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Gruftlord

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  1. Came here specifically looking for this info. Thanks for the heads up Pickysaurus. I'm with Karna5 in how I feel about the update news. I'm keeping my fingers crossed the engine update will bring a few nice improvements not mentioned in the patch log so far. P.S. The Amazon series is well worth a watch, so I can definitely recommend watching it to sit out the "modpocalypse v2"
  2. Does this cropping issue effect our background and hot file crops in any way?
  3. In response to post #49985947. #49987062 is also a reply to the same post. From how i understood the explanation by Tannin on a technical level: yes.
  4. Thank you for the explanation. There are still things that look very complex, but i managed to locate the original file. using winmerge, i was able to see what you changed, and from what i gather, the things that need to be done are switching 0x0 for 0x1 and vice versa in column 3 for the whole file (like you said). And the rest is best left ignored :D i can report, that the modified file seems to work fine together with a custom controls file. So as a safety measure, if you delete your custom control txt before applying the file, you can then get back into the controls setting in the game, redo all your settings and voila. The controlmap.txt handles the mouse button flip, and the custom control does the other reassigning. Once again, thank you so much. I'm quite surprised this issue never came up anywhere (even google is clueless), so i really appreciate you jumping in here with a solution this fast!
  5. isn't a gtx 1060 a better option than a gtx 970 for the same price? Same for the I7 6700 vs I7 4770
  6. is that 1000 for the whole setup, or do you already have things like monitor, speakers, webcam, mouse and keyboard? As far as main parts go, try to get something with an Samsung evo SSD (256 or more should by doable nowadays, don't go with anything smaller. prices are in steep decline), but if you want to invest a bit, look for something with PCI speeds (+ 2GB/s compared to Sata SSDs with ~ 0.5 GB/s) for graphics cars, i thing, depending on your finances, either a GTX 1070, 1060 or AMD 480 should be fine. Intel I7 6700HQ is all the rage among gamers these days, maybe you could squeeze that in somehow, financially You might find a good offer off the shelf with these components. Gaming monitors start at ~ $300, but if you want nothing fancy, i plain simple IPS screen Full HD should set you about $100-150 back. You need speakers and webcam, Wlan and bluetooth? or are you already covered there/don't need?
  7. That is awesome. Thanks a ton. I even managed to make it work with my custom control settings, by just switching the mouse button layout in there. Would i need to expect anything weird with that? The file itself looks a bit daunting, so i wouldn't know how to make any changes in there without fearing to break anything (especially the lower section about the menu controls). i suppose i would need to make the appropriate changes for any of the other creation engine game in a new file, right? Can the originals be found in any of the bsa? maybe i can learn a bit more about what needs changing by comparing the file you sent me to the original.
  8. Greetings, today i come to you with maybe an odd problem. I am left handed, and among the very few, that even use their mouse like this. Aside from the need for a symmetrical (or the rare left hand shaped) mouse, this has in general been no problem. Windows has a setting to switch the left and right mouse button, which is usually understood by any god damn program. Well except Bethesda games it seems. The problem hasn't come up before, since i used a Logitech mouse, that has a software running (Setpoint), that switched the button OS independent. I now moved to a new mouse without support from this software (Latest Logitech mice, in my case: M535), and now face the issue again. So i was wondering, does anyone know another solution, maybe something that fixes the issue just specifically for the creation engine games' bug? I kind of feel like it's time to ditch programs that hack my mouse drivers on a system level, just for some shitty company that doesn't know how to f***ing read the regular OS input properly. While i currently circumvent the problem with a controller, every once in a while i'd like to game my Fallouts and Elder Scrolls with a K&M. So please, if you can, share your knowledge to help a (fellow) leftie out. Thanks. Cheers. Gruftlord edit: don't you just love opening new topics while drunk and then not being able to edit the title?
  9. New user peak, nice and congratz! I ran into a few nexus hickups earlier, but didn't think much of it until i realized that i haven't seen them in quite a while, so i think all in all, the improvemments to the infrastructure during the last year are working quite well! I'll keep my fingers crossed for the weekend and hope you guys don't run out of coffee :D
  10. In response to post #43231020. #43231160 is also a reply to the same post. If I had to make a guess, I'm sorry to tell you, that I think it looks like quite a few of MO's users don't actually understand how the other mod managers work and how they do the things they glamour MO for. If anything, it's a testament to MO's more accessible documentation, direct advertisement of advanced features or user interface differences.
  11. In response to post #43232045. #43232355, #43233385 are all replies on the same post. I really like how you are handling the comments and criticism coming from both sides. Kudos to you! From what i read i get a strong feeling that your vision for the new manager is indeed one, that satisfies the needs of either side.
  12. In response to post #43213860. #43214125, #43214650, #43216125, #43216490, #43216630, #43216760, #43216880, #43216930 are all replies on the same post. Yeah see, i'm not a native speaker, too, so 'robustness' as a word may not have conveyed all the meanings i intended it to. ;) Don't worry renthal, we all started small. And you will find that people who also learned more than one language will be empathic and patient towards those going through the early stages (then again, that post count, lol :D) of learning one themselves. You should try it sometime, too Balx.
  13. In response to post #43213860. #43214125, #43214650, #43216125 are all replies on the same post. NMM writes symlinks in the data folder for the files it manages. (win explorer counts the disk space of such files twice). The system is slow with large amounts of files (i.e. when you have a lot of lose files instead of the MUCH preferred BSA) and a slow disk. With BSAs and/or SSDs NMM is very fast (though admittedly, with common stuff like SMIM, that may already not be the case.) The robustness of NMM's solution is not in the way the program did shuffle all these symlinks. Yes, that leaves something to be desired. The robustness is in that the system relies on functions supported by the filesystem and was thus advertised as being more easily applied to a wider range of games and doesn't require third party programs (or the game exe for that matter) to run through the mod manager.
  14. In response to post #43213860. It's not actually taking up twice the space, that is a display error in windows explorer. I hope they stay with this technique of 'virtualization', because it sounded way more robust than MO's (actual) virtualization.
  15. Having seen a unicef ad after being logged out, i'd say it's a massive improvement right out the gate :D
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