004.65] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\626609469 ...
[0004.65] Log: IS INSTALLED : , YES
[0004.65] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\626805128 ...
[0004.65] Log: IS INSTALLED : , YES
[0004.65] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\643910246 ...
[0004.65] Log: IS INSTALLED : , YES
[0004.65] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\655124816 ...
[0004.65] Log: IS INSTALLED : , YES
[0004.66] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\667104300 ...
[0004.66] Log: IS INSTALLED : , YES
[0004.66] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\756948560 ...
[0004.66] Log: IS INSTALLED : , YES
[0004.66] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\860556301 ...
[0004.66] Log: IS INSTALLED : , YES
[0004.66] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\889182035 ...
[0004.66] Log: IS INSTALLED : , YES
[0004.66] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\963726169 ...
[0004.67] Log: IS INSTALLED : , YES
[0004.67] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500\974515192 ...
[0004.67] Log: IS INSTALLED : , YES
[0004.67] Log: Checking DLC installation for C:\SteamTop\Steam\steamapps\workshop\content\268500268500 ...
[0004.67] Log: IS INSTALLED : , YES
[0005.04] Error: Redscreen: ImportText (SpawnDistributionLists): Missing value for property '\\'
[0005.04] Error: Redscreen: ImportText (SpawnDistributionLists): Missing value for property '\\'
[0005.06] Error: Redscreen: ImportText (SpawnDistributionLists): Missing value for property '\\'
[0005.06] Error: Redscreen: ImportText (SpawnDistributionLists): Missing value for property '\\'
[0005.21] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultAVS_MCM.ini
[0005.25] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultStartingStaff_Settings.ini
[0005.26] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultLootTimer.ini
[0005.27] Warning: Warning, Failed to load 'TheSaviorRedux': Can't find file 'TheSaviorRedux'
[0005.27] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPrimaryPistol.ini
[0005.27] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPrimaryPistol.ini
[0005.28] Warning: Warning, Failed to load 'StormguardReduxWOTC': Can't find file 'StormguardReduxWOTC'
[0005.29] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultEvacAll_WotC.ini
[0005.34] Warning: Warning, Failed to load 'HighGroundGivesDefense': Can't find file 'HighGroundGivesDefense'
[0005.35] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultModConfigMenuTestHarness.ini
[0005.35] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComModConfigMenuTestHarness.ini
[0005.35] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\SteamTop\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultRulerReactionsRevised_Settings.ini
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[buildVersion]: 302202
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[FiraxisLiveID]: 2cc59d1b4fedf3c7:c9wMJr8s9bcOdV2VCFEpChyOIbCYdqkQF1GpEW8Vyl7
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[userID]: 76561198000548609 (0x011000010266AB01)
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[enableUnlinkedLogin]: )
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KClientID]: 0e9f2c75dbbc765fe05ca83059d67da5
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KLocal]: en-US
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KSecret]: 52f0b9e14c2ecd641e3c41e15dc50f4f
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
[0006.37] ScriptLog: AVS : Creating Vest Template
[0006.37] ScriptLog: AVS : Should create the template
[0006.37] ScriptLog: AVS : Vest Should Be Created
[0006.98] Error: Redscreen: ImportText (AbilityType): Missing value for property 'eInvSlot_SecondaryWeapon)),'
[0006.98] Error: Redscreen: ImportText (AbilitySlots): Property import failed for AbilityType in: (AbilityType=(AbilityName="EverVigilant", eInvSlot_SecondaryWeapon)), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=2), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
[0006.98] Error: Redscreen: ImportText (SoldierRanks): Property import failed for AbilitySlots in: (AbilitySlots=((AbilityType=(AbilityName="Salvo", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="EverVigilant", eInvSlot_SecondaryWeapon)), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=2), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
[0007.02] KatanaMod: X2DownloadableContentInfo_KatanaMod OnPostTemplatesCreated
[0007.02] PrimaryPistols: Patching Template Faceoff adding 6 ammo cost
[0007.02] PrimaryPistols: Patching Template FanFire adding 3 ammo cost
[0007.02] PrimaryPistols: Patching Template PistolReturnFire adding 1 ammo cost
[0007.02] PrimaryPistols: Patching Template PistolOverwatchShot adding 1 ammo cost
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier
[0007.03] ScriptLog: Adding EvacAll ability to template TutorialCentral
[0007.03] ScriptLog: Adding EvacAll ability to template StrategyCentral
[0007.03] ScriptLog: Adding EvacAll ability to template Civilian
[0007.03] ScriptLog: Adding EvacAll ability to template HostileCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template HostileVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist
[0007.03] ScriptLog: Adding EvacAll ability to template HeadScientist
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer
[0007.03] ScriptLog: Adding EvacAll ability to template HeadEngineer
[0007.03] ScriptLog: Adding EvacAll ability to template Clerk
[0007.03] ScriptLog: Adding EvacAll ability to template CommanderVIP
[0007.03] ScriptLog: Adding EvacAll ability to template CommanderVIP
[0007.03] ScriptLog: Adding EvacAll ability to template CommanderVIP
[0007.03] ScriptLog: Adding EvacAll ability to template CommanderVIP
[0007.03] ScriptLog: Adding EvacAll ability to template CommanderVIP
[0007.03] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
[0007.03] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
[0007.03] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
[0007.03] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
[0007.03] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
[0007.03] ScriptLog: Adding EvacAll ability to template ReaperSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template ReaperSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template ReaperSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template ReaperSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template ReaperSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template TemplarSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template TemplarSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template TemplarSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template TemplarSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template TemplarSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
[0007.03] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitia
[0007.03] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM2
[0007.03] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM3
[0007.03] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPriestMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPriestMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPriestMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPriestMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPriestMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectoidMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectoidMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectoidMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectoidMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectoidMP
[0007.03] ScriptLog: Adding EvacAll ability to template FacelessMP
[0007.03] ScriptLog: Adding EvacAll ability to template FacelessMP
[0007.03] ScriptLog: Adding EvacAll ability to template FacelessMP
[0007.03] ScriptLog: Adding EvacAll ability to template FacelessMP
[0007.03] ScriptLog: Adding EvacAll ability to template FacelessMP
[0007.03] ScriptLog: Adding EvacAll ability to template ViperMP
[0007.03] ScriptLog: Adding EvacAll ability to template ViperMP
[0007.03] ScriptLog: Adding EvacAll ability to template ViperMP
[0007.03] ScriptLog: Adding EvacAll ability to template ViperMP
[0007.03] ScriptLog: Adding EvacAll ability to template ViperMP
[0007.03] ScriptLog: Adding EvacAll ability to template MutonMP
[0007.03] ScriptLog: Adding EvacAll ability to template MutonMP
[0007.03] ScriptLog: Adding EvacAll ability to template MutonMP
[0007.03] ScriptLog: Adding EvacAll ability to template MutonMP
[0007.03] ScriptLog: Adding EvacAll ability to template MutonMP
[0007.03] ScriptLog: Adding EvacAll ability to template CyberusMP
[0007.03] ScriptLog: Adding EvacAll ability to template CyberusMP
[0007.03] ScriptLog: Adding EvacAll ability to template CyberusMP
[0007.03] ScriptLog: Adding EvacAll ability to template CyberusMP
[0007.03] ScriptLog: Adding EvacAll ability to template CyberusMP
[0007.03] ScriptLog: Adding EvacAll ability to template BerserkerMP
[0007.03] ScriptLog: Adding EvacAll ability to template BerserkerMP
[0007.03] ScriptLog: Adding EvacAll ability to template BerserkerMP
[0007.03] ScriptLog: Adding EvacAll ability to template BerserkerMP
[0007.03] ScriptLog: Adding EvacAll ability to template BerserkerMP
[0007.03] ScriptLog: Adding EvacAll ability to template ArchonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ArchonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ArchonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ArchonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ArchonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectopodMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectopodMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectopodMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectopodMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectopodMP
[0007.03] ScriptLog: Adding EvacAll ability to template GatekeeperMP
[0007.03] ScriptLog: Adding EvacAll ability to template GatekeeperMP
[0007.03] ScriptLog: Adding EvacAll ability to template GatekeeperMP
[0007.03] ScriptLog: Adding EvacAll ability to template GatekeeperMP
[0007.03] ScriptLog: Adding EvacAll ability to template GatekeeperMP
[0007.03] ScriptLog: Adding EvacAll ability to template SpectreMP
[0007.03] ScriptLog: Adding EvacAll ability to template SpectreMP
[0007.03] ScriptLog: Adding EvacAll ability to template SpectreMP
[0007.03] ScriptLog: Adding EvacAll ability to template SpectreMP
[0007.03] ScriptLog: Adding EvacAll ability to template SpectreMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template NestCentral
[0007.03] ScriptLog: Adding EvacAll ability to template SparkSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SparkSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SparkSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SparkSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SparkSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersSpark
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersSpark
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersSpark
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersSpark
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersSpark
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersShen
[0008.35] Warning: Redscreen: BehaviorTable index 2895 has a duplicate name (ScoreMarkTargetOption) - INVALID
[0008.58] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
[0008.58] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
[0008.61] Log: Working around XDK XAudio2 regression: TRUE
[0008.63] Log: Wwise® SDK Version 2016.1.6 Build 5926. Copyright © 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0009.50] Log: Using D3D11 adapter: NVIDIA GeForce GTX 980
[0009.70] Log: Detected 1 Nvidia GPU for rendering
[0010.27] Log: MMDevice Endpoint 0: "DELL P2415Q-4 (NVIDIA High Definition Audio)" ({0.0.0.00000000}.{6248e2f0-4ac5-42bb-b47d-103673ba0443})
[0010.27] Log: MMDevice Endpoint 1: "Speakers (Sound Blaster Recon3Di)" ({0.0.0.00000000}.{98b64362-5523-4aa0-b051-c6cac6543f5a}) (DEFAULT)
[0010.27] Log: MMDevice Endpoint 2: "SPDIF-Out (Sound Blaster Recon3Di)" ({0.0.0.00000000}.{9f5d3a97-a637-4b36-9d48-ba1abea4604f})
[0010.29] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0010.29] Log: LoadMap: XPACK_Shell_Chosen?Name=Player?Team=255
[0011.14] Log: Setting Game Info for World (0x1ac00200) 'XPACK_Shell_Chosen.TheWorld:PersistentLevel.WorldInfo_0'
[0011.14] Log: Game class is 'XComShell'
[0011.14] Log: Set Game Info as (0x19108b80) 'XPACK_Shell_Chosen.TheWorld:PersistentLevel.XComShell_0'
[0011.17] Log: Bringing World XPACK_Shell_Chosen.TheWorld up for play (0) at 2017.09.06-14.01.14
[0011.20] Log: Bringing up level for play took: 0.062487
[0011.45] Warning: Redscreen: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
[0011.50] Log: ########### Finished loading level: 1.204201 seconds
[0011.81] Log: Movie Started Event: 1080_X2_2KFXS_Logos
[0016.84] Log: Initializing Engine Completed
[0016.84] Log: AnalyticsGameMovie : Failed
[0016.84] Log: Movie Finished Event: X2_2KFXS_Logos, 5.032356, 0.000000
[0028.23] Log: >>>>>>>>>>>>>> Initial startup: 28.23s <<<<<<<<<<<<<<<
[0028.96] ScriptLog: Better labs modifying templates...
[0028.98] ScriptLog: Wrapping tech: ModularWeapons
[0028.98] ScriptLog: Wrapping tech: GaussWeapons
[0028.98] ScriptLog: Wrapping tech: MagnetizedWeapons
[0028.98] ScriptLog: Wrapping tech: PlasmaRifle
[0028.98] ScriptLog: Wrapping tech: HeavyPlasma
[0028.98] ScriptLog: Wrapping tech: PlasmaSniper
[0028.98] ScriptLog: Wrapping tech: AlloyCannon
[0028.98] ScriptLog: Wrapping tech: HybridMaterials
[0028.98] ScriptLog: Wrapping tech: PlatedArmor
[0028.98] ScriptLog: Wrapping tech: PoweredArmor
[0028.98] ScriptLog: Wrapping tech: Tech_Elerium
[0028.98] ScriptLog: Wrapping tech: Psionics
[0028.98] ScriptLog: Wrapping tech: Tech_AlienFacilityLead
[0028.98] ScriptLog: Wrapping tech: Tech_AdventDatapad
[0028.98] ScriptLog: Wrapping tech: Tech_AlienDatapad
[0028.98] ScriptLog: Wrapping tech: AlienBiotech
[0028.98] ScriptLog: Wrapping tech: AutopsySectoid
[0028.98] ScriptLog: Wrapping tech: AutopsyViper
[0028.98] ScriptLog: Wrapping tech: AutopsyMuton
[0028.98] ScriptLog: Wrapping tech: AutopsyBerserker
[0028.98] ScriptLog: Wrapping tech: AutopsyArchon
[0028.98] ScriptLog: Wrapping tech: AutopsyGatekeeper
[0028.98] ScriptLog: Wrapping tech: AutopsyAndromedon
[0028.98] ScriptLog: Wrapping tech: AutopsyFaceless
[0028.98] ScriptLog: Wrapping tech: AutopsyChryssalid
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventTrooper
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventStunLancer
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventShieldbearer
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventMEC
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventTurret
[0028.98] ScriptLog: Wrapping tech: AutopsySectopod
