Jump to content

Baffled! I Am Haunted By Invisible Objects At Internal Settlements


Ragoda

Recommended Posts

 

I don’t do anything with settlement/workshop stuff and 99% of the interior cells I work with are ones I have created from scratch, so please take what I say with a grain of chainsaw. But I have worked enough with interior cells to offer some suggestions, however. No idea if anything will help with your issues, but here goes.
You haven’t said if these are vanilla cells that you are modifiying, or if they are new cells you are creating from scratch. If they are vanilla cells that you have edited, it’s very possible your issues have something to do with the cell’s optimization system. Not sure if that is the case though, because you would notice some rather obvious visual glitches that you haven’t mentioned. If you've broken the precombined/previs system that most cells use for optimization that is a very likely cause. You should also check to see if the cell uses room bounds and portals. Most vanilla cells don't but some do. Bethesda was very haphazard in their usage. If your workshop items are built outside of a room bound, they will not be rendered. Vanilla Cells
You can check for room bounds and portals by toggling markers to On, then open the Show/Hide window and make sure the room bounds/portals box is checked. Room bounds will show up as blue boxes. Make sure your build area falls withing the boundary of the room bound markers. Vault 81 is one vanilla cell that comes to mind as an example of room bounds and portals being used. You can look at that cell as a reference to see how they are set up if needed. I will check this out, thank you
I’m thinking it has something to do with how the cell is set up. AFAIK, a cell has to be specified that it has a workshop with both a keyword applied to the location and the Workshop box checked in the cell’s Encounter Zone setup. I think the main thing is the keyword, but can’t say for sure.
In the cell’s Location, add the keyword: LocTypeWorkshopSettlement This I always do
If you are editing a vanilla cell, it is likely to be set up with an Encounter Zone. Open the Encounter Zone (pretty sure they are under World Data) it and you’ll see a check box labeled Workshop. Make sure that is checked. This I also always do
If this is a cell you are creating from scratch, chances are you haven’t set up an Encounter Zone. It’s not crucial for a normal, static interior cell but it might be a requirement for a workshop cell. Dunno. Yes, I'd say it's needed
That may or may nor help. Like I said, I don’t do settlements so I’m just shooting in the dark.
If you haven’t done so already, I strongly suggest you read the CK wiki entries on workshops and interior cells. *looks around sheepishly* Ah, well, yes, I maybe should do that...
Some of the text I’ve linked above goes to the Skyrim CK wiki because I still can’t find FO4 CK pages for those topics. The CK wiki search is about as useless as the Nexus search. But the info is still relevant and more or less the same as the FO4 CK. Hope this helps. It most certainly helps, thank you very much for thinking about this and using your time on it!
EDIT: It just occurred to me that a user of one of my player home mods said he spawned in a workshop and had the same issue: invisible workshop items. That interior cells does not use precombined/previs, but it DOES use room bounds and portals. It also does not have the Location and Encounter Zone workshop settings I mentioned above. Something to consider.

 

Link to comment
Share on other sites

  • Replies 56
  • Created
  • Last Reply

Top Posters In This Topic

 

 

