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TheMagician16

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    Norway
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    Fallout New Vegas

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  1. I would look at some of the weapon mods mods (modception? O.o) you have, since that seems like is what is causing it. Specifically bad meshes or missing meshes. Either re-install those mods or read their descriptions to see if you have missed something. Also a load order would be good for helping with troubleshooting.
  2. You didn't read this part of the Papyrus log? Anyways, Craftable Ammo is horribly outdated and neither of those mods contains custom script files, I doubt it is because of those two mods.
  3. From first look I don't see plugins that should cause immediate CTD's, however that is load order is incredibly messy IMO. Since you mentioned this being a pretty old session of Fallout 4, I imagine the files also is pretty old? In situations like these, where deactivating plugins one by one does not solve the issue, one must look at their loose files (since those get loaded, regardless of if their plugin counterpart is disabled). Specifically you should check out your HUD/UI mods. Go to your Fallout4/Data/Interface folder and examine each .swf file. See if you recognize any of them (and which mod they belong to). Write it down if need be and then remove them from that folder by either moving them out of there temporarily or simply deleting them. The former probably is the safer option. Once those files are not present in Data/Interface, play around and see if that improved in the CTD's aspect. If not, I would suspect something is wrong with other files, your ini files or worst case, your save file. You could also try to reset your .ini files: http://help.bethesda.net/app/answers/detail/a_id/32172/~/what-do-i-do-if-fallout-4-is-crashing-after-i-click-play%3F After deleting your ini files you must launch the game once through the default game launcher (i.e steam, no F4SE) so it can generate those files back to their default values.
  4. Luckily that isn't always the case when/if a mod has proper version check, in that case it will tell you the mod needs to be updated. LooksMenu is a good example, which helps when it comes to people not knowing why suddenly game crashes.
  5. To me it sounds like interface issue. Disabling the plugins of a mod is not enough to prevent those mods from interacting with the game if they come in loose files form. Go to your Data/Interface folder and move one by one .swf file out till it stops crashing, when you find the culprit, find out which mod that file belongs to and see if you can update it to support new game version.
  6. In response to post #54659878. #54659948, #54660108, #54660288, #54660308, #54660578, #54660638, #54661128, #54661208, #54661358, #54661548 are all replies on the same post. I could not find those tags and when I went to "Browse all mods" to look at the top list of mods, some of them were missing, such as the unofficial patch. I even used clear filters, disabled some tags, re-enabled and in the end just went back to my content blocking setup. Even the "refine search" function didn't mention anything about mods not being found because I had used the "clear filters", only thing it possibly could hide is mods from blocked authors, but none of the mods I am looking for has authors I have blocked. https://imgur.com/a/WhZ89 In that picture the Unofficial Patch is missing for some reason. Edit: Ok, so to actually see some of the mods that I could not find I had to separately disable them from the profile settings and not just from the "Refine Results". And for some reason the Unofficial Patch counts as either; Save games, translation, Anime, Skimpy content because when I unlocked those tags it showed up suddenly. So I guess the problem is with the tags?
  7. In response to post #54659878. #54659948, #54660108, #54660288, #54660308, #54660578, #54660638, #54661128, #54661208 are all replies on the same post. Well many of the mods I was searching for already is avaliable for X1, so that's not the issue, and I did remove the tags. MrMason, I will take a look and sumbit something if I manage to figure out how that website works. Edit: i will double check to make sure
  8. In response to post #54659878. #54659948, #54660108 are all replies on the same post. It doesn't work reliably for me. When I search for mods, it doesn't always show the mod I was looking for. I think it is tag related as the same happens when I try to browse mods. As an example, sometimes I cannot search and find the unofficial patch mod on SSE site. So I have to switch to old design or use google. That isn't the only example, i search for a lot of mods and almost 50% of the time they do not show up unless I use Google/old site. I have tried removing all tags and filters and still no luck.
  9. You won't find the port. It is not public. It will be public after SKSE64 is launched for general use.
  10. Schlangster (Author of SkyUI) has done a port of SkyUI, however most likely waiting for SKSE64 to leave ALPHA stage. And the current status of SKSE64 (it being alpha) is not about getting SkyUI to work with SSE, that comes later.
  11. Schlangster said he would try to port it to SSE officially during the weekend. So we may see SkyUI already before next week.
  12. Could you give a link to the exact page where you find the updated esp? Thanks... I used the loose files from here since BSA packaging doesn't quite work right with 3DNPC: http://3dnpc.com/2016/10/27/3dnpc-v3-31-sse-alpha/ Then if you scroll down far enough you should find a comment from a user called Comaug that shared this link: http://www.mediafire.com/file/7524y077lug7zhe/REPACK+3DNPC+SSE+v3.31+Alpha+%2B+Children+fix.7z So, only use the .esp file from the second link, and use all other files from the first link. Let me know if that made any sense to you.
  13. Been using the CK64 updated .esp file alongside the Alpha loose files hosted on their blog which has worked perfect with no issues 50+ hours into the game. No bugs yet. The updated esp can be found on the comments section of hosted Alpha version of the mod, but make sure to replace the esp that comes with the alpha version with the one that is updated.
  14. More likely more than what Nexus donations (or any other donations) can offer.
  15. I find the CC to be a matter of the good old "don't like it, don't buy it". Personally I am 100% for anything Bethesda makes so that authors get compensated for their work if they wish however if it means affecting free mods on a big scale then thats a no-no for me. What is a bigger problem is that this whole CC thing has revealed a lot of things in the commuity. Author makes mods for free since Morrowind, and to justify time and money spent, he/she decides it is a good idea to earn money by creating mods, however some users want to rob that oppurtinity from the author simply because they don't like the CC. That shows a lack of gratidude in my opinion.
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