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darkphoenixff4

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  1. It appears to be related to the INI files, as deleting them all and regenerating them worked, but I lose my movement again if I use BethINI Pie to change anything.
  2. Same problem if I run it without SKSE, and I reset my configurations as well. I'll try recreating them from scratch.
  3. Okay, a bit more info; this isn't a controller issue, it's something Skyrim itself is doing, because WASD doesn't work either. I unhooked my controller and reverted to keyboard controls and I still can't move in third person. Also, my Y-axis in third person hardly moves at all, though X-axis is fine.
  4. Okay, this is an issue that seems to pop up every time I try to get a modded 1170 game working. Everything works except that I can't move in third person. The left stick doesn't do anything at all. It's not an old controlmap file; I've deleted them. It's not even a mod; I've turned everything off except the Unofficial Patches and Alternate Perspective. I reinstalled the whole game multiple times, and it seems to persist. I cleared out my Steam controller settings and made sure it's set to Gamepad. I have no idea what the problem is. I can use the Left Stick to move in first person and in the menus, but the second I switch to third person, nothing.
  5. How do you find your own posts now? Before I could go to My Activity and see them.
  6. From what I've read, the heart of the Anniversary Edition is still SSE, and most of the "upgrades" are actually implemented the way the CC stuff was (finishing stuff was apparently one of the CC items they didn't release, and there's more). Of course, if they bump the version number of SSE up, that'll break mods until the Address Library is updated... I think this is going to be like the final version of Oblivion they released; everything in one bundle, whether you want it all or not. My question is: are they going to fix the CC content, or are they just going to release it as it is? Because the CC content seriously borks save games right now; it's why I stopped using it.
  7. Every time I try to save, the game crashes. Is this because of save bloat? Here's the Crash log:
  8. Okay, I have no idea what's going on here. Randomly, the game will CTD out of nowhere, generally if I fast travel to a populated area. Every single log from NetScriptFramework looks like the attached file. The NPC can vary, but otherwise it's always these five records: [ 6] BSTriShape(Name: `BaseShapeB`) [ 23] BSTriShape(Name: `FeetB`) [ 28] NiNode(Name: `AnimObjectB`) [ 36] NiNode(Name: `Scene Root`) [ 47] NiNode(Name: `NPC`) [ 52] NiNode(Name: `Scene Root`)
  9. Another oddity I'm running into; the shadows. When I'm not moving, the game looks like this: But when I am moving, the game looks like this:
  10. Yeah, I have some green diagnostic text on the bottom right of my screen, listing off initialtime, FPS and so on. I don't know what's causing it, so I don't know how to get rid of it. Anyone else have this problem?
  11. Yeah, I just kind of want to be able to walk around town as Golbez or Exdeath and have everyone scream and run away because of my badass suit of armor... https://finalfantasy.fandom.com/wiki/Golbez https://finalfantasy.fandom.com/wiki/Exdeath Unfortunately, I'm clueless when it comes to 3D modelling.
  12. Just a quick update; I sent an email to the original developer the same day I posted this. Two months later, I've still not received a response...
  13. Just gave it a shot. Dunno if I'll get a response, though; the blog itself hasn't had an update or an approved comment since 2015.
  14. Okay, I'm going to be short and sweet. A few months ago, I put up this mod: https://www.nexusmods.com/skyrimspecialedition/mods/26007 It works, but it's hard to follow. Would it be a site rule violation if I just uploaded the fixed mod? Or maybe even just the working mod files, still requiring the download of the original mod to get things working? I don't want to violate any rules, but I'm also getting somewhat sick of people leaving me "I can't figure this out" messages...
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