[0028.98] ScriptLog: Wrapping tech: ResistanceCommunications
[0028.98] ScriptLog: Wrapping tech: ResistanceRadio
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventOfficer
[0028.98] ScriptLog: Wrapping tech: AlienEncryption
[0028.98] ScriptLog: Wrapping tech: CodexBrainPt1
[0028.98] ScriptLog: Wrapping tech: CodexBrainPt2
[0028.98] ScriptLog: Wrapping tech: BlacksiteData
[0028.98] ScriptLog: Wrapping tech: ForgeStasisSuit
[0028.98] ScriptLog: Wrapping tech: PsiGate
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventPsiWitch
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventPurifier
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventPriest
[0028.98] ScriptLog: Wrapping tech: AutopsyTheLost
[0028.98] ScriptLog: Wrapping tech: AutopsySpectre
[0028.98] ScriptLog: Wrapping tech: ChosenAssassinWeapons
[0028.98] ScriptLog: Wrapping tech: ChosenHunterWeapons
[0028.98] ScriptLog: Wrapping tech: ChosenWarlockWeapons
[0028.98] ScriptLog: Wrapping tech: BreakthroughConventionalWeaponDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughMagneticWeaponDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughBeamWeaponDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughLightArmorHealth
[0028.98] ScriptLog: Wrapping tech: BreakthroughHeavyArmorHealth
[0028.98] ScriptLog: Wrapping tech: BreakthroughAssaultRifleDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughSniperRifleDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughShotgunDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughCannonDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughVektorRifleDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughBullpupDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughPistolDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughSidearmDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughSwordDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughAssaultRifleWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughSniperRifleWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughShotgunWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughCannonWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughVektorRifleWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughBullpupWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughLaboratoryCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughWorkshopCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughProvingGroundCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughPowerRelayCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughAWCCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughShadowChamberCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughGTSCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughUFODefenseCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughResistanceCommsCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughPsiChamberCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughResistanceRingCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughRecoveryCenterCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughAdditionalWorkbenchCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughAdditionalResearchStationCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughPowerConduitCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughEleriumConduitCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughAdditionalCommStationCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughQuadTurretsCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughSecondCellCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughRingUpgradeICostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughRingUpgradeIICostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughRecoveryChamberCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughReuseWeaponUpgrades
[0028.98] ScriptLog: Wrapping tech: BreakthroughReusePCS
[0028.98] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM1
[0028.98] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM2
[0028.98] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM1
[0028.98] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM2
[0028.98] ScriptLog: Wrapping tech: BreakthroughInstantExcavation
[0028.98] ScriptLog: Wrapping tech: AutopsyViperKing
[0028.98] ScriptLog: Wrapping tech: AutopsyBerserkerQueen
[0028.98] ScriptLog: Wrapping tech: AutopsyArchonKing
[0028.98] ScriptLog: Wrapping tech: ExperimentalWeapons
[0028.98] ScriptLog: Wrapping tech: Autopsy_AdvBioRocketTrooper
[0028.98] ScriptLog: Wrapping tech: Autopsy_AdvBioAssaultTrooper
[0028.98] ScriptLog: Wrapping tech: Autopsy_BioViper
[0029.00] ScriptLog: Wrapping tech: ModularWeapons
[0029.00] ScriptLog: Wrapping tech: GaussWeapons
[0029.00] ScriptLog: Wrapping tech: MagnetizedWeapons
[0029.00] ScriptLog: Wrapping tech: PlasmaRifle
[0029.00] ScriptLog: Wrapping tech: HeavyPlasma
[0029.00] ScriptLog: Wrapping tech: PlasmaSniper
[0029.00] ScriptLog: Wrapping tech: AlloyCannon
[0029.00] ScriptLog: Wrapping tech: HybridMaterials
[0029.00] ScriptLog: Wrapping tech: PlatedArmor
[0029.00] ScriptLog: Wrapping tech: PoweredArmor
[0029.00] ScriptLog: Wrapping tech: Tech_Elerium
[0029.00] ScriptLog: Wrapping tech: Psionics
[0029.00] ScriptLog: Wrapping tech: Tech_AlienFacilityLead
[0029.00] ScriptLog: Wrapping tech: Tech_AdventDatapad
[0029.00] ScriptLog: Wrapping tech: Tech_AlienDatapad
[0029.00] ScriptLog: Wrapping tech: AlienBiotech
[0029.00] ScriptLog: Wrapping tech: AutopsySectoid
[0029.00] ScriptLog: Wrapping tech: AutopsyViper
[0029.00] ScriptLog: Wrapping tech: AutopsyMuton
[0029.00] ScriptLog: Wrapping tech: AutopsyBerserker
[0029.00] ScriptLog: Wrapping tech: AutopsyArchon
[0029.00] ScriptLog: Wrapping tech: AutopsyGatekeeper
[0029.00] ScriptLog: Wrapping tech: AutopsyAndromedon
[0029.00] ScriptLog: Wrapping tech: AutopsyFaceless
[0029.00] ScriptLog: Wrapping tech: AutopsyChryssalid
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventTrooper
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventStunLancer
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventShieldbearer
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventMEC
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventTurret
[0029.00] ScriptLog: Wrapping tech: AutopsySectopod
[0029.00] ScriptLog: Wrapping tech: ResistanceCommunications
[0029.00] ScriptLog: Wrapping tech: ResistanceRadio
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventOfficer
[0029.00] ScriptLog: Wrapping tech: AlienEncryption
[0029.00] ScriptLog: Wrapping tech: CodexBrainPt1
[0029.00] ScriptLog: Wrapping tech: CodexBrainPt2
[0029.00] ScriptLog: Wrapping tech: BlacksiteData
[0029.00] ScriptLog: Wrapping tech: ForgeStasisSuit
[0029.00] ScriptLog: Wrapping tech: PsiGate
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventPsiWitch
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventPurifier
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventPriest
[0029.00] ScriptLog: Wrapping tech: AutopsyTheLost
[0029.00] ScriptLog: Wrapping tech: AutopsySpectre
[0029.00] ScriptLog: Wrapping tech: ChosenAssassinWeapons
[0029.00] ScriptLog: Wrapping tech: ChosenHunterWeapons
[0029.00] ScriptLog: Wrapping tech: ChosenWarlockWeapons
[0029.00] ScriptLog: Wrapping tech: BreakthroughConventionalWeaponDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughMagneticWeaponDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughBeamWeaponDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughLightArmorHealth
[0029.00] ScriptLog: Wrapping tech: BreakthroughHeavyArmorHealth
[0029.00] ScriptLog: Wrapping tech: BreakthroughAssaultRifleDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughSniperRifleDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughShotgunDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughCannonDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughVektorRifleDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughBullpupDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughPistolDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughSidearmDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughSwordDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughAssaultRifleWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughSniperRifleWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughShotgunWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughCannonWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughVektorRifleWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughBullpupWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughLaboratoryCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughWorkshopCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughProvingGroundCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughPowerRelayCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughAWCCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughShadowChamberCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughGTSCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughUFODefenseCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughResistanceCommsCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughPsiChamberCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughResistanceRingCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughRecoveryCenterCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughAdditionalWorkbenchCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughAdditionalResearchStationCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughPowerConduitCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughEleriumConduitCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughAdditionalCommStationCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughQuadTurretsCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughSecondCellCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughRingUpgradeICostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughRingUpgradeIICostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughRecoveryChamberCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughReuseWeaponUpgrades
[0029.00] ScriptLog: Wrapping tech: BreakthroughReusePCS
[0029.00] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM1
[0029.00] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM2
[0029.00] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM1
[0029.00] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM2
[0029.00] ScriptLog: Wrapping tech: BreakthroughInstantExcavation
[0029.00] ScriptLog: Wrapping tech: AutopsyViperKing
[0029.00] ScriptLog: Wrapping tech: AutopsyBerserkerQueen
[0029.00] ScriptLog: Wrapping tech: AutopsyArchonKing
[0029.00] ScriptLog: Wrapping tech: ExperimentalWeapons
[0029.00] ScriptLog: Wrapping tech: Autopsy_AdvBioRocketTrooper
[0029.00] ScriptLog: Wrapping tech: Autopsy_AdvBioAssaultTrooper
[0029.00] ScriptLog: Wrapping tech: Autopsy_BioViper
[0029.01] ScriptLog: Wrapping tech: ModularWeapons
[0029.01] ScriptLog: Wrapping tech: GaussWeapons
[0029.01] ScriptLog: Wrapping tech: MagnetizedWeapons
[0029.01] ScriptLog: Wrapping tech: PlasmaRifle
[0029.01] ScriptLog: Wrapping tech: HeavyPlasma
[0029.01] ScriptLog: Wrapping tech: PlasmaSniper
[0029.01] ScriptLog: Wrapping tech: AlloyCannon
[0029.01] ScriptLog: Wrapping tech: HybridMaterials
[0029.01] ScriptLog: Wrapping tech: PlatedArmor
[0029.01] ScriptLog: Wrapping tech: PoweredArmor
[0029.01] ScriptLog: Wrapping tech: Tech_Elerium
[0029.01] ScriptLog: Wrapping tech: Psionics
[0029.01] ScriptLog: Wrapping tech: Tech_AlienFacilityLead
[0029.02] ScriptLog: Wrapping tech: Tech_AdventDatapad
[0029.02] ScriptLog: Wrapping tech: Tech_AlienDatapad
[0029.02] ScriptLog: Wrapping tech: AlienBiotech
[0029.02] ScriptLog: Wrapping tech: AutopsySectoid
[0029.02] ScriptLog: Wrapping tech: AutopsyViper
[0029.02] ScriptLog: Wrapping tech: AutopsyMuton
[0029.02] ScriptLog: Wrapping tech: AutopsyBerserker
[0029.02] ScriptLog: Wrapping tech: AutopsyArchon
[0029.02] ScriptLog: Wrapping tech: AutopsyGatekeeper
[0029.02] ScriptLog: Wrapping tech: AutopsyAndromedon
[0029.02] ScriptLog: Wrapping tech: AutopsyFaceless
[0029.02] ScriptLog: Wrapping tech: AutopsyChryssalid
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventTrooper
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventStunLancer
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventShieldbearer
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventMEC
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventTurret
[0029.02] ScriptLog: Wrapping tech: AutopsySectopod
[0029.02] ScriptLog: Wrapping tech: ResistanceCommunications
[0029.02] ScriptLog: Wrapping tech: ResistanceRadio
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventOfficer
[0029.02] ScriptLog: Wrapping tech: AlienEncryption
[0029.02] ScriptLog: Wrapping tech: CodexBrainPt1
[0029.02] ScriptLog: Wrapping tech: CodexBrainPt2
[0029.02] ScriptLog: Wrapping tech: BlacksiteData
[0029.02] ScriptLog: Wrapping tech: ForgeStasisSuit
[0029.02] ScriptLog: Wrapping tech: PsiGate
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventPsiWitch
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventPurifier
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventPriest
[0029.02] ScriptLog: Wrapping tech: AutopsyTheLost
[0029.02] ScriptLog: Wrapping tech: AutopsySpectre
[0029.02] ScriptLog: Wrapping tech: ChosenAssassinWeapons
[0029.02] ScriptLog: Wrapping tech: ChosenHunterWeapons
[0029.02] ScriptLog: Wrapping tech: ChosenWarlockWeapons
[0029.02] ScriptLog: Wrapping tech: BreakthroughConventionalWeaponDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughMagneticWeaponDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughBeamWeaponDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughLightArmorHealth
[0029.02] ScriptLog: Wrapping tech: BreakthroughHeavyArmorHealth