I don’t do anything with settlement/workshop stuff and 99% of the interior cells I work with are ones I have created from scratch, so please take what I say with a grain of chainsaw. But I have worked enough with interior cells to offer some suggestions, however. No idea if anything will help with your issues, but here goes.
You haven’t said if these are vanilla cells that you are modifiying, or if they are new cells you are creating from scratch. If they are vanilla cells that you have edited, it’s very possible your issues have something to do with the cell’s optimization system. Not sure if that is the case though, because you would notice some rather obvious visual glitches that you haven’t mentioned. If you've broken the precombined/previs system that most cells use for optimization that is a very likely cause. You should also check to see if the cell uses room bounds and portals. Most vanilla cells don't but some do. Bethesda was very haphazard in their usage. If your workshop items are built outside of a room bound, they will not be rendered. Vanilla Cells
You can check for room bounds and portals by toggling markers to On, then open the Show/Hide window and make sure the room bounds/portals box is checked. Room bounds will show up as blue boxes. Make sure your build area falls withing the boundary of the room bound markers. Vault 81 is one vanilla cell that comes to mind as an example of room bounds and portals being used. You can look at that cell as a reference to see how they are set up if needed. I will check this out, thank you
I’m thinking it has something to do with how the cell is set up. AFAIK, a cell has to be specified that it has a workshop with both a keyword applied to the location and the Workshop box checked in the cell’s Encounter Zone setup. I think the main thing is the keyword, but can’t say for sure.
In the cell’s Location, add the keyword: LocTypeWorkshopSettlement This I always do
If you are editing a vanilla cell, it is likely to be set up with an Encounter Zone. Open the Encounter Zone (pretty sure they are under World Data) it and you’ll see a check box labeled Workshop. Make sure that is checked. This I also always do
If this is a cell you are creating from scratch, chances are you haven’t set up an Encounter Zone. It’s not crucial for a normal, static interior cell but it might be a requirement for a workshop cell. Dunno. Yes, I'd say it's needed
That may or may nor help. Like I said, I don’t do settlements so I’m just shooting in the dark.
If you haven’t done so already, I strongly suggest you read the CK wiki entries on workshops and interior cells. *looks around sheepishly* Ah, well, yes, I maybe should do that...
Some of the text I’ve linked above goes to the Skyrim CK wiki because I still can’t find FO4 CK pages for those topics. The CK wiki search is about as useless as the Nexus search. But the info is still relevant and more or less the same as the FO4 CK. Hope this helps. It most certainly helps, thank you very much for thinking about this and using your time on it!
EDIT: It just occurred to me that a user of one of my player home mods said he spawned in a workshop and had the same issue: invisible workshop items. That interior cells does not use precombined/previs, but it DOES use room bounds and portals. It also does not have the Location and Encounter Zone workshop settings I mentioned above. Something to consider.

 

 

Sounds like you have your bases covered. :thumbsup:

 

One other thing I just thought of: if the vanilla cells you are modifying are having the precombined/previs broken by your modifications, there’s a chance that the previs might still active which might prevent workshop placed items from being rendered.

 

Check the cell settings for your cells(s). Can’t recall the exact place offhand but there is a checkbox labeled “Has Previs” or something to that extent. It’s right where you define if you can fast travel, bring companions, etc. Chances are it will be checked…I think I’ve only seen a couple very small interior cells where it wasn’t.

 

If the cells giving you problems have the previs box checked, here’s something to try: make a copy of your .esp, open the copy and uncheck that previs box in the cell settings. Save and test the .esp.

 

IF it works with previs disabled, then you’ll know that’s the problem. Again, just shooting in the dark but it is another thing to eliminate as a potential cause.

Link to comment
Share on other sites

  • 2 weeks later...

Sorry been a little busy around here, I looked through my notes and apparently I didn't write anything down on the subject. make sure that you have markers and stuff set to be viewable in the CK, then in game run into one of the objects, note its location then go into the CK and check the same spot in your cell and see what is there that is not showing in game.

 

.

Edited by Raider5
Link to comment
Share on other sites

  • 2 months later...

Did you ever find a solution to the invisible items? I too am working on an interior settlement and having the same issues. I don't even really want the site to be a regular settlement, I just want to be able to fix up the space in game. The place is trashed, and I want to make it better!

Yes, it is an existing interior space in the vanilla game, for anyone that was wondering.

Link to comment
Share on other sites

  • 3 weeks later...

Since in 3 of my last 4 Interior Settlement attempts this issue has come up, I can definitely say that this is TEXTURE issue!

 

How come you ask? Because:

 

1. You can place items in Workshop Mode

2. You can use them out of Workshop Mode

3. Both in 1. and 2. they are invisible, while in 1. you can also see the outlines of object, in case you wonder how I placed them

 

As a curiosity, I was able to place Turrets visibly while in Workshop Mode quite well in one of the problem interiors. Totally baffles me!

Will now check if I can do same in other two Interiors, as if yes, that should give a clue as to what is going on.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...