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obecttype object type package package ai formlist form list target target selector targetselector list

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#1
AbelsSkyrim

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Hey guys

 

I'm looking for a list, which isn't obviously named as a FormList.

 

The list can be "viewed" as a dropdown list from inside the package AI "Object type" as a target. To be detailed, if you create/edit an AI package, create/edit a public package value that uses TargetSelector, and proceed to chose the target, you can select a multitude of options (from linked references, package data, and my included type in question). If you select the "any object" button, and drop down the second dropdown box literally called "Object Type", it is a list of grouped objects. They're quite clearly an organised list with specific categories.

I would very much like to find and add an entry to this list, or at the very least make changes to one of it's categories. Unfortunately none of the obvious search terms relinquish a result in the formlist, and it doesn't seem to be a keyword or global, or any obvious category in the menu system of the CK. I also tried searching for some of the categories themselves, in CK and xEdit, to no avail. Nor was I able to find any "tangible" data for xEdit to point me to what it's referencing. I also tried Object palettes, which it's either not at all what it is, or you cannot create new palettes to be used without some workaround. And ofc, I did a raw google search and only found one other human being that asked about this years ago in some dead thread.

Short of me running through all auspiciously named FormList entries, does anyone know how to access this list? Does anyone even understand what the heck i just said lol? Here's to hoping this thread only ends up half as dead as the the aforementioned......

 

Any

Help

Appreciated

Thanks

 



#2
AbelsSkyrim

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Image for clarity

Attached Files



#3
agerweb

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These look like they are either objects by form type or selections within a form type (ie is an armour marked as wearable). This is probably a hard coded list of the objects you can target.



#4
AbelsSkyrim

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Indeed.... Any idea where I might find the actual list to expand/edit it?



#5
Rasikko

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No one has yet to tap into the CK like that unfortunately.



#6
agerweb

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This list seems to cover everything you can meaningfully target which is probably why its hardcoded; what do you want to add?



#7
AbelsSkyrim

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Thanks for the responses guys, kinda shocked we haven't solved something like this yet. I guess I'll start tooling around with it in HxD or something.

The reason I want it is so I can make my own list of items that I want NPCs to acquire. Making them take everything is a relatively adequate solution, but sloppy, and rather immersion breaking. If I can't find a way to edit this list, then finding another way to make it work the way I want is like hitting the lottery. There's a million different ways I think MIGHT work, but testing them would take eons, it'd be nice if I can find this list.

I could describe all the ways I can think of, but it's just easier to ask if anyone has done something similar and knows a work-around. Basically I want an NPC to notice a dead body, check if it has valuables, and take anything that meets the "valuable" criteria. Figuring out what they do with the items, and how to make them do it, is the next step. But for now, I just need them to take specific items...


Edited by AbelsSkyrim, 30 October 2018 - 04:37 AM.


#8

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There is a way to tap into this list using SSEedit.....  select a specific reference of the type you want .... save in CK  and then open in SSEdit and change to object type ...... SSEdit will substitute the right number



#9
PeterMartyr

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NO... above is just the posting of a picture of the UI of the kit, it doesn't save that detail in the esp.  So there nothing to edit.

 

Plus Bethesda doesn't grant permission to that to the kit, but it what you do in privacy of of your own home kind of thing.

 

THIS POST IS DEAD PLEASE



#10
Cheyron

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cant you just fill a formlist with the items you want to be considered valuables then in your script you would have to look for dead bodies and then loop through their items and check if they are on the form list. Then you can have a scene for your follower to walk to the body then do that pick up animation and then you can script it to give them whatever item and remove the item from the body. No need to go into creation kit and mess with that.







Also tagged with one or more of these keywords: obecttype, object type, package, package ai, formlist, form list, target, target selector, targetselector, list

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