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Everything posted by Dragon32
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I'm afraid I don't know which mod is causing the problem but a technique I've used in the past, for many games I've applied mods to, is the binary search. It makes finding problematic mods much quicker than going one-by-one. This link is for Morrowind, but I've used the principle with many modded games. https://www.mwmythicmods.com/argent/tech/bin_srch.html
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Guys I need help Game wont launch!
Dragon32 replied to EdgarBau5's topic in Cyberpunk 2077's Discussion
I've found this pretty useful: https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting -
Patch 2.12a just went live. New Bug Fixes and QOL.
Dragon32 replied to DJSHAFT69's topic in Cyberpunk 2077's Discussion
I saw this mod the other day: Crystal Coat Fix Not sure if it's fixing what you're seeing. The Description hints it might be. -
Do they need to update Redscript or one of the other core mods? https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators/core-mods-explained
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Crash loophole since CP2077 last update
Dragon32 replied to ShukiParker's topic in Cyberpunk 2077's Discussion
I've only set-up Vortex for this game and configured it as per this article: https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/getting-started/vortex-mod-manager I launch the game through the "Launch game with REDMods enabled" button. I too am on a GOG install. On that wiki there's this https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting#id-2.0-pl-missing-tweakdb.bin-or-inaccessible-memory Which suggests a problem with that Tweakdb.bin file may be related to CET -
There's a very cheery be-de-de-beep noise that plays when V loses their last Wanted star. Does anyone know of a mod that changes that? Or mutes it? I find it pretty jarring. Thanks in advance. [Edit: I have searched (wanted; stars; replace; mute) and looked through a good few hundred mods in the Audio category and the Recent Activity back a month or so. I swear I saw one some weeks ago which replaced the noise with lines from V and/or Johnny but I think I must have dreamt it as I just can't find it again. Edit edit: So I think the mod I saw was Detection Sounds Randomizer, whilst that's cool it's not replacing the sound I want.]
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I'd say this is probably your best bet for something to follow: https://github.com/Sigourn/morrowindsharp Best chance for help is this Discord: https://discord.me/mwmods MCP needs to be installed and run from the same folder that morrowind.exe is in, not from Data Files I don't know if running MW on an external drive is a good idea or not. I can't offer real time help.
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I assume you mean using mods and not making them. I found this useful: https://wiki.redmodding.org/cyberpunk-2077-modding/ I used their "core mods" collection on Nexus. I'd never used Vortex before and it's... OK. It works as a generic mod launcher but don't expect it to be as good as launchers dedicated to a particular game.
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I find this is a useful tool for finding (some) mod conflicts, and it can help with fixing. https://www.nexusmods.com/cyberpunk2077/mods/11126
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Quick help I hope (RDR2)
Dragon32 replied to Deputydog857's topic in Red Dead Redemption 2's Discussion
In case you haven't already fixed your problem, and I've never tried it but: https://www.nexusmods.com/reddeadredemption2/mods/378 -
Map set to local by default?
Dragon32 replied to TheMightyGoat51's topic in Morrowind's Troubleshooting
abot usually sets up their mods with a bunch of configuration options, I thought that maybe the case with that one too. I don't know of anything else that could help. -
Map set to local by default?
Dragon32 replied to TheMightyGoat51's topic in Morrowind's Troubleshooting
Have you tried abot's Smart Map? - https://www.nexusmods.com/morrowind/mods/46634 -
"Water is freezing" frost damage -- how to remove?
Dragon32 replied to TheMightyGoat51's topic in Morrowind's Troubleshooting
Nice -
"Water is freezing" frost damage -- how to remove?
Dragon32 replied to TheMightyGoat51's topic in Morrowind's Troubleshooting
I'd try using a grep tool, I use Textcrawler, to search your plugins for the exact string in the warning / spell effect. if you've MWSE mods then you may need to include .lua as well as .es? in the search -
AFAIK, all items in a list or collection will be queued for downloading. I would assume some kind of management by the client so that all the mods aren't being downloaded in parallel at ~10B/s each As I said: I haven't used either method.
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I don't use it or OpenMW but I think Wabbajack is what you're looking for: https://www.wabbajack.org/ Not that much to choose from for Morrowind though. There's also Nexus' own Collections through their mod manager which I also haven't used. https://next.nexusmods.com/morrowind/collections
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Tweaking player voice mod
Dragon32 replied to FlyeThemoon's topic in Morrowind's Construction Set and Modders
I remember the mod but I never used it #1 - You need to install the voice pack for the voice you want your PC to have. They all use the same .esp #2 - As they use the same .esp that's what you'd need to change to add subtitles. As all the voice packs contain different files using different lines you'd need to change the .esp for each different voice pack. #3 - No idea -
What is going on with Scripthook mods?
Dragon32 replied to ThunderShaft15's topic in Red Dead Redemption 2's Discussion
I know the original one has shut down the website It's right here: http://www.dev-c.com/rdr2/scripthookrdr2/ That's what I'd say to use. -
More than one mod?
Dragon32 replied to Domacleod's topic in Pillars of Eternity's Pillars of Eternity
Rather use Patchwork and make sure all the mods you choose are set-up to use it Or pick one I don't know of any pre-made bundles. This is only for mods that need to alter Assembly-CSharp.dll but sadly that's a lot. Other mods like "Pallegina's Alternative Portrait" can be installed regardless. -
More than one mod?
Dragon32 replied to Domacleod's topic in Pillars of Eternity's Pillars of Eternity
IEMod bundles Patchwork and some other mods follow that format. That can handle multiple mods changing the same DLL A lot of other mods are just distributed as a replacement DLL. I don't know why. With those you pick your replacement DLL and that's it.