Yulliah Posted November 3, 2017 Share Posted November 3, 2017 I am completely stuck in the creation of my quest. I've created the quest stages, created my scenes, made all the references and properties etc... Added a forcegreet package to the reference alias...When I go in game, the forcegreet does not run; the character is not standing in the right location, not aiming the weapon, nothing. I had the package half running earlier, where it didn't really start until I was standing on top of the NPC, but then after the initial scene, the next scene wouldn't start properly, even though the next stage was set and the next stage would start the next scene. Basically, if someone has the experience and would spend a couple of minutes looking at what I did in the esp (which I would send you), I would be very VERY grateful...I don't really need a step by step on how to do things, but would be grateful as well if you could tell me where I messed up or what I missed so I can do it right in the future... Love,Jules Link to comment Share on other sites More sharing options...
SKKmods Posted November 3, 2017 Share Posted November 3, 2017 are you using a unique actor & alias fill type ? Link to comment Share on other sites More sharing options...
Yulliah Posted November 3, 2017 Author Share Posted November 3, 2017 Yes, I am Link to comment Share on other sites More sharing options...
werr92 Posted November 4, 2017 Share Posted November 4, 2017 Could take a look at this. Link to comment Share on other sites More sharing options...
Yulliah Posted November 4, 2017 Author Share Posted November 4, 2017 That would be awesome! I am checking out this one thing I figured out I did wrong first, and if that doesn't solve the issue I'll pm you! Link to comment Share on other sites More sharing options...
SKKmods Posted November 4, 2017 Share Posted November 4, 2017 If you are using a unique NPC they wont run packages properly unless their world reference has a Persist Location configured: Select the actor reference in the render window to show reference panel, check [Persist Location] tab. Doesnt have to be where they are, as long as something is set ("commonwealthlocation" is default). Non Unique NPCs dont have/need this. Link to comment Share on other sites More sharing options...
Yulliah Posted November 4, 2017 Author Share Posted November 4, 2017 The NPC in the render window already had Commonwealthlocation set... Do I need to change that into something else? Or is that alright? Link to comment Share on other sites More sharing options...
SKKmods Posted November 4, 2017 Share Posted November 4, 2017 Then its not that easy answer, best to take the offer from werr92 Link to comment Share on other sites More sharing options...
Yulliah Posted November 6, 2017 Author Share Posted November 6, 2017 I got it to work! :) I had set the condition of the package wrong, but it's working properly now! :) Link to comment Share on other sites More sharing options...
FlashyJoer Posted November 6, 2017 Share Posted November 6, 2017 Yulliah, would you might taking some time to show me how you got it to work, because I am at my wits end also trying to get it to work... Link to comment Share on other sites More sharing options...
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