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JamesAutumn

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Everything posted by JamesAutumn

  1. This topic is unending. We all know toilet paper is needed and that bidets are not safe. They don't guarantee the water is filtered, or that the bidet is regularly cleaned. As nice as some folks are, they may be terrible housekeepers. Toilet paper that is positioned so as to pull over is obviously the right choice to make to ensure a sanitary and pleasant experience. :)
  2. Man this problem is getting worse! Thankfully my only issue is building just in Sanctuary. I've been building like crazy elsewhere and connecting a bunch of needless wires as a test. So i must have something inherently bugging out Sanctuary.
  3. you need psychological help sir just saying I'm kidding i love your comment :D Over is the only way to go in life. Under provides so many complications and has been statistically known to break up families and start civil wars. I remember the Costco toilet paper massacre where 40 pallets of Toilet Paper were burned to death.... You guys just don't know the evil of Under technique. It cost a lot of good men and i am against it. I went to a friends home once and his toilet paper arrangement was under. I never spoke to him again. Thankfully i know the meaning of true friends now who don't let me down on the toilet paper arrangement. Toilet paper responsibly!
  4. Yeah me too. I removed Homemaker from my PC completely and loaded up saves from hours before and i still couldn't do anything in sactuary without a crash. I may try to disable all mods and remove wires and then load all stuff back in to see
  5. So is this a normal thing? Mods Used: -Dead Skies -Natural Atmospheric Commonwealth -Seasons of the Abyss ENB - Vivid Preset Any insights into this would be most appreciated as things are pretty bright. I don't know if Rad storms have always had this or if one of the mentioned mods screwed up. Much love and hope to learn more about this! - J
  6. So i have a photo of my game and the skybox is broke. It seems when i go above the game world a bit the sky looks alright but now not so much. So here is the photo. https://steamuserimages-a.akamaihd.net/ugc/885379279719183191/0CA7F14D7A8DE5B12FE0BECC977773A642571F0B/
  7. Honestly Dogs can open doors we shouldn't hate on them and not let them do it games :D
  8. I do streaming. It can be impacted for sure more so than video i've been spotting. I had the ENB settings a bit lower than the video but i've raised it up to what would be the proper amount i think
  9. That's definitely interesting to see how that would cause him to not follow! Thankfully since future builds of Place Everywhere I haven't had this issue since. But if you are using an older version, check page 5 of this topic for what someone told me on a steam forum for a fix. But otherwise i'm thking the newest versions of Place Everywhere addressed this issue.
  10. Not sure how to look at all the enb settings you might want to see but system specs are. -Crucial RAM 24gb -Eight core AMD 8370 -Nvidia 1060 6gb -windows 10 pro 64-bit -OBS runs in 32-bit mode downscaled to 1280x720 -Native is 1920x1080 Game runs at 40-50 frames steady, just freezes outta nowhere pretty much.
  11. First off much respect on the Krebs and Pip-pad. I'd love to figure out the issue myself man. Now that the game has yet again updated i'm unable to work on it for the next few days unless the script guys decide to take a friday off. I tried downgrading to earlier versions of the game pre-creation club update and no luck. So far i checked my enb and raised it from 4gb support to about 5gb so my video card is getting used more so than cpu on things. I think the only time my problem straight up happens is when OBS is running along side it. When it's not it hasn't crashed even after 4 hours of playing. But when OBS is up oh man it's a nightmare. Will post an update on the game when script extender comes back. I'm hoping game update will fix whatever broke with my game. - J
  12. So that was kinda of an A-hole post you did there. totally insulted my tastes and preferences. If you saw a conflict you coulda let me know rather than rant about 'purposeful builds'. I'm just looking for help and i thought my mods through. I have a list of must keeps and ones i feel enhance the experience for myself personally. Wish i could just delete post like that that don't help. So congrats princess you totally didn't contribute. EDIT: Despite my best efforts and troubleshooting this issue still happens. What i've tried: -Installing, upgrading, and even downgrading graphics, audio drivers. -Formatting and clean installing operating system and game. -Running game with ZERO mods and testing it that way. It all seems to crash hardcore when i'm running this game with OBS which i can't seem to get a consultant or experienced streamer who also plays the game to help troubleshoot this very specific and weird issue.
  13. Since the the latest update i believe it's 10 20? Either way since that update fallout 4 runs great. The issue is that it will generally freeze like it locked up. Then my whole PC will lock up as a result and i have to Physically reset my entire PC for things to work again. Here is my load order of stuff i have updated and so far all the latest versions. I even moved Scrap Everything to bottom of load order and no love. Load Order:
  14. After using this line of code Place Everywhere is now usuable with multiple companions in tow. The author of the mod hasn't fixed this but it's a Timescale issue. After posting on that mods comment section someone provided the following solution that you have to manually enter yourself. Go to Fallout 4\Data\F4SE\Plugins, open up place.ini under main, make sure you have this line autoTimescaleDisabled = on (note there is no semicolon!) and either never hit F11 in workshop mode, or change ;buildTimescale = 0.01 to buildTimescale = 10 (note the semicolon in this line is removed!) This is the only function in this mod that can possibly cause what you are describing. I DO have experience with the coding side of mods, I've worked on some big ones and I've been a rabid mod user for many years.
