As the title suggests, I need somebody who can script in what ever language it is Skyrim reads. What I need is a script that changes the smithing menu to, instead of showing categories for armor tiers as defualt (glass, ebony, daedric, etc.), I need it to show the different parts of armour (gauntlets, hauberk, helmet, etc.), and stem off to different parts depending on what was selected (for gauntlets - wrist gaurds, fingers; for hauberks - pauldrons, abdominal gaurds, sleeves, legs, etc.), and it should allow the player to completely customize their armours for different appearances, weights, armor ratings, etc. It should also allow the player to have different types of materials in their armors (dwarven, ebony, malachite, leather, etc.) for even more customization.
To deal with tempering the amor, it should simply just require one of every main material used (i.e. full ebony with just dwarven pauldrons would need 1 ebony ingot, and 1 dwarven ingot). It should also allow for the player to choose to leave out parts of their armour. This is espeially useful for players who like to use light armour, but want to use different materials.
As you may need an explanation as to how that makes sense, I'll provide one. If you recall to earlier in this post, I mentioned different weights, armor ratings, etc. This should not be a set value based on the metals. It should be based on independant values given to each piece of the armours. The weight classification should now also be based on weight of the created armor. This allows you to make heavy glass armor, or even light daedric armour. (Maybe not heavy leather armour though. Unless of course you added some other bits.)
The crafting recipes will also be unique to every created armour. Each piece will require certian pieces, and once the player reaches the confirmation stage at the end of designing their armour, it should tally up all of the required materials, displaying it under the info box as it normally would. (The requirements should be displayed per piece throughout the design process as well, in the same manner.)
I think this is a really good idea for the mod I'm working on, and would really appreciate if somebody could help me design it. Full credit will be given to whom ever helps (of course). If further discussion is required, simply ask.