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Kriemen

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    Kriemen#6946
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    Australia

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  1. Lierin and I are now hosting our work on our own site, Mixwater Mods. ( https://sites.google.com/view/mixwatermods/home ) It's a fairly basic, but it's ours. Have a look at my profile for more links. Also, look at profiles for your favorite authors. Maybe, they have left some info there.
  2. We've opened a new Discord for those of us who were on Skyscape and those looking for a quiet spot to talk all things Skyrim. It's called Skrym (spelling is intentional) and is an easy going laid back kinda space focused on Skyrim and Skyrim modding. With chat areas to relax in. It's still a bit of a WIP as we are still learning the system and things are rather bare. https://discord.gg/U873Rxh is the link. Hopefully it should not expire. Drop in and say g'day. New members are always welcome.
  3. We've opened a new Discord for those of us who were on Skyscape and those looking for a quiet spot to talk all things Skyrim. It's called Skrym (spelling is intentional) and is an easy going laid back kinda space focused on Skyrim and Skyrim modding. With chat areas to relax in. It's still a bit of a WIP as we are still learning the system and things are rather bare. https://discord.gg/U873Rxh is the link. Hopefully it should not expire. Drop in and say g'day. New members are always welcome.
  4. We've opened a new Discord for those of us who were on Skyscape and those looking for a quiet spot to talk all things Skyrim. It's called Skrym (spelling is intentional) and is an easy going laid back kinda space focused on Skyrim and Skyrim modding. With chat areas to relax in. It's still a bit of a WIP as we are still learning the system and rather bare. https://discord.gg/U873Rxh is the link. Hopefully it should not expire. Drop in and say g'day. New members are always welcome.
  5. RIP Skyscape. Thank you Rizalgar. It's been a fun journey. Wish you and yours all the best. We might have a replacement coming soon. We'll see what happens.
  6. Have a look at "Kriemen's Script Tutorial" on the Skyrim LE section. I cover how to make an undressing bath and also how to add a healing / boost to it. The included esp is for LE. But, opening and saving in CK for SE will convert it.. There are several other scripts described and all are free to use in your own mods. Hope this can be of help.
  7. "Tundra Defense" is one I've used for may years to add raids to player homes, towns and villages.
  8. I had one pop up about a week ago. I can't remember what I was doing at the time though. But, haven't seen one since.
  9. That sounds strange. I usually just copy the one from Breezehome with no issue. Have never tried linking up everything from scratch. Are the book shelf activators missing in your screen shots or just not set up yet? note: I develop in LE and then convert to SE.
  10. c0ax599 that looks good. It's a nice spot there. Am in the process of expanding Lakes End Retreat. But, will try to avoid that spot for better compatibility with yours. I'll try to get WIP version online soon. Am also testing a floating home for a friend in the area as well. It is further along towards Half Moon Hill. MilanKokyCZ and 3aq welcome. Come join the party. :)
  11. I have made a few homes that can house larger numbers of companions. A few have HF adoption support as well. Greenmount Gardens, Lakes End Retreat and Dragonsreach Undercroft might be worth a look. They all have a similar style and I use them all to house my friends and companions. It that is not your taste in housing, there are many other great homes available. Hope this is of some help.
  12. "Never do today what you can't put off until tomorrow." That is my excuse for procrastination. Good to see you got that code finished.
  13. Had the same issue with Greenmount Gardens. You would have to rename each interior cell ID that has an underscore in its name with CK. This may mess things in some third party mods. It looks like SE uses the underscores to separate info in the game save names. This is an example of a game save that would cause the issue. The interior cell ID is GMV_GreenmountHallInt. Autosave3_6463EA3A_1_4D2749736B61_GMV_GreenmountHallInt_000039_20181211082307_1_1.ess If the interior cell ID is GMVGreenmountHallInt. All would be OK. Autosave3_6463EA3A_1_4D2749736B61_GMVGreenmountHallInt_000039_20181211082307_1_1.ess Your save is still there. But, you need to back out of the character save menu to see it. I don't honestly know of any other solution and only learned of the issue recently. Hope this is of some help.
  14. I see what you mean. It would be like an island navmesh. I don't think NPCs will use it unless they are flung, spawned or teleported there. I have considered experimenting with that idea to make them appear to walk on water or through the air. Don't know if that is possible without a collision surface... Now I'm pondering aloud. It must be near my bedtime. Feel free to PM anytime.
  15. I'm always willing to share ideas and what knowledge I have. Like c0ax599 I've been modding on and off since the mid 80's. Lately most of my mods are focused more on homes and landscape work. Have made about 100 custom NPCs and am really keen to learn questing. Got a custom Khajiit companion I made many years ago and would dearly love to finish. Sadly he was lost in a HDD failure. Still have all his dialogue in notebooks. (about 4000 lines). Think of a rude, sarcastic opposite of Inigo. Feel free to PM me any time.
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