  15. CONFIRMED: Place Everywhere is the culprit of my companions not following into interior cells! With much testing and disabling it and doing massive builds i had no trouble with companions following. As much as i love the mod i'm gonna have to let it slip away as they probly don't even know the issue.
  16. Will be revisiting this issue. The above post that talked about place everywhere may be something I need to look into. I might have moved a structure in a earlier save and set off my game severely. Hopefully I don't have to start a new game but salvage my current one
  17. This might be a breakthrough! I'll have to backup my current saves and test this! I can't believe you narrowed your issue down so well!
  18. I do use Place Everywhere. Not sure if it showed up in the load order or not. But that might be a good indicator of a mod that could cause a conflict. I've been playing on a save now for about 5-6 hours game time and no issues with over 4 followers going everywhere i do. I mentioned in a earlier post that a mod called One Minutemen Quest at a Time was an issue for me and once i removed it, went back to a previous save, and engaged preston to be a follower and eventually got piper nick and dogmeat and curie all following me with no issues. So please keep posting issues and solutions since this is something uncommon enough for the Unofficial patch team and the beth mods themselves deem a low priority to bring attention too. Hopefully our posts can get some awareness on this unique issue to maybe get a talented person out there to see if it's our mods or beth code and maybe be able to offer us a permanent fix. :)
  19. My issue so far has seemed to stem from the mod One Minuteman Radiant Quest At A Time. That mod screwed up the companions dialog and made all of them stop mid conversation which seems to have caused it to glitch and not make them followers really is what i'm guessing. I'm still testing this run to see if that is it so please don't take this as a solution.
  20. @chucksteel , I adore your mods by the by i show them off on my streams! Anywho. It seems starting a new game and disabling the minutemen one at a time mod helped out. I had a issue of them not following after i uninstalled but i loaded the previous save again and recruited preston. I now have Preston, piper, Dogmeat, AND Curie following me no problem. I kinda hate when they are in cramped space with me tho...
  21. The companion glitch happened for me on my new save after i did a minute man mission at corvega and turned it in to preston. Since then i have had no followers follow me in and out of buildings. EDIT: When i noticed preston stopped all my followers from going into buildings with me, i thankfully had a save that was only 20 minutes behind. When i went back i was very careful to engage preston in dialog that would cause him to be recruited by me. Since the past two hours he and dogmeat have both followed me in and out of various cells including diamon city shops like fallons and back street apparel. Underground bunkers for minutemen quests like abernathy's daughters lockett. Will continue testing EDIT 2: I also disable one minuteman radiant quest at a time.
  22. With the current load order stated above from me i have tried several things. -Removing and reinstalling mods appropriately through loot and checking for errors in f04edit -Starting on a clean new game with no mods installed. In regards to playing with no mods, it worked but i think the main point i'm seeking help on is getting the companions to work with mods. I love modding my games so it's only natural i want things to feel like a smooth transition and not a mess. So the main focus of my seeking help is to get advice/help on why i'm having this issue with mods enabled. The clean new game i did was proof the base game seems to be alright. The mods installed one by one still seem to be fine. But it feels like once i progress to a certain extent the followers will stop in there tracks. To answer a previous post on when it started happening. Real people i dunno cause i work and sleep so that's lost on me. I'd say once i got to diamond city and recruited piper and rescued nick is when i started noticing the issue arising.
  23. I usually have two companions and dogmeat follow along. I use Everyones Best Friend and the Unlmited Companion Framework thing too that comes with a companion module holotape. I've uninstalled both and tried a new save and it works but i'd love to have Dogmeat at all times cause he has dialog and interactions with my followers you wouldn't see otherwise really. Other than uninstalling completely and reinstalling one at a time, i'm stumped. So here are some things i've tried. -I've did the process of elimination. Unchecked a group of mods at a time and entered and exited cells to see if they follow along. -Fresh save on it. Dogmeat will follow but as soon as i have piper alongside me dogmeat and piper won't travel through cells. -F04Edit error checks and potential cleans for those with problems -LOOT sort out but that never displayed any conflict messages If you guys know what mods are conflicting then let me know and i'll see if i can make them coexist or not. But the problem is F04Edit and LOOT never tell me what conflict. I might have to go through one by one and read the descrips.
  24. Any companions i recruit won't follow me into a interior cell. Any suggestions? Here is my load order.
  25. As the title says. I enter interior buildings and my followers won't follow me inside i have to use the cheat terminal holotape to teleport them inside with me. Even for custom followers from mods like Tales of The Commonwealth won't follow in or out of interiors. Any suggestions? Here my load order:
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