The maximum amount of mods one could place in FO4 is 255.
This is a softwarematic hardcoded number.
What does this mean to you, can't you be bothered by this, or are you one of those maniacs that need tenfold that amount, as you gather every possible mod, good or bad, to test it, and when liked keep it?
Have another idea or feeling regarding this?
Now, we can alter data.
For instance, we could change damage of the 10mm pistol.
Or the armor rate of the N-7 armour.
We can add NPC's, alter view distance, PoV, you name it.
I am bloody sure, we can also make a mod that would enable us to mod limitless.
The restriction is software, and through software we can alter the 'set' values.
After all, these values are no more than data, and specific directed injection to that data can override it.
I do not quite get why Beth figured it would be funny to give us this restriction, as in each game they released (based on this engine type) this given amount ALWAYS ran short.
Many complained about this.
And rightfully so, I would think.
If you allow users to mod, then why restrict them?
It makes no sense, but all modern game companies seem to be using this tactic.
Perfect example would be Suckstar with their GTA5.
"Oh, we do support single player modding, we almost encourage it."
Single player is VERY limited.
Adding 2 missile weapon types already breaks the game...
So, no matter what airplane or helicopter you add, you can only use the given missiles once you added 2 uniques with their own weapon systems.
Still, MANY of the boundaries in GTA5 have been broken today.
Adding cars now virtually is limitless, we can add weapons where before we could only replace them, and these limits were also hardcoded.
And these can be overridden, I am sure...
I am waiting for some genius to break the limits for Fallout and TES games, as i am stuck with the limit, and FAR too many mods that need be installed...
I am sure that day will come, eventually.
Respond, but please keep it civil.
Thank you very much.