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Air and water magic


1tempus1

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Very well, after few days of burned router it looks like it lives here :) Thank you all for your response, i try to sum ideas and create a consistent one and accept my apologies for so much time without response.

 

First of all, i am not modder myself, i am just trying to find someone who actually can do that (as i possess nor skill nor SCK - i have only played skyrim at my friend's pc).

 

So now i have read all replies (if i have missed some of them, please, remind me) and i think that it actually could be divided into 4 elements and 2 other powers. I have written them down and here they are:

 

AIR

contains lightning and wind magic

 

levitation, implosion, wind fist, maybe some kind of poisonous gas (like blizzard spell, only that it would be green), choking of enemy (steal an air from enemy, maybe some kind of vacuum spell)

 

Levitation - hovering, like "Plankbreaker" has posted

Implosion - vacuum like "KarlMarx2" has posted, two versions are available - dmg over time or instant

Wind fist - again spell like ice storm with pushing enemies

Haste - like shout, only castable (with lesser effect)

Air cloak - pushing enemies (shouldn't be pushing enemies too far or too often, otherwise it would be too powerfull) - could be donbe like master spell with two hand cast and sustainable

Air elemental - like lightning atronach

Air spear - like ice spear, only invisible with minor push

Air choke - sustainable, slowing enemy down, draining stamina and after that health

Poisonous variants of spells above

 

WATER

contains water and frost magic

 

frost magic is quite good, maybe to add master spell like lightning storm but with frost dmg.

 

Water magic - could be a problem like som of you have already stated, water spells should add additional lightning dmg to target while its wet. Waterwalking (already exist).

Water lash - from lukyanenko book, it is a stream of water with great pressure, water mages are able boil or freeze water (frost magic). They can also turn water to acid.

Water wave - something with the effect of frost strom, staggering enemy.

Water armor - takes zero dmg from fire based attacks, takes bigger attacks from lightning

Waterwalking and waterbreathing are self explanatory

Water elemental - one great idea, probably something like frost atronach, plenty of hp with som water based spells (it is from lukyanenko books too)

 

FIRE

Flamethrower - master spell like lightning storm

 

EARTH

contains earth magic and transformations

 

transformations are already ingame, druids are playable this way

 

Earth cloak - greatly increase armor and lower staggering

Earthquake - slow enemies down, master spell

Boulder toss - few warriants with normal impact or explode upon impact

Sand storm - master spell like blizzard

Sand beam - ultimate spell of earth magician, lightning storm effect, sand flying at great speeds

Menhir - sharp piece of rock emerge from ground, throwing enemy to the air

Summon ent - earth magician atronach, maybe remodeled giant

Summon spriggan and other animal for druids/nature magicians - selfexplanataroy, already present in other mods

 

DARK MAGIC

shadowbending - for slowing down/immobilisation of enemies, higher level spells could choke or stab enemies

 

soul spells - like in diablo 2 "Bone Spirits are slow-moving, homing missiles that will track targets for quite a distance off the screen."

 

Summon void - summons a void that will suck enemies back rendering there movement usless for a ciertan time, and allso sucking in anny summons and sending them to oblivion (15 sec)

Dark Bolt - shoot a bolt of dark energy that will damage and devour you enemys life force (5 hp per 10 sec effects dont stack)

Demon binds - Bind your enemy rendering them useless for a cieatan time (10 sec)

Dark Cloak - Dark energy based on the Frost, Fire, Lighting cloak spells (special effects you character has a dark aura around him/her that resonates and drains enemy Magicka, Health, Stamina ranging from the length 10m to your locations this should be more powerfull on the distance of the victim starting from 1-10 points per sec)

Summon Void Antronch - Summons a dark antronach to battle along side you for 5 minutes

Life Syphon (Master Level Magic) - syphon the health of the opponents around you ( 10 Sec Durration/ 25 hp pers sec) not to make it too op

 

this is looking very good to further enhance conjurers and restoration magic as well.

