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Maskar

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  1. When checking "my mods", one of my mods is no longer showing in the list. I can still find it with google (https://www.nexusmods.com/oblivion/mods/42780/) and can press the "manage" button to edit it, but nothing shows anywhere. Could this please be fixed somehow? Thanks.
  2. TES4Gecko works fine for me. It doesn't remove the master if it's used in scripts. Gave errors when I tried a while ago.
  3. New mod (https://www.nexusmods.com/oblivion/mods/52020/) now uploaded. Let me know if that helped.
  4. I get this question a million times and it's usually related to not having something installed correctly. I'll have a look at creating a quick mod checking OBSE and its plugins.
  5. The OnDeath event handler sounds like a good idea, but doesn't really work well for adding death items. The reason is that it triggers after the actor properly ends up on the floor, a few seconds after the actor died. This is a problem as you could loot the actor before the item is added.
  6. You could indeed set fQuestDelayTime to a very small value and would still not run more than once a frame. In menumode it's possible to get very high fps. I easily get above 800 when not capped. In LINK I set it to 0.001 for some menus to make sure the sliders work as intended, as 0.01 wouldn't be low enough. Usually you should however keep the value as high as possible, especially in gamemode.
  7. Like I mentioned earlier, you would need to update the level 20 text every time you level up. This should be done through scripting.
  8. They're game settings ( https://cs.elderscrolls.com/index.php?title=SLevelUpXX ). You would need to update the level 20 text every time you level up.
  9. Today I accidentally reported my own message when hiding it (I was on a phone). I'm currently unable to unhide/unreport it, which will result in wasting moderators time. As it's unlikely that you would want to report your own message I suggest disabling the report option for your own messages.
  10. I don't think that's correct. Oblivion distance should be divided by 70 to get meters. I myself just use GetDistance and print that to the console.
  11. I've added something similar to my overhaul. When you join the Morag Tong you're given writs of execution to kill dynamically generated npcs.
  12. I might be a bit biased, but if you can't choose you could always use all 3.
  13. That's done by MOO for crafting. You can disable this by setting MOO.ini_update_clutter to 0 in the ini file.
  14. In response to post #46762810. #46764220, #46764795, #46766595 are all replies on the same post. To be fair, if they wanted to pick popular mods they probably would have picked OOO, rather than MOO. Either way, thanks a lot (and thanks to ZZZ02 for suggesting it).
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