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Yulliah

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  1. Port is probably not going to happen. Koupoable has set the mod permissions to others needing their permission to modify the files, and they haven't been active on the Nexus since 2019. I would change your request to someone making a similar mod for FO4.
  2. At the dialogue for npt recruiting him, add script that sets the stage to 10... otherwise the stage will stay 20...
  3. Sounds like you are not using any of their assets to your mod, only that your mod is dependent on theirs
  4. You use onlu the models, material files and the textures, create a new mod and create new buildable objects that use the models...
  5. Probably best to use a script, as it will need to check the current perk level and act accordingly... Otherwise you have a person be at max lvl perk, you use the chem, and it does not add a perk as you are max, but it will remove it at the end...
  6. Using just the clear function in the stage fragment didnât solve the problem in my case... i had to check the allow reserved box for it to work for me... Depending on what youâre trying to do in your script, youâll still have to check the box on the alias...
  7. It's either a port, or a rebuilt model... ;) But you are right, it is very possible to make it from scratch, or mash-up/retexture existing gear into the gear you're looking for... Please link pictures of the exact outfits you are looking for, and I'll see what I can do...
  8. Oooh, this one is exciting... I have no idea how to animate models though... And it should at least blink...
  9. I like the idea... Have to do some research, as I've never really been able to get my static collections to work as buildable objects... Most of these things come in pieces... (at least without eggs etc.) Especially when they have an added animation marker...
  10. There must be a way to sort it all, as the pipboy is never confused between a misc item and an armor item... It manages to sort it just fine...
  11. Alright, it should be an easy fix, but I ran into some linked references with not enough of a clue of what I'm looking at... And I really don't want to mess up your game... I'm not much of a level builder...
  12. Moving the pipboy might be a solution... It will, however, be completely incompatible with any other mod that changes the vault in any way... And I'd have to be really careful not to mess anything up down there... I'll see what I can do!
  13. I am one of the mod authors that occasionally scroll through this forum to see if there is anything we can turn into reality for someone... This is not every day, nor is it every week, but I do, and so do many others... Yours was the first one I saw, mainly because of the many covert bumping messages on the post... What you should realise, however, is that we usually read the entire thread before we decide to put time and effort into someone's request... And there aren't many requirements, apart from the question if our general ability is up to the task... However, seeing as there are MANY requests, and only so little of us willing, not every request can come to fruition... How do we select? I hear you thinking... Well, we read the post, see if this person is generally pleasant, undemanding and patient... Responding with a passive aggressive message towards the people who would be spending time and effort on your behalf with no return, a mere 24 hours after your original post is not the way to go, mate... I hate to tell you this, but unless you find a modder that is as enthusiastic as you are about walking around in this outfit, this will not happen...
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