Jump to content

Making a Soul gem and magical artefact mod


Recommended Posts

Hello, I've been modding Skyrim for the better part of 6 years now. This game and you modders have offered me a role-playing experience that I have never had before and couldn't have had without it. So thank you all for your work, it really is amazing.

I came here wanting to ask a question, but I remembered that I have never properly expressed my gratitude for this, so I thought I might as well do it here.

That being said I'm still going to ask that question.

I have never made mods in my life, (I've tried a couple of times and got lost in the creation kit.) But I would like to make mods. I thought it probably best I start with something simple. I had an idea of mod that allows you to absorb souls from black soul gems to add a small boost to your magicka. Something like 20, or 30 points to keep it balanced.

I came to this idea because I always want to role-play an evil dark overlord character thingy person. It seems like a simple enough mod to make that would boost the immersion.

If I manage to complete this and it works for me. I had an idea of maybe expanding it for using certain magical artefacts that boost your power even more, but for a price of losing it's enchantment.

The problem is I have no idea where to start with this. Like I said, I have no experience modding. And it seems to be a simple cause and effect (might be wrong) mod, but still I don't have any idea how to do it.

If anyone has any tips, please do tell. Any specific guides that would help with this particular idea and how it can be done or any other resource that you think would clarify it for me is much appreciated.

Like I said. I do love what you guys have allowed me to do with this game, and I'd love to give something back while spicing things up for myself.

 

If anyone, however, thinks this is a good idea for a mod and wants to make it themselves, please tell me when you do so I can download it myself lol.

Thanks again.

Link to comment
Share on other sites

Convert a filled black soul gem (grand size only) into magicka:

  • You will need to modify the actor value "magicka" by however many points. See ModActorValue
  • You them remove the filled soul gem and add an empty soul gem. See RemoveItem and AddItem

 

The question you need to ask yourself:

  • How will the player trigger this process?
    • Will there be a station to interact with?
      • Is it a simple button / lever?
      • Is it a customized static mesh with an activator wrapped around it?
      • Is it a re-use of the enchanter graphic within a different furniture activator?
    • Will it be triggered by a spell / shout?
      • How does the player obtain it?
      • What is the cost in using it?
    • Will it require a hotkey?
    • Does it require a trip to the Mage's guild where an NPC will do it for a fee?
    • Does it work only with a custom black soul gem?
      • Will the player equip it to trigger?
      • Will the player drop, grab and hold to trigger?

Probably a few more questions you can come across as you try to answer the first one.

Link to comment
Share on other sites

"If anyone, however, thinks this is a good idea for a mod and wants to make it themselves, please tell me when you do so I can download it myself lol."

 

The project that i will release soon will give the player a variety of options to choose from, including the exchange/spend of "Filled Black Soul Gems" for Health or Magicka or Stamina, with a lot of options to spend from 10 gems up to 250 gems, and many... many more...
If you can wait a few more weeks..., after a long time i'm almost there... ACT II is on its way...
Link to comment
Share on other sites

Thank you both, I'll be sure to check it out maxarturo.

 

Convert a filled black soul gem (grand size only) into magicka:

  • You will need to modify the actor value "magicka" by however many points. See ModActorValue
  • You them remove the filled soul gem and add an empty soul gem. See RemoveItem and AddItem

 

The question you need to ask yourself:

  • How will the player trigger this process?
    • Will there be a station to interact with?
      • Is it a simple button / lever?
      • Is it a customized static mesh with an activator wrapped around it?
      • Is it a re-use of the enchanter graphic within a different furniture activator?
    • Will it be triggered by a spell / shout?
      • How does the player obtain it?
      • What is the cost in using it?
    • Will it require a hotkey?
    • Does it require a trip to the Mage's guild where an NPC will do it for a fee?
    • Does it work only with a custom black soul gem?
      • Will the player equip it to trigger?
      • Will the player drop, grab and hold to trigger?

