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SeinSchatten01

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  1. If I click on that version dropdown to install a different version, vortex needs to do its deed. That's what an automation tool is for. ;)
  2. Authors rename their files constantly. Pushing a solution on Authors is not the way. In fact, it is not a solution at all. Using the Vortex Version selector does NOT save previous rules. How this request is solved is beyond me...
  3. Hi, whenever I upgrade a mod I need to redo rules manually. Can you please make sure that Vortex remembers the settings?
  4. Well, that activity takes way too long and it is not good that there is now display what is going on in the background. Vortex is entirely unusable. How can I speed this up or deactivate it? I also don't see where the logfiles are.
  5. Notification Bug Report: I moved a comment into the Bug Section and haven't received any notification of new comments into that bug report. I opted in for the bug comments in the Notification options.
  6. As a mod author. I never got a notification for this event.
  7. Hey Pickysaurus, with the new Notification system on the doorstep, can you please create notifications for posting a new thread in the forum part of a mods website? I get notification for new posts in existing threads but not when a new one is created.
  8. I switch to "Documentation", upload the new Readme, Scroll down, switch the Changelog to "Large text box" and paste the new log, click save, Scroll all the way up, click save and switch to another part of the Modpage. Now the Changelog of that version has duplicated entries.
  9. Hello Picky, the changelog on mod pages has a tiny bug. When I update I switch the Changelog to large textbox, paste the log into it and then click on save at the bottom. If I then click on save again it duplicates all the text in the change log.
  10. Hello Nexus-Team, how can someone comment on a locked thread? https://imgur.com/a/qRcieCM What can I do to block this? edit: Thanks, Picky
  11. Those are the steps AFAIK: 1. Recast generated navmesh from Navmesh toolbar 2. fine tune by hand to have a coherent mesh. 3. Find cover from toolbar to autogenerate covers. May need manual tuning. 4. Create preferred path if required, manually. 5. Finalize Navmesh from toolbar, may need manual tuning of meshes to have proper connections. 6. Load into xEdit and remove deleted flag from original navmesh. Now you can either use originals formid for your new mesh or just drag and drop the content from your navmesh into the originals one. Either way the result is that the original navmesh has the data from your custom made navmesh.
  12. https://forums.nexusmods.com/index.php?/topic/5103670-skyrimtools/page-11&do=findComment&comment=45051230 You are save. :wink:
  13. Harmful for the modding community is that you guys think you can do whatever you want. You, the real author, not you, should have started from zero and not used usleep as basis and removed in your opinion unwanted changes. That way Arthmoor and nexus administration couldn't take down the mod. But it would be more work. Yes, I'm an internet detective and know what this topic is about. Yes, I have a grudge for the -200 internet points my throwaway got. :P
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