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Mardoxx

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  1. You ever heard of zeno's paradox? Asking for a completion percent is somewhat extraneous.
  2. Although SkyUI's MCM uses /relatively few/ functions of SKSE, these functions depend on rather large implementations! They are quite possibly the most complicated to get working! There's all the scaleform stuff that needs to be done, translation table (but also the translations are loaded from the bsa, the virtual file system stuff needs to be done as well), custom events for papyrus (and between scaleform and papyrus), there's the extra data, active effects info, lots and lots! As for SkyUI. I've finished up the UI side of things (i.e. so it works with character selection and mod list) so as soon as SKSE64 is in a working state, schlangster or I (when either of us have time) can recompile with SKSE64 then should be good to go. Not unless someone Santa buys me a Xbox One. It would only be in English, it would not support other languages. There would be no crafting menu overhaul. No map overhaul. No MCM. Reduced item info. No text search. Unsure if xbone mods allow custom ini settings, so 3d image would be positioned wrongly. No faves menu. No active effects. Probably missed some other things too :smile:
  3. Pretty sure they're still compiled using CS4. There would be little need for them to update their IDE if the old one worked fine! I had a very quick look last night. MainMenu.swf doesn't like to be overwritten but I have no idea why. I might take a look at it later tonight. My first thoughts are that this is going to be way too much effort to mod than it is worth. Virtually the same setup as Skyrim but using AS3, so slight more flexibility, but the way things are displayed in the game makes what you can do a little more restrictive (screen space). As for key binds, there's stuff going on that makes it (as a side effect) difficult to change what can be remapped. So don't expect anything too soon, and I don't see Bethesda rewriting the input code (and UI to display changes) just to satisfy some people unfortunately. Although you make a good point to those who don't use qwerty which isn't an insignificant number of people! Once I figure out why my graphics card keeps going to 101°C in chargen I'll mess around with the other menus see what I can't break.
  4. http://forums.bethsoft.com/topic/1516811-discussion-for-workshop-paid-mods-thread-3/page-3?do=findComment&comment=23943101
  5. Delete C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Startup\TYC-Tweakyourcomputer.bat The below are my registry settings, they may not be the same as yours were before you ran TYC. Either do the below, or use system restore to hopefully restore your settings. Save this as restore.reg and execute it to merge back to your registry settings: Save the following to a file called fix.bat and execute it (or run each command manually form command prompt) Restart your computer. See if that works. I was interested to see what "tweaks" this "application" does, and posted them all here.. http://forums.bethsoft.com/topic/1443981-tweak-your-computer-what-does-it-do/ I very much doubt this has anything to do with breaking your CK, however.
  6. What you proposed won't work nicely, because it won't let you see the settings tab if you don't have the book. You should just be able to use http://www.creationkit.com/DisablePlayerControls_-_Game event onPlayerLoadGame() bool hasBook = Game.GetPlayer().GetItemCount(LyrJournalItem) as bool ;this should work, i haven't tested it.. Game.DisablePlayerControls(abJournalTabs = !hasBook) ;Something like this endEvent
  7. "because being greeted with “Ah that sucks, I hope you can fix it soon! Good luck!” is better than being attacked with “WTF this is the worst pile of crap I’ve ever used and you should be ashamed” when something goes wrong." You should read the comments on mods...
  8. "I wish Skyrim had more snow," said no one. Ever. This looks amazing.
