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Skyrim CK crash upon loading Update.esm and DLC-s


Vlados007

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So every time I try to load mods that contain any master files besides Skyrim.esm i get my CK crashed. First i get a warning about localization (image 1) but it pops up everytime, even if a load a mod with only Skyrim.esm in master list. I usually click 'cancel' and it works great. But then the second error appears (image 2):

 

Assertion

Assert
File: ..\TES Shared\misc\BGSLocalizedString.cpp
Line: 2871
LOCALIZATION: Error opening or reading strings file.

First button is cancel, second - retry, third - skip. If i press 2nd and 3rd I get a crash. If i press 1st one i get the following mistake (image 3):

 

Assertion

Assert
File:
c:\projects\sbailey_buildfarm09\tesv\current\bssystem\BSTmartPointer.h
Line: 167
Null pointer

 

All buttons lead to a crash at this state.

 

I tried googling the problem and i found some solutions that seemed to help people with exactly the same problem and error code. I tried following these advises and did the following changes but it didn't solve the problem:

 

I've added bAllowMultipleMasterFiles=1 and bAllowMultipleMasterLoads=1 under the [General] cattegory in my SkyrimEditor.ini (had to add them, they weren't there from the beginning)

I've also added DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa to SResourceArchiveList2 under [Archive] category (Update.esm already was there, also tried adding those esms to SResourceArchiveList that is one line above, same effect)

 

That was everything I found and none of that worked. I think that the problem may be caused by a Russian version of Skyrim i'm using, but there are no mentions of such unsolvable mistakes on Russian forums, so I think it might be something else. I've also attached my SkyrimEditor file (in .txt format, the site didn't allow me to upload .ini)

 

I'll appreciate any help you can give me, this problem is really a pain.

Edited by Vlados007
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Oh I know, the Creation Kit has so many damn bugs and glitches its not even funny.

 

I wish Bethesda would release the source code for the creation kit so someone could fix all the damn bugs. Or a team of modders could get together and rewrite the entire CK, or at least "maybe" create a modded EXE launcher for the creation kit to fix some of the bugs.

 

IDK, but the CK is horrible as it is, it has always been like this too. Even though I remember it being at least a little more stable.

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  • 6 months later...

Make sure these lines in SkyrimEditor.ini exist and match the following:

[General]
sLanguage=ENGLISH
bAllowMultipleMasterLoads=1

[Archive]
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa

If any of the lines don't exist, then just add them to the appropriate section. Of course, sLanguage can be something other than ENGLISH, but it has to be there.

Note the spelling of HearthFires.bsa! The DLC is named "Hearthfire", but the BSA has a extra 'S' in it. Also note that it's "hearth", not "heart".

 

Also, this applies to Skyrim Classic (a.k.a. Legendary Edition) only. The CK for SSE is different and doesn't even use the same INI file (it's CreationKit.ini instead).

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Make sure these lines in SkyrimEditor.ini exist and match the following:

[General]
sLanguage=ENGLISH
bAllowMultipleMasterLoads=1

[Archive]
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa

If any of the lines don't exist, then just add them to the appropriate section. Of course, sLanguage can be something other than ENGLISH, but it has to be there.

 

Note the spelling of HearthFires.bsa! The DLC is named "Hearthfire", but the BSA has a extra 'S' in it. Also note that it's "hearth", not "heart".

 

Also, this applies to Skyrim Classic (a.k.a. Legendary Edition) only. The CK for SSE is different and doesn't even use the same INI file (it's CreationKit.ini instead).

 

It's possible my problem is slightly different. I've been using the creation kit with minimal trouble (aside from the occasional crash while working in it) since 2016. However, now every time I try to open the creation kit (this is me opening the kit itself, not attempting to actually open a mod) I get this error:

 

"Assert

 

File: ..\TES Shared\FileIO\TESDataHandler.cpp

 

Line: 1053

 

Ivanlid X coord passed to TESDataHandler::NewCell"

 

The creation kit attempts to create a new cell every time, despite the fact that I haven't attempted to load an esm file, I'm just trying to start the kit so I can load something. I have tried editing the file as you suggested, and it hasn't helped. I tried de-installing and re-installing both Skyrim and the CK, to no avail. Thinking it was something to do with my OS (Windows 7), I even wiped my hard drive and started from scratch (a several hour venture). Still no luck. I'm left scratching my head at what suddenly changed, considering that I'm working with a fresh version after the hard drive wipe and re-install. I'm not working with any mods on the computer at this time, no ENB. I don't even have any of the DLC's currently active because I was trying to rule it out. Nothing has worked. A google search brought me to this post, but appears my issue might not be exactly the same. The only thing I can think of is that either a Steam update or a Skyrim update messed something up somewhere, but I figured if that were the case I would've found more posts about it, and yet I haven't.

 

**edit: It occurred to me that there is a Skyrim CK for SSE. I am currently still modding in the regular version, not the SSE. Perhaps that is the problem?

Edited by Ellemeare
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Here are the instructions for installing the CK for both versions. For Skyrim Classic (a.k.a. Legendary Edition), you install it through Steam. For Skyrim Special Edition, you download it from Bethesda.net.

 

Can you paste your SkyrimEditor.ini here? A post on Steam that has basically the same error message gives essentially the same advice as above.

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  • 1 year later...

Hello and sorry for revive an old post, but is one of the first search results in Google about this topic.

 

I have the same problem after returning yesterday to the modding community since 2013, and when i launch the CK it crashes with this "new" problem i haven't seen before, i fixed this by just changing one line.

 

In the SkyrimEditor.ini file i change this:

[General]
sLanguage=ENGLISH

To this:

[General]
sLanguage=SPANISH

And that's it, problem solved, just change the languaje of CK to the languaje you are using in your game, and of course if your CK installation is fresh, just add the line.

 

Kudos to Grospolina for the orientation.

Edited by OmegaIsraelTerri
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