 

LIGHT MAGIC

healing, lasers, fortify

 

HOLY/LIGHT

Bolt of light - shoot a bolt of light that will damage enemies ( 15 hp at noob level) (dealing exrea damage to undead and deadra)

Light cloak - Same as dark cloak just instead incresing hp regen rate by 20%

Pilar of light (expert dual Handed Magic) - Summons a pilar of light that follows your character restoring hp depending on level (starting From 10 hp per sec lasting 3 minutes)

Summon Angel - You summon an angel that will heal you and your follower and aid you in battle with deadly magic and healing spells also casting auras to increse your ability in battle (lasting 10 min but using mama as its summoned cast spell again to disperse)

Power of light - will enchant your weapon to deal more damage (10dmg) (dealing exrea damage to undead and deadra 20dmg)

Devine mercy - enchants your armour (every component helmet, boots, armour ect) (special effects your armour starts to reflect white and changes for into a holy armour

 

These are great ideas too. That contains lasers (or light manipulation) and healing.

 

I think that could be spells that increase dmg dealth by character, something like arcane warrior from dragon age.

 

Yeah, i know that it is already in other mod (quite a lot of that) but it is not meant to be like elemental magic and it is not very balanced. And i would like to have a feeling that i cast wind fist when i cast wind fist, not a sound lik i puch them with frying pan (namely with force bash).

 

My intention is to propose something, that could (in my opinion) prolong gaming experience with this fantastic game. I have played a mage like character which belongs to my friend and it was quite awesome but i think that magic is not finished in this game. I have seen just a few mods of this so far, but i think that mods that "ilikecheese1337" has mentioned are not very balanced (my opinion, possible my mistake) and these are not mods overhauls that could do much to roleplaying (again my opinion).

 

I dont turn down any of these mods because they are great and their authors did a very good job, only suggesting some possibilities to some further enhancements.

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  • 5 weeks later...

 

*SPOILER* >>>>>>> There is an earth-like atronach you can summon coming in the Dragonborn DLC called an Ash Guardian. :)

 

Skyrim works in the following disciplines:

 

Alteration, Summon, Destruction, Illusion, and Restoration.

 

You can use Summon for various elementals -

 

Stone Golems, Air Elementals, and Water Elementals.

 

I would suggest looking at what is already available first in monster mods, then if not look at these for examples of what to use

 

Take a look:

 

http://4.bp.blogspot.com/-OM8U5jk53ao/TlqKIELs8qI/AAAAAAAAAKQ/QKcOvwxuTRk/s1600/stonegolem.jpg

 

http://1.bp.blogspot.com/-1ROmISZNJHw/TiQXJpYMQ5I/AAAAAAAAAQQ/InbCgoOljQg/s1600/air_elemental.jpg

 

http://images1.wikia.nocookie.net/__cb20110803175710/wowwiki/images/thumb/8/82/BoundTorrent.jpg/506px-BoundTorrent.jpg

 

Those are my recommendations to observe what an elemental of such would look like.

 

When it comes to alteration you can consider such things as:

 

Stoneskin, Levitation, Jump (increased jump height like in Might and Magic games), Resistance spells, and Waterwalk as well as water breathing.

 

When it comes to illusion, well that is hard to consider at this moment.

 

For Destruction you can consider:

 

Gust for Wind, Tornado for ultimate

 

Splash for Water, Geyser for Ultimate

 

Stone throw for Earth, and Avalanche for Ultimate

 

I don't know what to consider for restoration, probably turn back from stone for Earth, Remove Poison for Water, and Remove Dizziness for Air (similar to Frenzy from heroes of Might and magic).

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  • 2 months later...

I was thinking 'Boots of Levitation' would be cool, maybe move at Sprint speed without Stamina drain or something like that.

Perhaps just a temporary effect as part of a Dragon Shout, coupled with Shock damage to anything that strikes you for melee damage.

I haven't seen anything like that as yet, haven't looked too hard yet though.

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  • 2 years later...
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