[0029.02] ScriptLog: Wrapping tech: BreakthroughAssaultRifleDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughSniperRifleDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughShotgunDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughCannonDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughVektorRifleDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughBullpupDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughPistolDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughSidearmDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughSwordDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughAssaultRifleWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughSniperRifleWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughShotgunWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughCannonWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughVektorRifleWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughBullpupWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughLaboratoryCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughWorkshopCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughProvingGroundCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughPowerRelayCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughAWCCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughShadowChamberCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughGTSCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughUFODefenseCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughResistanceCommsCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughPsiChamberCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughResistanceRingCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughRecoveryCenterCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughAdditionalWorkbenchCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughAdditionalResearchStationCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughPowerConduitCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughEleriumConduitCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughAdditionalCommStationCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughQuadTurretsCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughSecondCellCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughRingUpgradeICostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughRingUpgradeIICostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughRecoveryChamberCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughReuseWeaponUpgrades
[0029.02] ScriptLog: Wrapping tech: BreakthroughReusePCS
[0029.02] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM1
[0029.02] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM2
[0029.02] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM1
[0029.02] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM2
[0029.02] ScriptLog: Wrapping tech: BreakthroughInstantExcavation
[0029.02] ScriptLog: Wrapping tech: AutopsyViperKing
[0029.02] ScriptLog: Wrapping tech: AutopsyBerserkerQueen
[0029.02] ScriptLog: Wrapping tech: AutopsyArchonKing
[0029.02] ScriptLog: Wrapping tech: ExperimentalWeapons
[0029.02] ScriptLog: Wrapping tech: Autopsy_AdvBioRocketTrooper
[0029.02] ScriptLog: Wrapping tech: Autopsy_AdvBioAssaultTrooper
[0029.02] ScriptLog: Wrapping tech: Autopsy_BioViper
[0029.03] ScriptLog: Wrapping tech: ModularWeapons
[0029.03] ScriptLog: Wrapping tech: GaussWeapons
[0029.03] ScriptLog: Wrapping tech: MagnetizedWeapons
[0029.03] ScriptLog: Wrapping tech: PlasmaRifle
[0029.03] ScriptLog: Wrapping tech: HeavyPlasma
[0029.03] ScriptLog: Wrapping tech: PlasmaSniper
[0029.03] ScriptLog: Wrapping tech: AlloyCannon
[0029.03] ScriptLog: Wrapping tech: HybridMaterials
[0029.03] ScriptLog: Wrapping tech: PlatedArmor
[0029.03] ScriptLog: Wrapping tech: PoweredArmor
[0029.03] ScriptLog: Wrapping tech: Tech_Elerium
[0029.03] ScriptLog: Wrapping tech: Psionics
[0029.03] ScriptLog: Wrapping tech: Tech_AlienFacilityLead
[0029.03] ScriptLog: Wrapping tech: Tech_AdventDatapad
[0029.03] ScriptLog: Wrapping tech: Tech_AlienDatapad
[0029.03] ScriptLog: Wrapping tech: AlienBiotech
[0029.03] ScriptLog: Wrapping tech: AutopsySectoid
[0029.03] ScriptLog: Wrapping tech: AutopsyViper
[0029.03] ScriptLog: Wrapping tech: AutopsyMuton
[0029.03] ScriptLog: Wrapping tech: AutopsyBerserker
[0029.03] ScriptLog: Wrapping tech: AutopsyArchon
[0029.03] ScriptLog: Wrapping tech: AutopsyGatekeeper
[0029.03] ScriptLog: Wrapping tech: AutopsyAndromedon
[0029.03] ScriptLog: Wrapping tech: AutopsyFaceless
[0029.03] ScriptLog: Wrapping tech: AutopsyChryssalid
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventTrooper
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventStunLancer
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventShieldbearer
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventMEC
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventTurret
[0029.03] ScriptLog: Wrapping tech: AutopsySectopod
[0029.03] ScriptLog: Wrapping tech: ResistanceCommunications
[0029.03] ScriptLog: Wrapping tech: ResistanceRadio
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventOfficer
[0029.03] ScriptLog: Wrapping tech: AlienEncryption
[0029.03] ScriptLog: Wrapping tech: CodexBrainPt1
[0029.03] ScriptLog: Wrapping tech: CodexBrainPt2
[0029.03] ScriptLog: Wrapping tech: BlacksiteData
[0029.03] ScriptLog: Wrapping tech: ForgeStasisSuit
[0029.03] ScriptLog: Wrapping tech: PsiGate
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventPsiWitch
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventPurifier
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventPriest
[0029.03] ScriptLog: Wrapping tech: AutopsyTheLost
[0029.03] ScriptLog: Wrapping tech: AutopsySpectre
[0029.03] ScriptLog: Wrapping tech: ChosenAssassinWeapons
[0029.03] ScriptLog: Wrapping tech: ChosenHunterWeapons
[0029.03] ScriptLog: Wrapping tech: ChosenWarlockWeapons
[0029.03] ScriptLog: Wrapping tech: BreakthroughConventionalWeaponDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughMagneticWeaponDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughBeamWeaponDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughLightArmorHealth
[0029.03] ScriptLog: Wrapping tech: BreakthroughHeavyArmorHealth
[0029.03] ScriptLog: Wrapping tech: BreakthroughAssaultRifleDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughSniperRifleDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughShotgunDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughCannonDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughVektorRifleDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughBullpupDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughPistolDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughSidearmDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughSwordDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughAssaultRifleWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughSniperRifleWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughShotgunWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughCannonWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughVektorRifleWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughBullpupWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughLaboratoryCostReduction
[0029.03] ScriptLog: Wrapping tech: BreakthroughWorkshopCostReduction
[0029.03] ScriptLog: Wrapping tech: BreakthroughProvingGroundCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughPowerRelayCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughAWCCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughShadowChamberCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughGTSCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughUFODefenseCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughResistanceCommsCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughPsiChamberCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughResistanceRingCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughRecoveryCenterCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughAdditionalWorkbenchCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughAdditionalResearchStationCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughPowerConduitCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughEleriumConduitCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughAdditionalCommStationCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughQuadTurretsCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughSecondCellCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughRingUpgradeICostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughRingUpgradeIICostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughRecoveryChamberCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughReuseWeaponUpgrades
[0029.04] ScriptLog: Wrapping tech: BreakthroughReusePCS
[0029.04] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM1
[0029.04] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM2
[0029.04] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM1
[0029.04] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM2
[0029.04] ScriptLog: Wrapping tech: BreakthroughInstantExcavation
[0029.04] ScriptLog: Wrapping tech: AutopsyViperKing
[0029.04] ScriptLog: Wrapping tech: AutopsyBerserkerQueen
[0029.04] ScriptLog: Wrapping tech: AutopsyArchonKing
[0029.04] ScriptLog: Wrapping tech: ExperimentalWeapons
[0029.04] ScriptLog: Wrapping tech: Autopsy_AdvBioRocketTrooper
[0029.04] ScriptLog: Wrapping tech: Autopsy_AdvBioAssaultTrooper
[0029.04] ScriptLog: Wrapping tech: Autopsy_BioViper
[0029.05] ScriptLog: Wrapping tech: ModularWeapons
[0029.05] ScriptLog: Wrapping tech: GaussWeapons
[0029.05] ScriptLog: Wrapping tech: MagnetizedWeapons
[0029.05] ScriptLog: Wrapping tech: PlasmaRifle
[0029.05] ScriptLog: Wrapping tech: HeavyPlasma
[0029.05] ScriptLog: Wrapping tech: PlasmaSniper
[0029.05] ScriptLog: Wrapping tech: AlloyCannon
[0029.05] ScriptLog: Wrapping tech: HybridMaterials
[0029.05] ScriptLog: Wrapping tech: PlatedArmor
[0029.05] ScriptLog: Wrapping tech: PoweredArmor
[0029.05] ScriptLog: Wrapping tech: Tech_Elerium
[0029.05] ScriptLog: Wrapping tech: Psionics
[0029.05] ScriptLog: Wrapping tech: Tech_AlienFacilityLead
[0029.05] ScriptLog: Wrapping tech: Tech_AdventDatapad
[0029.05] ScriptLog: Wrapping tech: Tech_AlienDatapad
[0029.05] ScriptLog: Wrapping tech: AlienBiotech
[0029.05] ScriptLog: Wrapping tech: AutopsySectoid
[0029.05] ScriptLog: Wrapping tech: AutopsyViper
[0029.05] ScriptLog: Wrapping tech: AutopsyMuton
[0029.05] ScriptLog: Wrapping tech: AutopsyBerserker
[0029.05] ScriptLog: Wrapping tech: AutopsyArchon
[0029.05] ScriptLog: Wrapping tech: AutopsyGatekeeper
[0029.05] ScriptLog: Wrapping tech: AutopsyAndromedon
[0029.05] ScriptLog: Wrapping tech: AutopsyFaceless
[0029.05] ScriptLog: Wrapping tech: AutopsyChryssalid
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventTrooper
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventStunLancer
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventShieldbearer
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventMEC
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventTurret
[0029.05] ScriptLog: Wrapping tech: AutopsySectopod
[0029.05] ScriptLog: Wrapping tech: ResistanceCommunications
[0029.05] ScriptLog: Wrapping tech: ResistanceRadio
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventOfficer
[0029.05] ScriptLog: Wrapping tech: AlienEncryption
[0029.05] ScriptLog: Wrapping tech: CodexBrainPt1
[0029.05] ScriptLog: Wrapping tech: CodexBrainPt2
[0029.05] ScriptLog: Wrapping tech: BlacksiteData
[0029.05] ScriptLog: Wrapping tech: ForgeStasisSuit
[0029.05] ScriptLog: Wrapping tech: PsiGate
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventPsiWitch
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventPurifier
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventPriest
[0029.05] ScriptLog: Wrapping tech: AutopsyTheLost
[0029.05] ScriptLog: Wrapping tech: AutopsySpectre
[0029.05] ScriptLog: Wrapping tech: ChosenAssassinWeapons
[0029.05] ScriptLog: Wrapping tech: ChosenHunterWeapons
[0029.05] ScriptLog: Wrapping tech: ChosenWarlockWeapons
[0029.05] ScriptLog: Wrapping tech: BreakthroughConventionalWeaponDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughMagneticWeaponDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughBeamWeaponDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughLightArmorHealth
[0029.05] ScriptLog: Wrapping tech: BreakthroughHeavyArmorHealth
[0029.05] ScriptLog: Wrapping tech: BreakthroughAssaultRifleDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughSniperRifleDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughShotgunDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughCannonDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughVektorRifleDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughBullpupDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughPistolDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughSidearmDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughSwordDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughAssaultRifleWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughSniperRifleWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughShotgunWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughCannonWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughVektorRifleWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughBullpupWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughLaboratoryCostReduction
[0029.05] ScriptLog: Wrapping tech: BreakthroughWorkshopCostReduction
[0029.05] ScriptLog: Wrapping tech: BreakthroughProvingGroundCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughPowerRelayCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughAWCCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughShadowChamberCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughGTSCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughUFODefenseCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughResistanceCommsCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughPsiChamberCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughResistanceRingCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughRecoveryCenterCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughAdditionalWorkbenchCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughAdditionalResearchStationCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughPowerConduitCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughEleriumConduitCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughAdditionalCommStationCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughQuadTurretsCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughSecondCellCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughRingUpgradeICostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughRingUpgradeIICostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughRecoveryChamberCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughReuseWeaponUpgrades
[0029.06] ScriptLog: Wrapping tech: BreakthroughReusePCS
[0029.06] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM1
[0029.06] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM2
[0029.06] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM1
[0029.06] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM2
[0029.06] ScriptLog: Wrapping tech: BreakthroughInstantExcavation
[0029.06] ScriptLog: Wrapping tech: AutopsyViperKing
[0029.06] ScriptLog: Wrapping tech: AutopsyBerserkerQueen
[0029.06] ScriptLog: Wrapping tech: AutopsyArchonKing
[0029.06] ScriptLog: Wrapping tech: ExperimentalWeapons
[0029.06] ScriptLog: Wrapping tech: Autopsy_AdvBioRocketTrooper
[0029.06] ScriptLog: Wrapping tech: Autopsy_AdvBioAssaultTrooper
[0029.06] ScriptLog: Wrapping tech: Autopsy_BioViper
[0029.06] ScriptLog: Finished modifying templates.
[0029.33] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0