  9. according to.. http://solstheim4e.blogspot.co.uk/ they've renamed it to Northpoint! Good one chrome.. only loading the first few posts :)
  10. Next DLC will be called Dragonborn. It is set in Solstheim. Main locations are Raven Rock, Miraak Temple, Castle Karstaag and Telvanni Tower. You will might be able to ride dragons. Also, new armor types, possibly horse (?) Bomemold, Chitin, Nordic and Stalhrim. PS3 DLC will come soon and so will mounted spell casting. This could, of cause, be an elaborate troll on Bethesda's part! --- data\interface\Translate_english.txt $Crafting_$DLC2ArmorBonemold BONEMOLD $Crafting_$DLC2ArmorChitin CHITIN $Crafting_$DLC2ArmorNordic NORDIC $Crafting_$DLC2ArmorStalhrim STALHRIM $Dragonborn Quests Completed Dragonborn Quests Completed $DRAGONBORN_ESMName Dragonborn $DOWNLOADABLE CONTENT_PS3 DOWNLOADABLE CONTENT update.bsa\interface\exported\hudmenu.gfx & quest_journal.gfx Hudmenu compass markers/quest journal quest header: http://i.imgur.com/mWGUj.png Clockwise from top, Telvanni Tower, To Solstheim, Raven Rock, Castle Karstaag, Standing Stones, To Skyrim, Miraak Temple. Bottom is quest header for Dragonborn quests update.bsa\interface\startmenu.swf\startmenu.as: MainList.entryList.push({text: "$DOWNLOADABLE CONTENT" + (iPlatform == 3 ? "_PS3" : ""), index: StartMenu.DLC_INDEX, disabled: false}); Update.bsa\meshes\animationsetdatasinglefile.txt DragonMountedDualMagic.txt DragonMountedDualStaff.txt DragonMountedMLhSolo.txt DragonMountedMLhStaff.txt DragonMountedMRhSolo.txt DragonMountedMRhSolo_ShieldOrTorch.txt DragonMountedMRhStaff.txt There are other things like new creatures and dwemer objects, but they're not that interesting. See.. http://forums.bethsoft.com/topic/1417057-time-for-some-spoilers-form-the-latest-beta/
  11. The alpha (transparency) is modified here \common\Shared\CenteredScrollingList.as Line 330 for keyboard+mouse and 334 onwards for xbox controller I wouldn't change that though I'd just override it all here as to not mess with other files :P DialogueCenteredList.as function SetEntryText(aEntryClip, aEntryObject) { super.SetEntryText(aEntryClip, aEntryObject); if (aEntryClip.textField != undefined) { // Over-ride alpha aEntryClip._alpha = 100; if (aEntryObject == selectedEntry) { // Selected, new, old aEntryClip.textField.textColor = aEntryObject.topicIsNew == undefined || aEntryObject.topicIsNew ? 0xFF0000 : 0xFFFF00; } else { //Not selected, new, old aEntryClip.textField.textColor = aEntryObject.topicIsNew == undefined || aEntryObject.topicIsNew ? 0x0000FF : 0x00FFFF; } } }
  12. Line 30 of DialogueCenteredList.as: aEntryClip.textField.textColor = aEntryObject.topicIsNew == undefined || aEntryObject.topicIsNew ? 0xFFFFFF : 0x606060; The two colours there show if the topic is new or not (it's a ternary operator (condition) ? true : false) Line 65 of DialogueMenu.as TopicListHolder.TextCopy_mc.textField.textColor = 0x606060; The colour there is what colour the text goes when the topic is selected (when it's clicked) You may want to add after line 67 SpeakerName.textColor = 0xFFFFFF; SubtitleText.textColor = 0xFFFFFF; To be able to set the speaker name text and subtitle text colours Once you've edited those open dialoguemenu.fla in Adobe Flash CS4 (we use CS4 because it's what Bethesda's people used, I have had no problems with 5 or 5.5, dunno about 6 though) and click publish. Drag+drop \bin\dialoguemenu.swf to \Steam\steamapps\common\skyrim\Data\Interface and play away :P
  13. You need Git, here: http://git-scm.com/ Then you'll type "git clone https://code.google.com/p/skyrimui/" to get a local copy of the repository. I know, strange stuff. It's a command line utility, originally for Unix. If you'd rather avoid the hassle, I've uploaded the whole package I'd appreciate it if you didn't upload my incomplete repo as an archive :P Install tortoise git, makes it a lot easier. Give me an hour or so to get out of bed and I'll help. You don't need the futura font btw, and I'd delete the attachment as it is a commercial font :P There was a bug in DialogueCenteredList, I fixed it now, pull the latest or change line 39 to var centerIndex: Number = iScrollPosition - iNumTopHalfEntries < 0 ? 0 : iScrollPosition - iNumTopHalfEntries;
  14. Delete the ini's from c:\users\{username}\my documents\games\skyrim or whatever You'll have tried messing with the ini's undocumented variables or ran saveini or whatwever it is from the console. Nothing to do with SKSE or SkyUI. kthx
  15. Uninstall 1.0, then install 1.1 Or just copy and paste Sky UI 1.1.7z/Inventory to <Skyrim Dir>/Data/ and overwrite all
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