Probably a few more questions you can come across as you try to answer the first one.

 

 

 

"If anyone, however, thinks this is a good idea for a mod and wants to make it themselves, please tell me when you do so I can download it myself lol."

 

The project that i will release soon will give the player a variety of options to choose from, including the exchange/spend of "Filled Black Soul Gems" for Health or Magicka or Stamina, with a lot of options to spend from 10 gems up to 250 gems, and many... many more...
If you can wait a few more weeks..., after a long time i'm almost there... ACT II is on its way...

 

Link to comment
Share on other sites

Oh, maybe this is the right place/time bring in my own experience, although it is not really my area of expertise.

 

Is it really possible to make such mod? You want to empty soulgems that you have filled during combat, not only the ones that are already filled when you find them, right? THen I might have bad news.

 

I was recently making my own house mod centering around Hearthfire, and one of the main feature was to distribute my loot into different specialised containers, or collect travel equipment for different purposes. Went well as long as it wasn't about self-crafted items (and I consider soulgems filled in combat as self-crafted). And for those things I could hardly get any information. Not if armors/weapons are stolen, not if they are enchanted. And not if (soultrapped) soulgems are filled.

 

There must be a way to figure that out, cause SkyUI has this information. But that information isn't available through regular Papyrus interfaces. Or at least I was unable to reveal them.

Link to comment
Share on other sites

fore.

The "soul trapped" process and the "Levels of Souls" are hard coded into the game so you can not modify them in any way, since we don't have access to those codes.

To make such a mod you need to start thinking outside the box. It's pretty simple as the matter of fact, IsharaMeradin already showed one way how you can do this.


All you need is imagination and a lot of experimentation...

Link to comment
Share on other sites

 

fore.
The "soul trapped" process and the "Levels of Souls" are hard coded into the game so you can not modify them in any way, since we don't have access to those codes.
To make such a mod you need to start thinking outside the box. It's pretty simple as the matter of fact, IsharaMeradin already showed one way how you can do this.
All you need is imagination and a lot of experimentation...

 

Ehmmm.... she showed us? You refer to "static mesh with an activator wrapped around it"?

Link to comment
Share on other sites

The soul trap process is not hard coded. It is handled by a scripted magic effect. Bethesda went the easy route and let any soul enter any gem of the same size or larger. Mods have changed it so that souls can only enter the same size gems. Using one of these mods should make working with soul gems much easier as the combat filled gems become true filled gems. However, I do not know if any of those mods have been ported to SSE.

 

And I have no idea what I may have shown either... LOL

Link to comment
Share on other sites

The soul trap process is not hard coded. It is handled by a scripted magic effect. Bethesda went the easy route and let any soul enter any gem of the same size or larger. Mods have changed it so that souls can only enter the same size gems. Using one of these mods should make working with soul gems much easier as the combat filled gems become true filled gems. However, I do not know if any of those mods have been ported to SSE.

 

And I have no idea what I may have shown either... LOL

 

I wasn't clear enough, my bad. I meant, the level of soul that gets trapped, in other words the "Level of Soul".
IsharaMeradin you are a female... i thought all this time that you were a dude... oh my god i'm so sorry !... for refering to you in the past as you were a male.
My deepest apologies ma'am !
Edited by maxarturo
Link to comment
Share on other sites

 

 

fore.
The "soul trapped" process and the "Levels of Souls" are hard coded into the game so you can not modify them in any way, since we don't have access to those codes.
To make such a mod you need to start thinking outside the box. It's pretty simple as the matter of fact, IsharaMeradin already showed one way how you can do this.
All you need is imagination and a lot of experimentation...

 

Ehmmm.... she showed us? You refer to "static mesh with an activator wrapped around it"?

 

 

I don't quite understand what you don't understand ?.
- The Activation process.
Or
- The Exchange process.
They are both covered by IsharaMeradin, not in detailed but she showed the way.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...