[0029.62] Log: Decal Regeneration: 0 times, 0.009 ms
[0030.11] Log: Decal Regeneration: 0 times, 0.020 ms
[0030.69] Log: Decal Regeneration: 0 times, 0.030 ms
[0031.27] Log: Decal Regeneration: 0 times, 0.040 ms
[0031.85] Log: Decal Regeneration: 0 times, 0.049 ms
[0032.42] ScriptLog: Script call stack:
Function XComGame.UIFinalShell:CheckForNewChallenges

[0035.24] Warning: SeqAct_ActivateRemoteEvent XPACK_Shell_Chosen.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
[0035.76] ScriptLog: Script call stack:
Function XComGame.UIFinalShell:CheckForNewChallenges

[0038.37] ScriptLog: Musashi KatanaMod : Starting OnLoadedSavedGame
[0038.37] ScriptLog: Musashi KatanaMod : Ninjato found, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Katana found, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Wakizashi found, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Toxic Ninjato found or not unlocked yet, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Doom Ninjato found or not unlocked yet, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Energy Katana found or not unlocked yet, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Plasma Katana found or not unlocked yet, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Energy Wakizashi found or not unlocked yet, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Plasma Wakizashi found or not unlocked yet, skipping inventory add
[0038.38] Warning: ImportText (SpawnDistributionLists): Missing value for property '\\'

[0038.38] Warning: ImportText (SpawnDistributionLists): Missing value for property '\\'

[0038.38] Warning: ImportText (SpawnDistributionLists): Missing value for property '\\'

[0038.38] Warning: ImportText (SpawnDistributionLists): Missing value for property '\\'

[0038.38] Warning: ImportText (AbilityType): Missing value for property 'eInvSlot_SecondaryWeapon)),'

[0038.38] Warning: ImportText (AbilitySlots): Property import failed for AbilityType in: (AbilityType=(AbilityName="EverVigilant", eInvSlot_SecondaryWeapon)), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=2), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))

[0038.38] Warning: ImportText (SoldierRanks): Property import failed for AbilitySlots in: (AbilitySlots=((AbilityType=(AbilityName="Salvo", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="EverVigilant", eInvSlot_SecondaryWeapon)), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=2), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))

[0038.38] Warning: BehaviorTable index 2895 has a duplicate name (ScoreMarkTargetOption) - INVALID

[0038.38] Warning: X2AbilityTemplate Ability_BioRocket is invalid: no Triggers

[0038.38] Warning: X2WeaponTemplate BioBlasterLauncher is invalid: weapon category 'Weapon' is invalid

[0038.38] Warning: X2WeaponTemplate BioRocket_Launcher is invalid: weapon category 'Weapon' is invalid

[0038.38] Warning: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.

