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Elias555

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  1. Then you'll have to find someone with the same passion to the project as you. It's nearly impossible to find people who will stick around, especially considering the games age. Good luck.
  2. I strongly suggest you have all the lines completed and the entire script given to the VA so they can be done with the work in one sitting. Don't keep adding things after they've finished with the expectation that they'll still be there. Make sure you're happy with the script and you don't plan to add anything else!
  3. I'm making an enhance shield spell, similar to the enhanced weapon archetype but I've run into some trouble. This script applies the enchantment to the current equipped shield. It's in the magic effect. Problems: Doesn't re-equip the shield once the spell runs out. Enchantment shader only plays while in an inventory or on the floor. This magic effect is responsible for removing the enhanced shield effect if the player decides to unequip the shield before the spell ends. Problems: Switching to a spell or dropping the weapon doesn't count as unequipping It has a while loop. I've been struggling with this for a while now and I'm willing to give my left nut for the solutions. ANY help is appreciated.
  4. Are you testing on a save that has already seen the quest?
  5. I've edited the first post so you don't have to read the whole thread to catch up. I really need help with this, I'm one of those people who can't move forward until he gets passed a step.
  6. Conjured creatures or ones you can find, talk to, trade etc?
  7. How can he use that function when it only checks the type of weapon equipped in each hand, not what the actual weapon form is? If Aslan's weapon is in left hand and another weapon of the same type is in the other hand, then both magic effects will apply when only the left-hand-effect should. Or am I missing something? My thinking is to add a layer to the checks starting with that one. If it worked we could continue adding conditions.
  8. In the enchantment. Open each of the effects and add the condition to each. Play around with it and see if the condition changes anything.
  9. What happens when you use GetEquippedItemType under each enchantment?
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