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InvokerGray

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    NMS / Fallout 4

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  1. The quest has a fail state, so copy the quest fragments that give the rewards from stage 255, paste into stage 355.
  2. You must make an "Object mod" that sets your "material swap" you have set up. The material swap needs a .BGSM file to point to the new texture. Then you need to make the "Construable Object" if you want to craft the new paint on, or if you just want to add one to the game, add the Object mod to each part with the "Object Template" Button.
  3. I don't think you use a keyword, you just link them to a couch. For an example on how the game handles this look at Mamma Marphy at the museum.
  4. FInd the file, change the file extension from .esl to .esp. if you can't see file extensions go to any file / view tab at the top left / on the right check box for view file extension . to do it with Xedit -
  5. "Options" from talking or holotape, or message box? Conversation requires the most work.
  6. The keyword that the Automatic laser musket uses to block the player form modding it can be used on your barrel. I think the keyword is - IgnoreWorkbenchData Your barrel has the keyword AP_muzzle, you could try removing that attachment point keyword.
  7. I think you can change the light with a, setstate(). To have the light source disable when the light is scraped, link the light source to the lamp at it's enable parent tab.
  8. Start with the fallout 4 and it's creation kit. Lots of good videos on how to do stuff that will teach you skills for other games.
  9. Hi, nice to know you. I make fallout 4 mods, but can't make animations. You you have 3ds max 2019?
  10. Each game is very different in the way you can mod it. Perhaps a list of the game you would like to make mods for could help guide you to the correct part of the forum. Skyrim and Fallout 4 are good gateways to get you going.
  11. No this is not to eazy, the voice lines quest points to Codsworth by a unique actor. Any object mods it has installed / uninstalled will not change that. The mod would need to disable him and enable a replacement, but similar result can be reached without any mods. Just make a fake and send CW to a settlement you never use.
  12. https://fallout.fandom.com/wiki/Scavenging_station This is already in the game, use the Scavenging station
  13. https://www.nexusmods.com/fallout4/mods/65293/ Gourdnades https://www.nexusmods.com/fallout4/mods/65293/ Have fun
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