Heyas Webb Yup no problem at all. Yeah, around here it's really not so much about actually "asking" it, it's about "Where" you ask it
Tho then too, I've seen threads that just die off, because nobody really knows the answer.
Ok wow, that's an emoticon overload right there. Enough of that!!
Sadly tho, I don't know enough about the animation process. I only know that when you do it in a program like Poser, or Daz3d (which you can't use for fallout4) you have to do it in frames. Like with an animated gif, or movie. You start with a frame, at the beginning of the animation. Then add another frame, and make just a very slight amount of changes to the pose of the object. rinse and repeat, over and over, until the entire sequence is created.
Now again, I'm no modeler. But, I do remember that there were issues where in other games, when somebody would try to extract a rigged model from the game, that the rigging would get lost, destroyed, or mutilated by the tools that were being used to extract them.
(Rigging is almost quite literally an object's skeleton. It has pivot points, and stuff like that.) But, if you don't get the rigging proportional to the size of the object, you get screwed up stuff like an arm bending in the middle of the forearm and such.
That's about as far as my knowledge takes me, I'm afraid.
Another idea: But think of this. Storm you said it is easier to just use vanilla animations, so why doesn't someone make new meshes for the nexus mod to fit with the assault rifle. It might make the weapon bigger but at least they can hold it and it would look right correct. If what I just said sounded crazy than just tell me.
To somebody like me, that actually sounds like absolute genius! But then, I dunno what all it involves, so I can't say if it's viable or not. I mean, I would THINK that it would be a lot easier to change the anims and positioning, on a model like a weapon.
Now tho too, there also comes two problems. The first, probably not much of one. Author permissions. Whoever would be taking up this task, would be having to get permissions from people, if they don't already give them in their mod page.
Second is compatibility. Hmmmm. Ok maybe not so much. I was thinking that the model of the mutants that would have to be changed per each gun. Get that outta my head. Yeah, it would be pretty much a lot like the patches for the visible weapons, where a patch could be made, per weapon. Hmmmmm....
Yeah, I know what you mean. There's a lot of places on the web, where it does kinda seem like nobody cares at all. At least around here, we like to try to make everybody feel welcome.