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clear indoor maps


Swordsguy2010

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I find that the indoor maps you get are borderline unreadable. like, why does it need to show this pile of rubble hear that isn't blocking anything or that rug there and this rock pile hear? so could someone make a mod that just shows a crystal clear image of the indoor maps layout?

 

Like, just black screen with lines showing the walls and doorways, and maybe squares and rectangles of various sizes indicating there is a table or a desk or something hear or a shelf or partition and NOTHING else is shown because why would that kind of information like piles of rubble in the corner be relevant when i just want to find my way around this bloody collapsed building.

 

Or even leave the maps the way they are just remove all the irreverent details. so it can actually be read and you know exactly where you are in relation to everything else in the building. because as it is now it just looks like a white noise blob of s#*! on my pip boy screen where i have to zoom in and squint in order to see where i am and find my way on the map.

 

This suggestion could also be relevant in all the fallout games in fact from 3 to 5.

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Can't be done easily.

 

Exterior maps are just bitmap images. You can do what you want with them.

 

Interior maps are not images. Instead, they are filled in by static objects in your interior. The only choice you have is a check box on each static that determines whether that object shows up on your map or not. That's it. You can't make a map image for interiors.

 

It would be technically possible to do what you want, but you would need to change every single static object that looks cluttered on the map so that it doesn't show up on the map. Some of those objects contain the walls you need to see. You would need to split the walls off of those objects so that only the wall objects showed up on the map. Alternately, I suppose you could then make invisible static objects with no collision or anything just so that you could use them to make pretty lines on your map. That would be a huge amount of work though.

 

I personally just ignore the local map.

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