Jump to content

IchBinKeinRoboter

Members
  • Posts

    20
  • Joined

  • Last visited

Nexus Mods Profile

About IchBinKeinRoboter

Profile Fields

  • Country
    Germany

IchBinKeinRoboter's Achievements

Explorer

Explorer (4/14)

0

Reputation

  1. In response to post #73994788. #74008608 is also a reply to the same post. oh wow I didn't even know that that's awesome, but do I have to pay taxes on that?
  2. that's so cool!!! I never used the DP system because I only port the mods and I kinda feel shady if I use the system then but honestly, maybe it isn't that bad after all
  3. I love your page designs they are lovely <3 xD
  4. glad to have you people in the community :)
  5. I search the mod that allows you to teleport while in combat or enemies around and so on ... disable all those dumb restrictions sadly the author of that mod gave it a unfitting name so it's impossible to find ... maybe someone of you knows the mod I am talking about, if you please post the link :D
  6. aw cool thanks! :D Edit: cannot find the mod, can you link it pls?
  7. Please create a ward spell which works as a damage protection like that: A Magicans Armor I (runtime: 3min | magicka cost: 250) This spell protects the caster from any damage while the spell is running, this spell consumes a amount of (320) demage before cast out. A Magicans Armor II (runtime: 4min | magicka cost: 300) This spell protects the caster from any damage while the spell is running, this spell consumes a amount of (850) demage before cast out. A Magicans Armor III (runtime: 5min | magicka cost: 380) This spell protects the caster from any damage while the spell is running, this spell consumes a amount of (1250) demage before cast out. A Magicans Armor V (runtime: 10min (max time) | magicka cost: 400) This spell protects the caster from any damage while the spell is running, this spell consumes a amount of (1250) demage before cast out. A Magicans Armor IIV (runtime: 10min | magicka cost: 450 (max cost)) This spell protects the caster from any damage while the spell is running, this spell consumes a amount of (3500) demage before cast out. Make the price of those tomes fiting to the worth like that: I Spellbook = 300 gold II Spellbook = 800 gold III Spellbook = 1250 gold V Spellbook = 5000 gold IV Spellbook = 12000 gold If you have any idea about scripts it would also be cool if you delete the spell level I when adding spell level II I have no idea about old greek numbers so you maybe want to check them if you 1:1 take this idea from this post, you don't have to credit me I don't care just hook me up with the mod <3 xD
  8. Do you ever thought about how unimmersive the training system is? You pay a NPC to get some points in lets say archery ... that kinda sucks Now you pay the NPCs for trainings lessons! Your Actor will go with the NPC which are before paid for their lessons and the NPC shows us how to do things, in case of Archery he will just take out a bow and shoot somewhere and then tell us some intresting stuff like "When you shoot a bow you have to be carefull about the recoil" for example then he actor says "ok ..." the NPC then asks the actor again if he remembered the lessons "Do you remembered what I just said?" Option 1: "Yes I should be carefull about the recoil." Option 2: "Yes I should be carefull about the trick question." .... Option X: "No I forgott the lesson please teach me again (pay 20% of the main price) that would be super cool.
  9. Guys, did you ever feel like death is meaningless and the death mods which allready been made are kinda meh and not really acturate? I feel the same, sadly I don't have the experience in CK and Skyrim Scripting that I can provide a alternative but at least I can share my idea with maybe someone who have the time and the knowedge to realize the idea into a mod, It would be a blessing to the community I think! I watched a video where the creator of the video brought up the question "Who Claims the Dragonborns Soul?" at the end after 30min he explained that the dragonborn basicly don't die, he only is temporary dead and comes back to life because no one has the right to claim his soul. So I had the idea to create a mod which brings the actor after he dies to a cell (created by the mod author) which has fog in it and darkness, some sort of tricky ways and mazes which has to be solved in order to reach the exit which brings you back to tamriel (aka into your body) this would be in my opinion at least the best death mod possible, it would not only be immersive and lore friendly it also would bring some sort of mini game into death wich prevents you maybe from one or the other too crazy action you might overthink then but also don't mess you too much up so you can still enjoy the game as it is :D If you wan't to do such a Project please DM me and tell me about it, because if nobody will DM me I maybe do it myself some day if I have time which can or cannot be a huge amount of time between now and then or else idk The maze map could look kinda like this: Player NPCs Quest NPCs / Information NPCs Exits The NPCs are dead dragonborns which didn't found out of this world btw if you aren't that good in map making then it is also fine if you just use Sovengarde even if it isn't as acurate it would still be damn cool Thanks for reading this guys!
  10. Guys, did you ever feel like death is meaningless and the death mods which allready been made are kinda meh and not really acturate? I feel the same, sadly I don't have the experience in CK and Skyrim Scripting that I can provide a alternative but at least I can share my idea with maybe someone who have the time and the knowedge to realize the idea into a mod, It would be a blessing to the community I think! I watched a video where the creator of the video brought up the question "Who Claims the Dragonborns Soul?" at the end after 30min he explained that the dragonborn basicly don't die, he only is temporary dead and comes back to life because no one has the right to claim his soul. So I had the idea to create a mod which brings the actor after he dies to a cell (created by the mod author) which has fog in it and darkness, some sort of tricky ways and mazes which has to be solved in order to reach the exit which brings you back to tamriel (aka into your body) this would be in my opinion at least the best death mod possible, it would not only be immersive and lore friendly it also would bring some sort of mini game into death wich prevents you maybe from one or the other too crazy action you might overthink then but also don't mess you too much up so you can still enjoy the game as it is :D If you wan't to such a Project please DM me and tell me about it, because if nobody will DM me I maybe do it myself some day if I have time which can or cannot be a huge amount of time between now and then or else idk The maze map could look kinda like this: Player NPCs Quest NPCs / Information NPCs Exits The NPCs are dead dragonborns which didn't found out of this world btw if you aren't that good in map making then it is also fine if you just use Sovengarde even if it isn't as acurate it would still be damn cool Thanks for reading this guys!
×
×
  • Create New...