[0038.40] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0038.40] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame?LoadingSave
[0038.44] Log: --- LOADING MOVIE START ---
[0038.44] Log: Movie Started Event: 1080_Black
[0040.30] Log: Missing cached shader map for material M_Wraith_Armor_Overlay, compiling.
[0040.30] Warning: Warning, Failed to compile Material KatanaPkg.M_Wraith_Armor_Overlay for platform PC-D3D-SM4, Default Material will be used in game.
[0041.05] Log: Setting Game Info for World (0x15154200) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
[0041.05] Log: Game class is 'XComHeadquartersGame'
[0041.05] Log: Set Game Info as (0x1a267900) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_0'
[0041.18] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2017.09.06-14.01.44
[0041.20] Log: Bringing up level for play took: 0.153708
[0041.22] Log: ########### Finished loading level: 2.820424 seconds
[0041.40] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
[0041.58] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
[0041.62] XCom_Event:

Validation Failure Summary (These event listeners have been REMOVED) :

[0042.14] Log: Decal Regeneration: 0 times, 0.057 ms
[0044.40] Log: Decal Regeneration: 0 times, 0.087 ms
[0044.48] ScriptLog: AVS : Activating mod on LoadedSaveGameToStrategy
[0044.48] ScriptLog: AVS : Shirt is Enabled
[0044.48] ScriptLog: AVS : Updating Storage
[0044.48] PrimaryPistols: RegisterForEvent HunterWeaponsViewed
[0045.96] Log: Tactical Load Debug: Engine Request Stop Movie
[0046.12] Log: Movie Finished Event: 1080_XP_LoadingScreen_Warlock, 7.678658, 20.000000
[0046.12] Log: --- LOADING MOVIE TIME: 7.68 sec ---
[0048.84] Log: Decal Regeneration: 0 times, 0.131 ms
[0071.75] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_49.Main_Sequence.SeqAct_ActivateRemoteEvent_0 failed to find target event: CIN_PrefinalMovieComplete
[0071.75] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_49.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: CIN_TemplarLeaderMovieComplete
[0071.75] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_49.Main_Sequence.SeqAct_ActivateRemoteEvent_4 failed to find target event: CIN_SkirmisherLeaderMovieComplete
[0071.75] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_49.Main_Sequence.SeqAct_ActivateRemoteEvent_3 failed to find target event: CIN_ReaperLeaderMovieComplete
[0071.75] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_49.Main_Sequence.SeqAct_ActivateRemoteEvent_2 failed to find target event: CIN_CouncilMovieComplete
[0081.94] ScriptLog: AVS: NumUnitUtilityItems 2
[0081.94] ScriptLog: AVS: NumUtilitySlots 4
[0081.94] ScriptLog: AVS: Unit current will 52.0000
[0081.94] ScriptLog: AVS: Unit MAX will 52.0000
[0081.95] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1152
[0081.98] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1152
[0081.98] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1152
[0081.99] ScriptLog: AVS: NumUnitUtilityItems 0
[0081.99] ScriptLog: AVS: NumUtilitySlots 3
[0081.99] ScriptLog: AVS: Unit current will 55.0000
[0081.99] ScriptLog: AVS: Unit MAX will 55.0000
[0082.00] ScriptLog: AVS: NumUnitUtilityItems 2
[0082.00] ScriptLog: AVS: NumUtilitySlots 4
[0082.00] ScriptLog: AVS: Unit current will 49.0000
[0082.00] ScriptLog: AVS: Unit MAX will 49.0000
[0082.02] Warning: Warning, Failed to load 'AdvPistol.Materials.AdvPistol_MATINST'! Referenced by 'PrimaryPistolsMod.Meshes.SM_XCAdvPistol' ('---').
[0082.02] Warning: Warning, Failed to load 'AdvPistol': Can't find file for package 'AdvPistol' while loading NULL
[0082.05] Warning: Warning, Failed to load 'FX_Beam_Pistol_XCom.P_Beam_Pistol_Ranged_XCom'! Referenced by 'PrimaryPistolsMod.Archetype.PJ_Pistol_BeamCopy_LS:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:UseParticleSystem').
[0082.05] Warning: Warning, Failed to load 'FX_Beam_Pistol_XCom': Can't find file for package 'FX_Beam_Pistol_XCom' while loading NULL
[0082.05] Warning: Warning, Failed to load 'FX_Beam_Pistol_XCom.P_Beam_Impact_Pistol_XCom'! Referenced by 'PrimaryPistolsMod.Archetype.PJ_Pistol_BeamCopy_LS:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
[0082.05] Warning: Warning, Failed to load 'FX_Beam_Pistol_XCom': Can't find file for package 'FX_Beam_Pistol_XCom' while loading NULL
[0082.07] Error: (AddNetObject) Object Package FX_Impact_Decals_Beam_Secondary_Sm.XCom with invalid NetIndex 895 (max: 9)
[0082.07] Error: (AddNetObject) Object MaterialInstanceTimeVarying FX_Impact_Decals_Beam_Secondary_Sm.XCom.MITV_Impact_Beam_XCOM_Secondary_Sm_01_Fade with invalid NetIndex 766 (max: 9)
[0082.08] Error: (AddNetObject) Object MaterialInstanceConstant FX_Impact_Decals_Beam_Secondary_Sm.XCom.MIC_Impact_Beam_XCOM_Secondary_Sm_01 with invalid NetIndex 567 (max: 9)
[0082.10] ScriptLog: AVS: NumUnitUtilityItems 2
[0082.10] ScriptLog: AVS: NumUtilitySlots 4
[0082.10] ScriptLog: AVS: Unit current will 45.0000
[0082.10] ScriptLog: AVS: Unit MAX will 45.0000
[0082.11] ScriptLog: AVS: NumUnitUtilityItems 2
[0082.11] ScriptLog: AVS: NumUtilitySlots 4
[0082.11] ScriptLog: AVS: Unit current will 53.0000
[0082.11] ScriptLog: AVS: Unit MAX will 53.0000
[0082.18] Log: Activated AVG_Armory_CAP 1 1 0
[0082.27] Log: Decal Regeneration: 0 times, 0.181 ms
[0086.54] ScriptLog: AVS: NumUnitUtilityItems 2
[0086.54] ScriptLog: AVS: NumUtilitySlots 4
[0086.54] ScriptLog: AVS: Unit current will 52.0000
[0086.54] ScriptLog: AVS: Unit MAX will 52.0000
[0086.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1327
[0086.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1327
[0086.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1327
[0086.55] ScriptLog: AVS: NumUnitUtilityItems 0
[0086.55] ScriptLog: AVS: NumUtilitySlots 3
[0086.55] ScriptLog: AVS: Unit current will 55.0000
[0086.55] ScriptLog: AVS: Unit MAX will 55.0000
[0086.55] ScriptLog: AVS: NumUnitUtilityItems 2
[0086.55] ScriptLog: AVS: NumUtilitySlots 4
[0086.55] ScriptLog: AVS: Unit current will 49.0000
[0086.55] ScriptLog: AVS: Unit MAX will 49.0000
[0086.56] ScriptLog: AVS: NumUnitUtilityItems 2
[0086.56] ScriptLog: AVS: NumUtilitySlots 4
[0086.56] ScriptLog: AVS: Unit current will 45.0000
[0086.56] ScriptLog: AVS: Unit MAX will 45.0000
[0088.49] ScriptLog: AVS: NumUnitUtilityItems 2
[0088.49] ScriptLog: AVS: NumUtilitySlots 4
[0088.50] ScriptLog: AVS: Unit current will 52.0000
[0088.50] ScriptLog: AVS: Unit MAX will 52.0000
[0088.50] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1463
[0088.50] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1463
[0088.50] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1463
[0088.50] ScriptLog: AVS: NumUnitUtilityItems 0
[0088.50] ScriptLog: AVS: NumUtilitySlots 3
[0088.50] ScriptLog: AVS: Unit current will 55.0000
[0088.50] ScriptLog: AVS: Unit MAX will 55.0000
[0088.51] ScriptLog: AVS: NumUnitUtilityItems 2
[0088.51] ScriptLog: AVS: NumUtilitySlots 4
[0088.51] ScriptLog: AVS: Unit current will 49.0000
[0088.51] ScriptLog: AVS: Unit MAX will 49.0000
[0089.48] Error: (RemoveNetObject) Object MaterialInstanceConstant FX_Impact_Decals_Beam_Secondary_Sm.XCom.MIC_Impact_Beam_XCOM_Secondary_Sm_01 with invalid NetIndex 567 (max: 9)
[0089.48] Error: (RemoveNetObject) Object MaterialInstanceTimeVarying FX_Impact_Decals_Beam_Secondary_Sm.XCom.MITV_Impact_Beam_XCOM_Secondary_Sm_01_Fade with invalid NetIndex 766 (max: 9)
[0089.48] Error: (RemoveNetObject) Object Package FX_Impact_Decals_Beam_Secondary_Sm.XCom with invalid NetIndex 895 (max: 9)
[0089.53] ScriptLog: AVS: NumUnitUtilityItems 2
[0089.53] ScriptLog: AVS: NumUtilitySlots 4
[0089.53] ScriptLog: AVS: Unit current will 52.0000
[0089.53] ScriptLog: AVS: Unit MAX will 52.0000
[0089.53] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1565
[0089.53] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1565
[0089.53] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1565
[0089.54] ScriptLog: AVS: NumUnitUtilityItems 0
[0089.54] ScriptLog: AVS: NumUtilitySlots 3
[0089.54] ScriptLog: AVS: Unit current will 55.0000
[0089.54] ScriptLog: AVS: Unit MAX will 55.0000
[0090.73] ScriptLog: AVS: NumUnitUtilityItems 2
[0090.73] ScriptLog: AVS: NumUtilitySlots 4
[0090.74] ScriptLog: AVS: Unit current will 52.0000
[0090.74] ScriptLog: AVS: Unit MAX will 52.0000
[0111.81] ScriptLog: AVS: NumUnitUtilityItems 2
