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FO76: No modding till november 2019, at the soonest.


14 replies to this topic

#11
Korvic

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This genre of games just doesn't suit mutli-player. And you cannot bang into the ancient engine good multi-player concepts.

 

I do have to write one thing on what you put up here. The amount of detail poured into the previous RPGs from Beth is what makes the multiplayer aspect so different, and ill-suited. Happened with the ESO push-back, it's happening here. Too many players, not enough content. The 'multiplayer' the seeming majority of people want is the same RPG content, but with the ability to play with maybe a handful of people at most. Co-op gameplay restricted to people you want to play it with, or just yourself.

 

From what I've gathered, the vast majority of people are looking for content like that, not what's being presented. If Beth really wanted to make cash off of every game they've released prior, then they've already taken the first step. With their launcher, if they just released 'Creation Engine: Ultimate' or something like that, in which it would be a blank engine able to load up co-op gameplay of previous games (ESMs or what-not), but only if they were re-purchased through their launcher. At that point, they could maximize the money they'd ever get from this multiplayer aspect, and their previous games all at once. Instead, they've probably doomed any hope of multiplayer success (co-op or otherwise) out of Beth due to ESO and now 76's various issues.



#12
kjanowski

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People seem to already be creating mods, even if they are âIllegitimate.â To what extent can the game be modded? I see a lot of texture mods, what about meshes and AI? I would be happy if someone just created a mod to include Raiders and maybe a few basic NPC camps. I suppose itâs possible someone could try to extract the Fallout 76 Map and assets and put them in Fallout 4, though it probably wouldnât look as good. The Bethesdaâs credit they did update the Fallout 76 engine a little bit, I think the lighting is better and it makes more use of physically based rendering.

#13
Kaelii

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Companies like Bethseda seem to be trying to murder the mod community in their quest for the almighty dollar.  Seriously, disabling FO4SE every chance they get is pitifully obvious. It is a far cry from the days the GECK was released with the game by other more benevolent entities that understood supporting their players was to their advantage ultimately.


Edited by Kaelii, 27 November 2018 - 03:17 AM.


#14
Kusumura

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People seem to already be creating mods, even if they are âIllegitimate.â To what extent can the game be modded? I see a lot of texture mods, what about meshes and AI? I would be happy if someone just created a mod to include Raiders and maybe a few basic NPC camps. I suppose itâs possible someone could try to extract the Fallout 76 Map and assets and put them in Fallout 4, though it probably wouldnât look as good. The Bethesdaâs credit they did update the Fallout 76 engine a little bit, I think the lighting is better and it makes more use of physically based rendering.

 

Meshes and AI won't be modded, no. That'd just cause bugs and weirdness. AI is downright impossible, as that's a server-side thing.

I've tried some sound mods and haven't had too much luck with them, either.


Edited by Kusumura, 28 November 2018 - 05:38 AM.


#15
mcguffin

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Companies like Bethseda seem to be trying to murder the mod community in their quest for the almighty dollar. 

 

They don't. Their games are built and structured with modding in mind. 





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