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Institute console question (lighting related)


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As I meander about the Institute I observe the various consoles (e.g., WallConsole02_sm) which look very nice in game. However, when I drop one of these exact same consoles into my mod, there is a noticeable difference, specifically in the glows. Anyone know what causes this difference, and what I might do to compensate for it?

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Well, the material files would be the same as I dropped the exact object into my mod. It might be an internal verses exterior cell issues, as the Institute cells are internal and uses a lighting template (InstituteLightingTemplate). My mod with is set on Spec Island and I can see an immediate way to set any lighting template. Investigating a little more ....

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Hello pepperman,

 

If you mean the "bloom" around the lights, that is caused by the settings in the imagespace. You might want to play around with the bloom threshold (how bright a light needs to be to get bloom effect) and bloom scale (magnitude of bloom).

 

Also, you can increase the magnitude of emissive parts on the object using "emittance multiplier" in the material files as well, if the vanilla setting won't give you what you are looking for.

 

(BTW, the multipliers settings for Specular and Smoothness are great for changing the look of textures, how smooth/metallic they are, without actually touching the texture files.)

 

Imagespace is another one of poorly documented areas in CK, and not easy to understand it, but I think experimenting with this and get a general feel of this section really helps with getting your cells to look better. This is the section that gives the post processing to the cells.

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Thanks for the response. I will take a look see at the imagespace (once I figure our where it is at lol). I tweaked settings those emissive in the material and nif files and got it toned down a lot. Lots to learn on my end for sure. Next challenge...animated texture such as those used in the InstituteMonitorBank. I think making a large screen display monitor for my operation center or security wing would be cool, the display could loop a threat briefing depicting the baddies of the wasteland. Should probably post that up as a separate topic.

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