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MrTroubleMaker's Achievements
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Donation Points Stats and No Ads for Mod Authors
MrTroubleMaker replied to BigBizkit's topic in Site Updates
Are you going to let us mod authors opt out of the mass download programs ???? Many of us want this option!! You are driving off many mods, example ; Creative Clutter https://www.nexusmods.com/fallout4/mods/20782 -
Win a copy of Fallout New Vegas or Fallout 3 with GOG.com
MrTroubleMaker replied to Pickysaurus's topic in Site Updates
this is cool! -
Sad to see MO no longer getting support. I use it for FO4. Hopefully when you work on NMM you can set it up so it wont destroy already installed mods when you upgrade to the new version of NMM. I have over 500 customized mods in Skyrim that the current NMM upgrade process would break. So i haven't used NMM in a long time.
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I have a mod that remove the green tint from the Radstorm weathers. But I cannot find how to remove the green tint from the electrical storms. The electrical storms use Sky\RadStormSkyEffect.nif I've looked at that mesh in nifskope and changed four areas that had a green tint to them. I also change the lightning color tab on the weathers page. I looked at the textues and they have no color in them. Neither changed the tint of the electrical stoms in game. What am I missing? I'm really new to weather modding, so any help would be appreciated! Thanks!!!!! edit: I feel really bad, I had the nif correctly edited but had it in the wrong folder :sad: I removed the color. Issue Solved
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nice!
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I don't need the extra "function" of keeping your game directory clean. I have many custom mods that the automated update will destroy. Could the functions of the older NMM manager still be used in the new one? What I mean is how it installed to the game directory and doesn't use this "virtual one". So if I update NMM I can still keep my mods as is without reinstalling them.
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Site design update, file backgrounds and hot file cropping
MrTroubleMaker replied to Dark0ne's topic in Site Updates
Thanks for the changes, but I would like one change please. I have mods with a lot of different files. Could the "Download with NMM" on the mod front page redirect you to the files page (like the manual button does), if you have more than one file. This would help with the user issue of downloading the wrong file. Thanks! -
How to create a custom install script for my mod?
MrTroubleMaker replied to TheThirdRace's topic in Skyrim's Skyrim LE
This might help http://forums.nexusmods.com/index.php?/topic/638009-nmm-installation-script-help/