[0111.81] ScriptLog: AVS: NumUtilitySlots 5
[0111.82] ScriptLog: AVS: Unit current will 53.0000
[0111.82] ScriptLog: AVS: Unit MAX will 53.0000
[0119.69] ScriptLog: AVS : Unit is XComGameState_Unit_2750
[0119.69] ScriptLog: AVS : numUtilityItems is 2
[0119.69] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0119.69] ScriptLog: AVS : Unit has ammo pocket: True
[0119.69] ScriptLog: AVS : Sparks have ammo pockets: True
[0121.38] ScriptLog: AVS MOD: Equip Succeeded .
[0121.38] ScriptLog: AVS: Ammo is not compatible with the weapon
[0121.43] ScriptLog: AVS : Unit is XComGameState_Unit_2768
[0121.43] ScriptLog: AVS : numUtilityItems is 2
[0121.43] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0121.43] ScriptLog: AVS : Unit has ammo pocket: True
[0121.43] ScriptLog: AVS : Sparks have ammo pockets: True
[0127.00] ScriptLog: AVS MOD: Equip Succeeded .
[0127.00] ScriptLog: AVS: Ammo is not compatible with the weapon
[0127.04] ScriptLog: AVS : Unit is XComGameState_Unit_2769
[0127.04] ScriptLog: AVS : numUtilityItems is 2
[0127.04] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0127.04] ScriptLog: AVS : Unit has ammo pocket: True
[0127.04] ScriptLog: AVS : Sparks have ammo pockets: True
[0130.74] ScriptLog: AVS MOD: Equip Succeeded .
[0130.74] ScriptLog: AVS: Ammo is not compatible with the weapon
[0130.74] ScriptLog: AVS: Ammo is not compatible with the weapon
[0130.79] ScriptLog: AVS : Unit is XComGameState_Unit_2770
[0130.79] ScriptLog: AVS : numUtilityItems is 2
[0130.79] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0130.79] ScriptLog: AVS : Unit has ammo pocket: True
[0130.79] ScriptLog: AVS : Sparks have ammo pockets: True
[0136.35] ScriptLog: AVS: NumUnitUtilityItems 2
[0136.35] ScriptLog: AVS: NumUtilitySlots 5
[0136.35] ScriptLog: AVS: Unit current will 53.0000
[0136.35] ScriptLog: AVS: Unit MAX will 53.0000
[0145.98] ScriptLog: AVS: NumUnitUtilityItems 2
[0145.98] ScriptLog: AVS: NumUtilitySlots 5
[0145.98] ScriptLog: AVS: Unit current will 53.0000
[0145.98] ScriptLog: AVS: Unit MAX will 53.0000
[0146.00] ScriptLog: AVS: NumUnitUtilityItems 2
[0146.00] ScriptLog: AVS: NumUtilitySlots 4
[0146.00] ScriptLog: AVS: Unit current will 41.0000
[0146.00] ScriptLog: AVS: Unit MAX will 41.0000
[0174.79] ScriptLog: AVS : Unit is XComGameState_Unit_2809
[0174.79] ScriptLog: AVS : numUtilityItems is 2
[0174.79] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0174.79] ScriptLog: AVS : Unit has ammo pocket: True
[0174.79] ScriptLog: AVS : Sparks have ammo pockets: True
[0179.48] ScriptLog: AVS MOD: Equip Succeeded .
[0179.52] ScriptLog: AVS : Unit is XComGameState_Unit_2810
[0179.52] ScriptLog: AVS : numUtilityItems is 2
[0179.52] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0179.52] ScriptLog: AVS : Unit has ammo pocket: True
[0179.52] ScriptLog: AVS : Sparks have ammo pockets: True
[0210.99] ScriptLog: AVS MOD: Equip Succeeded .
[0210.99] ScriptLog: AVS: Ammo is not compatible with the weapon
[0211.04] ScriptLog: AVS : Unit is XComGameState_Unit_2811
[0211.04] ScriptLog: AVS : numUtilityItems is 2
[0211.04] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0211.04] ScriptLog: AVS : Unit has ammo pocket: True
[0211.04] ScriptLog: AVS : Sparks have ammo pockets: True
[0222.21] ScriptLog: AVS MOD: Equip Succeeded .
[0222.21] ScriptLog: AVS: Ammo is not compatible with the weapon
[0222.21] ScriptLog: AVS: Ammo is not compatible with the weapon
[0222.25] ScriptLog: AVS : Unit is XComGameState_Unit_2812
[0222.25] ScriptLog: AVS : numUtilityItems is 2
[0222.25] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0222.25] ScriptLog: AVS : Unit has ammo pocket: True
[0222.25] ScriptLog: AVS : Sparks have ammo pockets: True
[0225.02] ScriptLog: AVS MOD: Equip Succeeded .
[0225.02] ScriptLog: AVS: Ammo is not compatible with the weapon
[0225.02] ScriptLog: AVS: Ammo is not compatible with the weapon
[0225.06] ScriptLog: AVS : Unit is XComGameState_Unit_2813
[0225.06] ScriptLog: AVS : numUtilityItems is 2
[0225.06] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0225.06] ScriptLog: AVS : Unit has ammo pocket: True
[0225.06] ScriptLog: AVS : Sparks have ammo pockets: True
[0227.84] ScriptLog: AVS: NumUnitUtilityItems 2
[0227.84] ScriptLog: AVS: NumUtilitySlots 5
[0227.85] ScriptLog: AVS: Unit current will 53.0000
[0227.85] ScriptLog: AVS: Unit MAX will 53.0000
[0227.85] ScriptLog: AVS: NumUnitUtilityItems 2
[0227.85] ScriptLog: AVS: NumUtilitySlots 4
[0227.85] ScriptLog: AVS: Unit current will 41.0000
[0227.85] ScriptLog: AVS: Unit MAX will 41.0000
[0233.67] ScriptLog: AVS: NumUnitUtilityItems 2
[0233.67] ScriptLog: AVS: NumUtilitySlots 5
[0233.67] ScriptLog: AVS: Unit current will 53.0000
[0233.67] ScriptLog: AVS: Unit MAX will 53.0000
[0233.68] ScriptLog: AVS: NumUnitUtilityItems 2
[0233.68] ScriptLog: AVS: NumUtilitySlots 4
[0233.68] ScriptLog: AVS: Unit current will 41.0000
[0233.68] ScriptLog: AVS: Unit MAX will 41.0000
[0233.68] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2464
[0233.68] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2464
[0233.68] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2464
[0233.69] ScriptLog: AVS: NumUnitUtilityItems 0
[0233.69] ScriptLog: AVS: NumUtilitySlots 3
[0233.69] ScriptLog: AVS: Unit current will 55.0000
[0233.69] ScriptLog: AVS: Unit MAX will 55.0000
[0233.69] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2495
[0233.69] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2495
[0233.69] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2495
[0236.19] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2526
[0236.19] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2526
[0236.19] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2526
[0238.62] ScriptLog: AVS : Unit is XComGameState_Unit_2850
[0238.62] ScriptLog: AVS : numUtilityItems is 0
[0238.62] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 0.0000
[0238.62] ScriptLog: AVS : Unit has ammo pocket: True
[0238.62] ScriptLog: AVS : Sparks have ammo pockets: True
[0245.49] ScriptLog: AVS MOD: Equip Succeeded .
[0245.54] ScriptLog: AVS : Unit is XComGameState_Unit_2852
[0245.54] ScriptLog: AVS : numUtilityItems is 0
[0245.54] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 0.0000
[0245.54] ScriptLog: AVS : Unit has ammo pocket: True
[0245.54] ScriptLog: AVS : Sparks have ammo pockets: True
[0256.96] ScriptLog: AVS: NumUnitUtilityItems 2
[0256.96] ScriptLog: AVS: NumUtilitySlots 5
[0256.96] ScriptLog: AVS: Unit current will 53.0000
[0256.96] ScriptLog: AVS: Unit MAX will 53.0000
[0256.97] ScriptLog: AVS: NumUnitUtilityItems 2
[0256.97] ScriptLog: AVS: NumUtilitySlots 4
[0256.97] ScriptLog: AVS: Unit current will 41.0000
[0256.97] ScriptLog: AVS: Unit MAX will 41.0000
[0256.97] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2644
[0256.97] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2644
[0256.97] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2644
[0256.97] ScriptLog: AVS: NumUnitUtilityItems 0
[0256.97] ScriptLog: AVS: NumUtilitySlots 3
[0256.97] ScriptLog: AVS: Unit current will 55.0000
[0256.97] ScriptLog: AVS: Unit MAX will 55.0000
[0270.31] ScriptLog: AVS: NumUnitUtilityItems 2
[0270.31] ScriptLog: AVS: NumUtilitySlots 5
[0270.31] ScriptLog: AVS: Unit current will 53.0000
[0270.31] ScriptLog: AVS: Unit MAX will 53.0000
[0270.32] ScriptLog: AVS: NumUnitUtilityItems 2
[0270.32] ScriptLog: AVS: NumUtilitySlots 4
[0270.32] ScriptLog: AVS: Unit current will 41.0000
[0270.32] ScriptLog: AVS: Unit MAX will 41.0000
[0270.32] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2738
[0270.32] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2738
[0270.32] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2738
[0270.32] ScriptLog: AVS: NumUnitUtilityItems 0
[0270.32] ScriptLog: AVS: NumUtilitySlots 3
[0270.32] ScriptLog: AVS: Unit current will 55.0000
[0270.32] ScriptLog: AVS: Unit MAX will 55.0000
[0270.33] ScriptLog: AVS: NumUnitUtilityItems 2
[0270.33] ScriptLog: AVS: NumUtilitySlots 4
[0270.33] ScriptLog: AVS: Unit current will 41.0000
[0270.33] ScriptLog: AVS: Unit MAX will 50.0000
[0273.50] ScriptLog: AVS : Unit is XComGameState_Unit_2878
[0273.50] ScriptLog: AVS : numUtilityItems is 2
[0273.50] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0273.50] ScriptLog: AVS : Unit has ammo pocket: True
