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I'm afraid I don't know which mod is causing the problem but a technique I've used in the past, for many games I've applied mods to, is the binary search. It makes finding problematic mods much quicker than going one-by-one. This link is for Morrowind, but I've used the principle with many modded games. https://www.mwmythicmods.com/argent/tech/bin_srch.html
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Guys I need help Game wont launch!
Dragon32 replied to EdgarBau5's topic in Cyberpunk 2077's Discussion
I've found this pretty useful: https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting -
Patch 2.12a just went live. New Bug Fixes and QOL.
Dragon32 replied to DJSHAFT69's topic in Cyberpunk 2077's Discussion
I saw this mod the other day: Crystal Coat Fix Not sure if it's fixing what you're seeing. The Description hints it might be. -
Do they need to update Redscript or one of the other core mods? https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators/core-mods-explained
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Crash loophole since CP2077 last update
Dragon32 replied to ShukiParker's topic in Cyberpunk 2077's Discussion
I've only set-up Vortex for this game and configured it as per this article: https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/getting-started/vortex-mod-manager I launch the game through the "Launch game with REDMods enabled" button. I too am on a GOG install. On that wiki there's this https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting#id-2.0-pl-missing-tweakdb.bin-or-inaccessible-memory Which suggests a problem with that Tweakdb.bin file may be related to CET -
There's a very cheery be-de-de-beep noise that plays when V loses their last Wanted star. Does anyone know of a mod that changes that? Or mutes it? I find it pretty jarring. Thanks in advance. [Edit: I have searched (wanted; stars; replace; mute) and looked through a good few hundred mods in the Audio category and the Recent Activity back a month or so. I swear I saw one some weeks ago which replaced the noise with lines from V and/or Johnny but I think I must have dreamt it as I just can't find it again. Edit edit: So I think the mod I saw was Detection Sounds Randomizer, whilst that's cool it's not replacing the sound I want.]
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I'd say this is probably your best bet for something to follow: https://github.com/Sigourn/morrowindsharp Best chance for help is this Discord: https://discord.me/mwmods MCP needs to be installed and run from the same folder that morrowind.exe is in, not from Data Files I don't know if running MW on an external drive is a good idea or not. I can't offer real time help.
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I assume you mean using mods and not making them. I found this useful: https://wiki.redmodding.org/cyberpunk-2077-modding/ I used their "core mods" collection on Nexus. I'd never used Vortex before and it's... OK. It works as a generic mod launcher but don't expect it to be as good as launchers dedicated to a particular game.
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I find this is a useful tool for finding (some) mod conflicts, and it can help with fixing. https://www.nexusmods.com/cyberpunk2077/mods/11126
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Quick help I hope (RDR2)
Dragon32 replied to Deputydog857's topic in Red Dead Redemption 2's Discussion
In case you haven't already fixed your problem, and I've never tried it but: https://www.nexusmods.com/reddeadredemption2/mods/378 -
Map set to local by default?
Dragon32 replied to TheMightyGoat51's topic in Morrowind's Troubleshooting
abot usually sets up their mods with a bunch of configuration options, I thought that maybe the case with that one too. I don't know of anything else that could help.