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isophe

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  1. Internet down, mobile only RN replies might be a little brief!
  2. Hey ! Since you're not around I'm posting here in hope you have the "notify me by email" function ON. You should really have a look at the RSChildren page once and upload a patch for USLEEP (USKP Legendary).
  3. Permissions granted, please go ahead! Credit or link back if possible.
  4. inactive, slowly working on replies..
  5. That's strange, you should be able to edit the mods that appear in MO. Unfortunately I'm unable to help you, but I can confirm that if your .esps and .esms appear properly in the load order (right window), then it should appear when you load CK as well. Additionally for things like texture replacers, if you've marked them as active in MO's left window, they'll be usable in CK too. Have you linked any other tools or programs to CK? Ex. BOSS, TES5Edit, Wrye Bash.. if so, do your mods appear? ... Also a quick tip when you (hopefully) get it working with CK - any and all new .esps you create, any new facegendata you export via Ctrl+F4, etc. will be placed in the "overwrite" folder in MO's directory - not in Skyrim's Data folder.
  6. Great work... and such fast progress! @_@` Ah, I'm confused about what you mean by the children's clothes and color variants.. hmm. I actually have been working on a children's overhaul, too (quite different though and not as true to lore! OTL``) -- and for their different outfits I've managed to get their color variants to work by using the CK, and not having to duplicate the .nif itself. How I've been doing it is by creating the ARMA, ARMO, TXST and outfit type (forgot what the abbreviation was), then assigning it to a child as his default outfit in their inventory.. Also, I believe that tktk1 allows his assets to be used - and he created a few hairstyles for the boys and girls (http://www.nexusmods.com/skyrim/mods/49756/?) if you haven't considered it :D
  7. I had been checking the forums just to see if you had posted anything.. really glad there is an update!! #3 is definitely the worst of it, at least it seems to me... ahah OTL Please keep up the good work!!
  8. Oh no, bummer that the eye morphs aren't working correctly. On the bright side, Braith looks muuuch more her part, and the forsworn children look great.. not to mention Erellie. :D
  9. They look amazing.. especially the Mao! I'm excited to see what the vanilla children will look like, especially the few Redguard children.
  10. Hi Tilki! I've never tried editing Serana, but here goes. ;v; If you always export your faces (Ctrl+F4), then your characters should display correctly most (if not all) the time - this is important when it comes to brows, hair, eye color, etc. If you only change the values in your .esp, it won't work and may even give your character a discolored face. ------------ Regarding the makeup/tint problem: The CK has problems displaying most custom facetints. The only way I know how to fix this is by using the NPC Editor. 1. After you start it up, you'll need to load any .esm's it uses (SG hairpack .esm and Dawnguard) first, then CharacterMakingExtender.esp, EnhancedCharacterEdit .esp, and your Serana .esp (this is last). Since we want to avoid conflicts, it's best you don't load your entire mod order. 2. Then click on the "load from file" button and locate your Serana .esp again. 3. Using the dropdown menu, click on her name. Ignore any warnings/errors you may get because the NPC Editor is pretty cool, and should generate the correct facetint anyway. 4. Untick "Save to BSA" at the bottom, then click "Create Mod". 5. Save to whatever directory you wish, so long as you can find it easily. This way it won't corrupt your current .esp. It'll create a new .esp, as well as a meshes and textures folder. 6. Open up the facetint in the textures folder to see if it seems correct. If it is, just replace your old one. :'D If it won't let you create the mod, and displays an error.. then you might have to repeat your CK process and create another .esp with the exact skintone and tint colors (forget the face) solely to export the makeup properly. If all else fails and you'd settle for no makeup, just erase the forehead tint because that background color (though it's gray) should be the correct skintone.. unless you've since altered her skin color. ------------ Regarding the hair: If the hair doesn't seem to appear on your character in the CK preview window, don't fret - just zoom out until you can see it. It's probably floating way above your character's head. This has something to do with meshes and their locations.. or something. You don't have to worry, though, it'll sit properly on her head. Please know that in addition to saving the .esp, you must make sure to export her face (Ctrl+F4) too, otherwise your older FaceGenData will load as the priority. And most chances are you'll have to Ctrl+F4 for every change you do since you're using ECE (but you should always Ctrl+F4 anyway!) Note: Remember to backup her correct/proper facetint otherwise you'll have to repeat the NPC Editor process again. ------------ Regarding the eyes and brows: Since the FaceGenData mesh takes priority, you can cheat and edit it easily by using NifSkope. If you know what brows and eyes you're using, then locate their path and you can replace them like so... http://i.imgur.com/lZKHfQC.jpg Here's an idea of the structure and where you need to look. :D Textures for Skyrim are nested inside the "BSShaderTextureSet". Lastly, you can choose any saveslot, not only slot 24, when ECE prompts you to. Just make sure to save it into any one of those slots, otherwise the changes won't be recorded in NoseType32. Sorry, I know that's a handful. I hope it makes sense.. please feel free to ask if you'd like me to elaborate on anything!
  11. Hi all, would anyone happen to have Ever-rest glade reborn.esp? Or other mods by Urko (the creator)? ;-; It's a rather difficult request perhaps now that the files are gone. I remember he made a small forest village mod and the glade mod... v_v Unfortunately I don't have either any more. Any help would be much appreciated :)
  12. According to the UESP, he'll die whether or not you try to save him. :(
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