[0273.50] ScriptLog: AVS : Sparks have ammo pockets: True
[0275.75] ScriptLog: AVS MOD: Equip Succeeded .
[0275.79] ScriptLog: AVS : Unit is XComGameState_Unit_2891
[0275.79] ScriptLog: AVS : numUtilityItems is 2
[0275.79] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0275.80] ScriptLog: AVS : Unit has ammo pocket: True
[0275.80] ScriptLog: AVS : Sparks have ammo pockets: True
[0278.64] ScriptLog: AVS MOD: Equip Succeeded .
[0278.64] ScriptLog: AVS: Ammo is not compatible with the weapon
[0278.68] ScriptLog: AVS : Unit is XComGameState_Unit_2892
[0278.68] ScriptLog: AVS : numUtilityItems is 2
[0278.68] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0278.68] ScriptLog: AVS : Unit has ammo pocket: True
[0278.68] ScriptLog: AVS : Sparks have ammo pockets: True
[0280.65] ScriptLog: AVS MOD: Equip Succeeded .
[0280.65] ScriptLog: AVS: Ammo is not compatible with the weapon
[0280.65] ScriptLog: AVS: Ammo is not compatible with the weapon
[0280.69] ScriptLog: AVS : Unit is XComGameState_Unit_2893
[0280.69] ScriptLog: AVS : numUtilityItems is 2
[0280.69] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0280.69] ScriptLog: AVS : Unit has ammo pocket: True
[0280.69] ScriptLog: AVS : Sparks have ammo pockets: True
[0285.81] ScriptLog: AVS: NumUnitUtilityItems 2
[0285.81] ScriptLog: AVS: NumUtilitySlots 5
[0285.81] ScriptLog: AVS: Unit current will 53.0000
[0285.81] ScriptLog: AVS: Unit MAX will 53.0000
[0285.82] ScriptLog: AVS: NumUnitUtilityItems 2
[0285.82] ScriptLog: AVS: NumUtilitySlots 4
[0285.82] ScriptLog: AVS: Unit current will 41.0000
[0285.82] ScriptLog: AVS: Unit MAX will 41.0000
[0285.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2987
[0285.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2987
[0285.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2987
[0285.82] ScriptLog: AVS: NumUnitUtilityItems 0
[0285.82] ScriptLog: AVS: NumUtilitySlots 3
[0285.83] ScriptLog: AVS: Unit current will 55.0000
[0285.83] ScriptLog: AVS: Unit MAX will 55.0000
[0285.83] ScriptLog: AVS: NumUnitUtilityItems 2
[0285.83] ScriptLog: AVS: NumUtilitySlots 4
[0285.83] ScriptLog: AVS: Unit current will 41.0000
[0285.83] ScriptLog: AVS: Unit MAX will 50.0000
[0303.64] ScriptLog: AVS: NumUnitUtilityItems 2
[0303.64] ScriptLog: AVS: NumUtilitySlots 5
[0303.64] ScriptLog: AVS: Unit current will 53.0000
[0303.64] ScriptLog: AVS: Unit MAX will 53.0000
[0303.64] ScriptLog: AVS: NumUnitUtilityItems 2
[0303.64] ScriptLog: AVS: NumUtilitySlots 4
[0303.65] ScriptLog: AVS: Unit current will 41.0000
[0303.65] ScriptLog: AVS: Unit MAX will 41.0000
[0303.65] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3121
[0303.65] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3121
[0303.65] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3121
[0303.65] ScriptLog: AVS: NumUnitUtilityItems 0
[0303.65] ScriptLog: AVS: NumUtilitySlots 3
[0303.65] ScriptLog: AVS: Unit current will 55.0000
[0303.65] ScriptLog: AVS: Unit MAX will 55.0000
[0303.66] ScriptLog: AVS: NumUnitUtilityItems 2
[0303.66] ScriptLog: AVS: NumUtilitySlots 4
[0303.66] ScriptLog: AVS: Unit current will 41.0000
[0303.66] ScriptLog: AVS: Unit MAX will 50.0000
[0303.67] ScriptLog: AVS: NumUnitUtilityItems 2
[0303.67] ScriptLog: AVS: NumUtilitySlots 4
[0303.67] ScriptLog: AVS: Unit current will 48.0000
[0303.67] ScriptLog: AVS: Unit MAX will 48.0000
[0311.63] ScriptLog: AVS : Unit is XComGameState_Unit_2913
[0311.63] ScriptLog: AVS : numUtilityItems is 2
[0311.63] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0311.63] ScriptLog: AVS : Unit has ammo pocket: True
[0311.63] ScriptLog: AVS : Sparks have ammo pockets: True
[0313.79] ScriptLog: AVS MOD: Equip Succeeded .
[0313.79] ScriptLog: AVS: Ammo is not compatible with the weapon
[0313.83] ScriptLog: AVS : Unit is XComGameState_Unit_2932
[0313.83] ScriptLog: AVS : numUtilityItems is 2
[0313.83] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0313.83] ScriptLog: AVS : Unit has ammo pocket: True
[0313.83] ScriptLog: AVS : Sparks have ammo pockets: True
[0317.59] ScriptLog: AVS MOD: Equip Succeeded .
[0317.59] ScriptLog: AVS: Ammo is not compatible with the weapon
[0317.63] ScriptLog: AVS : Unit is XComGameState_Unit_2933
[0317.63] ScriptLog: AVS : numUtilityItems is 2
[0317.63] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0317.63] ScriptLog: AVS : Unit has ammo pocket: True
[0317.63] ScriptLog: AVS : Sparks have ammo pockets: True
[0320.29] ScriptLog: AVS MOD: Equip Succeeded .
[0320.29] ScriptLog: AVS: Ammo is not compatible with the weapon
[0320.33] ScriptLog: AVS : Unit is XComGameState_Unit_2934
[0320.33] ScriptLog: AVS : numUtilityItems is 2
[0320.33] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0320.33] ScriptLog: AVS : Unit has ammo pocket: True
[0320.33] ScriptLog: AVS : Sparks have ammo pockets: True
[0322.80] ScriptLog: AVS MOD: Equip Succeeded .
[0322.80] ScriptLog: AVS: Ammo is not compatible with the weapon
[0322.80] ScriptLog: AVS: Ammo is not compatible with the weapon
[0322.84] ScriptLog: AVS : Unit is XComGameState_Unit_2935
[0322.84] ScriptLog: AVS : numUtilityItems is 2
[0322.84] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0322.84] ScriptLog: AVS : Unit has ammo pocket: True
[0322.84] ScriptLog: AVS : Sparks have ammo pockets: True
[0330.77] ScriptLog: AVS: NumUnitUtilityItems 2
[0330.77] ScriptLog: AVS: NumUtilitySlots 5
[0330.78] ScriptLog: AVS: Unit current will 53.0000
[0330.78] ScriptLog: AVS: Unit MAX will 53.0000
[0330.78] ScriptLog: AVS: NumUnitUtilityItems 2
[0330.78] ScriptLog: AVS: NumUtilitySlots 4
[0330.78] ScriptLog: AVS: Unit current will 41.0000
[0330.78] ScriptLog: AVS: Unit MAX will 41.0000
[0330.79] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3399
[0330.79] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3399
[0330.79] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3399
[0330.79] ScriptLog: AVS: NumUnitUtilityItems 0
[0330.79] ScriptLog: AVS: NumUtilitySlots 3
[0330.79] ScriptLog: AVS: Unit current will 55.0000
[0330.79] ScriptLog: AVS: Unit MAX will 55.0000
[0330.80] ScriptLog: AVS: NumUnitUtilityItems 2
[0330.80] ScriptLog: AVS: NumUtilitySlots 4
[0330.80] ScriptLog: AVS: Unit current will 41.0000
[0330.80] ScriptLog: AVS: Unit MAX will 50.0000
[0330.80] ScriptLog: AVS: NumUnitUtilityItems 2
[0330.81] ScriptLog: AVS: NumUtilitySlots 4
[0330.81] ScriptLog: AVS: Unit current will 48.0000
[0330.81] ScriptLog: AVS: Unit MAX will 48.0000
[0334.06] Log: Activated Avenger_Cap 1 0 1
[0334.26] Log: Decal Regeneration: 0 times, 0.219 ms
[0334.26] Log: Activated AVG_Armory_CAP 1 0 0
[0336.13] Log: Decal Regeneration: 0 times, 0.248 ms
[0360.10] Log: Decal Regeneration: 0 times, 0.286 ms
[0368.08] ScriptLog: AVS: NumUnitUtilityItems 2
[0368.08] ScriptLog: AVS: NumUtilitySlots 5
[0368.08] ScriptLog: AVS: Unit current will 53.0000
[0368.08] ScriptLog: AVS: Unit MAX will 53.0000
[0368.09] ScriptLog: AVS: NumUnitUtilityItems 2
[0368.09] ScriptLog: AVS: NumUtilitySlots 4
[0368.09] ScriptLog: AVS: Unit current will 41.0000
[0368.09] ScriptLog: AVS: Unit MAX will 41.0000
[0368.09] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3783
[0368.09] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3783
[0368.09] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3783
[0368.09] ScriptLog: AVS: NumUnitUtilityItems 0
[0368.09] ScriptLog: AVS: NumUtilitySlots 3
[0368.10] ScriptLog: AVS: Unit current will 55.0000
[0368.10] ScriptLog: AVS: Unit MAX will 55.0000
[0368.10] ScriptLog: AVS: NumUnitUtilityItems 2
[0368.10] ScriptLog: AVS: NumUtilitySlots 4
[0368.10] ScriptLog: AVS: Unit current will 41.0000
[0368.10] ScriptLog: AVS: Unit MAX will 50.0000
[0368.11] ScriptLog: AVS: NumUnitUtilityItems 2
[0368.11] ScriptLog: AVS: NumUtilitySlots 4
[0368.11] ScriptLog: AVS: Unit current will 48.0000
[0368.11] ScriptLog: AVS: Unit MAX will 48.0000
[0368.17] Log: Activated AVG_Armory_CAP 1 1 0
[0368.24] Log: Decal Regeneration: 0 times, 0.328 ms
[0380.04] Log: Activated Avenger_Cap 1 1 1
[0380.10] Log: Decal Regeneration: 0 times, 0.363 ms
[0380.12] Log: Activated AVG_Armory_CAP 1 0 0
[0385.57] Log: Activated Avenger_Cap 1 0 1
[0385.60] Log: Activated AVG_Armory_CAP 1 0 0
[0389.36] Log: --- LOADING MOVIE START ---
[0389.50] Warning: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)

