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Looking for up-to-date troubleshooting guides (+my specifics)


hal900x

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Hi all!

 

Just getting back into MW and the modding of it. I'm using Morrowind 2020: Thastus Edition as a guide. The current step for me is the Water and Waterfalls section in the Mesh Fixes and Improvements subsection. Launching the game, I receive the following errors:

 

TES3Stream Warning: Model "Meshes\x\EX_common_window_01.NIF" tex not found "Textures\glow\tex02_dark1.dds"!
"" "Textures\glow\tex02_2.dds"!
Texture Load Error!: Textures\glow\tex02_dark1.dds
"" Textures\glow\tex02_2.dds
I vaguely suspect these might be related to the Project Atlas step, but this may be a red herring. I have not run any .bat files as the guide skips it.
I would be happy to receive an answer to my specific issue, but even better would be pointing me to guide(s) on mod troubleshooting in general. I reviewed the tes3cmd wiki but there doesn't seem to be any diagnostic steps, just cleaning procedures, and I've been given to understand that cleaning mods willy-nilly can cause problems. I have all the tools recommended by the guide (such as MLOX, Wrye Mash, Tes3CMD etc) installed but don't know how to use most of them. As I read through the guide it's becoming clear the author left out many important pieces of info and additional steps (such as generating Distant Lands after each mod that requires it, for example), so I need to familiarize myself with MW modding and troubleshooting before proceeding any further.
Thank you!
(Mod List)
#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","Unmanaged: XE Sky Variations"
"0001","+","Unmanaged: Siege at Firemoth"
"0002","+","Unmanaged: master_index"
"0003","+","Unmanaged: LeFemmArmor"
"0004","+","Unmanaged: entertainers"
"0005","+","Unmanaged: EBQ_Artifact"
"0006","+","Unmanaged: bcsounds"
"0007","+","Unmanaged: AreaEffectArrows"
"0008","+","Unmanaged: adamantiumarmor"
"0009","+","DLC: Tribunal"
"0010","+","DLC: Bloodmoon"
"0011","+","Patch for Purists"
"0012","+","FwuffysCliffRacerSolutionsV1.0"
"0013","+","Texture_Fix_20"
"0014","+","Texture Fix - Extended"
"0015","+","Texture_Fix__Bloodmoon_11"
"0016","+","Bloated Caves"
"0017","+","Expansion Delay"
"0018","+","Less Generic Nerevarine"
"0019","+","Less Generic Tribunal Fixed"
"0020","+","Less_Generic_Bloodmoon"
"0021","+","Djangos Dialogue"
"0022","+","NastierCtong12"
"0023","+","What Thieves Guild"
"0024","+","Great Service"
"0025","+","Idle Talk"
"0026","+","Ultimate_Icon_Replacer_v1"
"0027","+","Potions and scrolls icons + Sorting"
"0028","+","JiFFY's Morrowind UI Revamped"
"0029","+","Smaller Crosshair"
"0030","+","Spell Scroll Text Overhaul V 1.1"
"0031","+","UI Expansion v1.1"
"0032","+","Better Dialogue Font"
"0033","+","HD Intro Movie"
"0034","+","HD Concept-art splash screen and main menu"
"0035","+","Morrowind Optimization Patch"
"0036","+","Project Atlas"
"0037","+","Better Meshes"
"0038","+","Dwemer Meshes"
"0039","+","Mesh Improvements Optimized"
"0040","+","RR - Better Meshes V1.4"
"0041","+","MOAR_Meshes_1.05"
"0042","+","Intelligent Textures"
"0043","+","Aesthesia groundcover"
"0045","+","Vurts Corals"
"0046","+","Connarys Bitter Coast"
"0047","+","Apels Bitter Coast Region Retexture"
"0048","+","Connarys Grazelands"
"0049","+","Connarys West Gash"
"0050","+","Connarys Webs"
"0051","+","Connarys Caves"
"0052","+","Correct_UV_Rocks_1.5"
"0053","+","WIP Detailed Correct UV Rocks"
"0054","+","ORR_New_Glass"
"0055","+","correctUV_Diverse_Ore_veins"
"0056","+","Enhanced Water Shader for MGE XE 2.0 Green-Blue Water"
"0057","+","Dongle's Waterpack Plus"

 

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Another issue or non-issue I have is that Mod Manager II is giving me a notice that I have files in the "Overwrite" pseudo-mod it keeps. These files appear to be generated by Distant Lands (all appear under a "distantland" folder when I choose "Information" dropdown), so I have not removed them or shunted them into an installed mod in my list. Does Distant Lands generation run from within MM2 always produce these? The filenames are version, world, world.dds and world_n.dds, as well as a subfolder called "statics" containing static_meshes and usage.data.

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