[0389.50] Warning: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)

[0389.53] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0389.53] Log: LoadMap: Plot_ABN_SupplyExtract_ElTrain?Name=Player?Team=255?game=XComGame.XComTacticalGame
[0391.58] Log: Missing cached shader map for material M_Wraith_Armor_Overlay, compiling.
[0391.58] Warning: Warning, Failed to compile Material KatanaPkg.M_Wraith_Armor_Overlay for platform PC-D3D-SM4, Default Material will be used in game.
[0392.25] Log: Setting Game Info for World (0x1eebc200) 'Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.WorldInfo_6'
[0392.25] Log: Game class is 'XComTacticalGame'
[0392.25] Log: Set Game Info as (0x10d21d00) 'Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.XComTacticalGame_0'
[0392.26] Log: Bringing World Plot_ABN_SupplyExtract_ElTrain.TheWorld up for play (0) at 2017.09.06-14.07.35
[0392.27] Log: XComTacticalGame::PendingMatch - Begin State
[0392.27] Log: Bringing up level for play took: 0.020815
[0392.30] Log: ########### Finished loading level: 2.766138 seconds
[0392.30] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
[0392.30] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
[0392.30] Log: XComTacticalGame::StartMatch
[0392.30] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
[0392.30] Log: TacticalGRI::InitBattle: StartGameState=XComGameState_9022, IntendedForReloadLevel=False
[0392.30] Log: X2TacticalGameRuleset_0 CreateTacticalGame: BeginState
[0392.30] Log: XComTacticalGame::PendingMatch - End State -> Playing
[0392.30] Log: XComTacticalGame::Playing - Begin State
[0392.30] Log: X2TacticalGameRuleset_0 CreateTacticalGame: Start of Begin Block
[0392.54] Log: Decal Regeneration: 0 times, 0.367 ms
[0392.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3895
[0392.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3895
[0392.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3895
[0393.65] Log: --- LOADING MOVIE TIME: 4.28 sec ---
[0394.52] Log: Tactical Load Debug: Generating Map
[0398.90] Warning: Warning, Material Materials_XPack.Materials.Glass_Translucent missing bUsedWithInstancedMeshes=True!
[0398.90] Warning: Warning, Material Materials_XPack.Materials.Glass_Translucent missing bUsedWithInstancedMeshes=True!
[0398.91] Warning: Warning, Material Materials_XPack.Materials.Glass_Translucent missing bUsedWithInstancedMeshes=True!
[0398.91] Warning: Warning, Material Materials_XPack.Materials.Glass_Translucent missing bUsedWithInstancedMeshes=True!
[0398.91] Warning: Warning, Material Materials_XPack.Materials.Glass_Translucent missing bUsedWithInstancedMeshes=True!
[0398.99] Log: Decal Regeneration: 0 times, 13.077 ms
[0399.36] Log: Decal Regeneration: 0 times, 27.262 ms
[0399.41] Log: Started building visibility map... (81328 tiles ( 92 x 52 x 17 ))
[0404.48] Log: Finished building visibility map. Map dimensions: 81328 tiles ( 92 x 52 x 17 )
[0404.48] Log: ----------------------------
[0404.48] Log: StaticTileFlags 395.61 KB (128.00 KB overhead) | 3806 of 5022 blocks used
[0404.48] Log: VisibilityBlockingVoxels 55230.36 KB (128.00 KB overhead) | 2779 of 5022 blocks used
[0404.48] Log: CoverFlags 191.21 KB (128.00 KB overhead) | 899 of 5022 blocks used
[0404.48] Log: FloorTileData 1629.88 KB (128.00 KB overhead) | 1335 of 5022 blocks used
[0404.48] Log: CoverTileData 507.27 KB (128.00 KB overhead) | 899 of 5022 blocks used
[0404.48] Log: InteractPoints 159.78 KB (128.00 KB overhead) | 113 of 5022 blocks used
[0404.48] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 5022 blocks used
[0404.48] Log: FullTileOccupiers 327.69 KB (128.00 KB overhead) | 1420 of 5022 blocks used
[0404.48] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 5022 blocks used
[0404.48] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 5022 blocks used
[0404.48] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 5022 blocks used
[0404.48] Log: ----------------------------
[0404.52] Log: Total Data Size: 61922.22KB

[0404.54] Warning: Redscreen: Destructible Actor 'RustedSUV_4x2_B_210.XComDestructibleActor_11' from Archetype 'ARC_RustedSUV_B' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
[0404.79] Log: Decal Regeneration: 0 times, 39.685 ms
[0407.24] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4007
[0407.24] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4007
[0407.24] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4007
[0407.48] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.XComWeapon_178.SkeletalMeshComponent_4186 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
[0407.49] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.XComWeapon_179.SkeletalMeshComponent_4187 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
[0407.58] XCom_Maps: , Plot_ABN_SupplyExtract_ElTrain, , 14.74
[0407.73] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
[0407.84] ScriptLog: ==========Initializing Enhanced AOE/Grenade Mod for War of the Chosen=======
[0407.84] ScriptLog: ============================================================================
[0408.29] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
[0408.31] Log: Decal Regeneration: 0 times, 52.610 ms
[0408.37] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4330
[0408.38] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4330
[0408.38] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4330
[0408.60] Log: Kismet: ReaperSoldier added to intro
[0408.60] Log: Kismet: Soldier added to intro
[0408.60] Log: Kismet: Soldier added to intro
[0408.60] Log: Kismet: Soldier added to intro
[0408.60] Log: Kismet: Soldier added to intro
[0408.60] Log: Kismet: 5 units parsed for intro
[0408.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4482
[0408.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4482
[0408.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4482
[0408.88] Log: Obj InterpActor_20 has no handler for SeqAct_Toggle_5
[0408.88] Log: Obj InterpActor_16 has no handler for SeqAct_Toggle_5
[0408.88] Log: Obj InterpActor_9 has no handler for SeqAct_Toggle_5
[0408.88] Log: Obj InterpActor_6 has no handler for SeqAct_Toggle_5
[0415.89] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4634
[0415.89] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4634
[0415.89] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4634
[0415.94] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_29 failed to find target event: CIN_EndCapture
[0415.94] Log: Obj InterpActor_8 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_15 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_19 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_17 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_20 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_16 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_9 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_6 has no handler for SeqAct_Toggle_7
[0417.83] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4786
[0417.83] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4786
[0417.83] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4786
[0417.88] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_2 failed to find target event: CIN_EndCapture
[0422.20] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4938
[0422.20] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4938
[0422.20] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4938
[0422.24] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_11 failed to find target event: CIN_EndCapture
[0422.40] XCom_Event:

Validation Failure Summary (These event listeners have been REMOVED) :

[0422.40] Log: X2TacticalGameRuleset_0 CreateTacticalGame: End of Begin Block
[0422.40] Log: X2TacticalGameRuleset_0 PostCreateTacticalGame: BeginState
[0422.40] Log: X2TacticalGameRuleset_0 PostCreateTacticalGame: Start of Begin Block
[0422.94] Log: XCom3DCursor::ResetPlotValueCache
[0422.95] Log: Kismet: <<<< Mission Startup Block >>>>
[0422.95] Log: Kismet: >> Pulling supply extraction INI values
[0422.95] Log: Kismet: >> Pulling global INI values
[0422.95] Log: Kismet: >> Generating objectives
[0422.95] Log: Kismet: : Starting point relative to LOP anchor
[0422.96] Log: Kismet: 12 : Requested number of crates
[0422.96] Log: Kismet: Basic1 0 0 : ID of generated chest
[0422.97] Log: Kismet: Basic1 3 1 : ID of generated chest
[0422.97] Log: Kismet: RareLoot 6 2 : ID of generated chest
[0422.98] Log: Kismet: Basic1 9 3 : ID of generated chest
[0422.99] Log: Kismet: Basic1 12 4 : ID of generated chest
[0422.99] Log: Kismet: Basic1 15 5 : Chest generation failed
[0423.00] Log: Kismet: Basic1 18 6 : ID of generated chest
[0423.01] Log: Kismet: Basic1 21 7 : ID of generated chest
[0423.01] Log: Kismet: RarePCS 24 8 : ID of generated chest
[0423.02] Log: Kismet: Basic1 27 9 : ID of generated chest
[0423.03] Log: Kismet: RareCores 30 10 : ID of generated chest
[0423.03] Log: Kismet: Basic1 33 11 : Chest generation failed
[0423.03] Log: Kismet: X : Finished generating crates
[0423.04] Log: Kismet: << Processing XCom Unit List >>
[0423.04] Log: Kismet: 5 : Units registered to XCOM squad list
[0423.04] Log: Kismet: X : Updating XCOM list counts
[0423.04] Log: Kismet: 5 : XCOM squad units in play
[0423.04] Log: Kismet: 0 : XCOM squad units killed
[0423.04] Log: Kismet: 0 : XCOM squad units extracted
[0423.05] Log: Kismet: 3 : Set XCom Heavy Losses threshold
[0423.05] Warning: SeqAct_ActivateRemoteEvent Obj_SupplyExtraction.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_10 failed to find target event: UMS_SetupMissionTimer
[0423.05] Log: Kismet: >> Parsing crates into unseen list
[0423.07] Log: Kismet: Mission Difficulty set to ROOKIE
[0423.15] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
[0423.62] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
[0423.62] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
[0423.62] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
[0423.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
[0423.62] Log: Kismet: <<<< Processing XCom turn start >>>>
[0423.62] Log: Kismet: >> Attempting to extract XCom's crates
[0423.63] Log: Kismet: 0 : Cannot extract any more XCOM crates
[0423.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
[0423.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
[0425.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
[0425.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
[0425.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
[0426.02] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
[0426.02] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
[0433.67] Log: Crash Detected: Dumping C:\Users\qwrtz\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-DESKTOP-AM4ANSG-CL302202-2017.09.06-14.08.16-Crash\XCom-DESKTOP-AM4ANSG-CL302202-2017.09.06-14.08.16_Minidump.dmp
[0433.67] Log: Crash: GettingNameData
[0433.67] Log: Suspending Threads
[0433.68] Log: Writing Minidmp
[0433.86] Log: Crash: Saving Names Array
[0433.86] Log: Crash: Saving Names Array Data
[0433.86] Log: Dumping name table: (3289824)
[0433.86] Log: Dumping name table: 0x06bc4000 (3289824)
[0433.86] Log: Crash: Saving Names Array Blocks
[0433.86] Log: Crash: Saving Objects Array
[0433.86] Log: Crash: Saving Objects Array Data
[0433.86] Log: Crash: Saving Objects
[0437.57] Log: Waking Threads
[0443.68] Log: Crash: appSendCrashTelemetry
[0443.68] Log: CRASH: Copying Log
[0445.91] Exit: Exiting.
[0446.15] Log: Log file closed, 09/06/17 14:08:29

Link to comment
Share on other sites

  • 2 years later...

In my experience launch.log is only occasionally useful in tracking down a crash.

 

Like here:

[0426.02] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
[0433.67] Log: Crash Detected: Dumping C:\Users\qwrtz\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-DESKTOP-AM4ANSG-CL302202-2017.09.06-14.08.16-Crash\XCom-DESKTOP-AM4ANSG-CL302202-2017.09.06-14.08.16_Minidump.dmp

 

The event immediately preceding the crash event happens approximately seven seconds before. So they're unrelated

 

If you can get a repeatable crash then a binary search is more useful, IMO:

https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...