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Everything posted by masterfrymeat
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Can't seem to put arc thrower into pistol slot.
masterfrymeat replied to masterfrymeat's topic in XCOM's Enemy Unknown
Solved, my dumb ass forgot to edit the exe. -
Can't seem to put arc thrower into pistol slot.
masterfrymeat posted a topic in XCOM's Enemy Unknown
Been reading around for a while and I am stumped. This is my entry in defaultgamecore.ini Weapons=(iType=eItem_ArcThrower,ABILITIES[0]=eAbility_ShotStun,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Pistol,Properties[1]=eWP_NoReload,Properties[2]=eWP_CantReact,Properties[3]=eWP_Secondary,Properties[4]=0,Properties[5]=eWP_None,iDamage=0,iEnvironmentDamage=0,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) My steam is in offline mode, but my ini edits still do not seem to work. Any ideas? -
This doesn't work with newest update :/
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Is there anyway to buff reaper ammo? Love my ballistics!
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Thanks for your work wghost81, looking forward to trying this.
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How do I install this on toolboks?
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Been having crashes randomly ranging from 10 minutes to an hour... hoping its a mod problem can someone please look through my load order? [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Lings.esm [X] Unofficial Fallout 3 Patch.esm [X] LingsDLC.esm [X] CRAFT.esm [X] CALIBR.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] CrossModData.esm [X] Animy_prostitution.esm [X] SeducingWomen.esm [X] RH_IRONSIGHTS.esm [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] DarNifiedUIF3.esp [X] YearlingsGlasses.esp [X] no blur on hit.esp [X] mymergecrash2.esp [X] CASM.esp [X] Overhead3PCamera.esp [X] FollowersHire_SkipCount.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_RemoveReticule.esp [X] RH_IronSights_PL_NewItems.esp [X] ZZ_TP.esp [X] PowerArmorTraining.esp [X] NPC Height Randomizer.esp [X] UndergroundHideout.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Alternate Travel.esp [X] RH_FWE_Bridge.esp [X] 3EFdrg.esp [X] T-51bRepairs.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] FollowersHireContinued-CharismaCheck-NoKarmaCheck.esp [X] SeducedDLC03.esp [X] SeducingWomen_patch_156.esp [X] Sydney Follower.esp [X] Sydney Follower - FWE Dialog Fix.esp [X] KillableChildren.esp [X] KillableChildren - MMM.esp [X] PiPBoy Light Range x3.esp [X] PiPBoy White Light.esp [X] muzzle with no lightening.esp [X] Sydney Follower - Load Order Fix.esp [X] JHBSydneyUpdate.esp [X] mergecrash.esp [X] finalpatch.esp
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i have multiple companions so i was hoping to balance the game more by nerfing them. Is there a specific way to do that?
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enjoyed this mod in fallout 3. I was hoping somebody could do the same thing in New Vegas.
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bump
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Vanilla texture/mesh replacements
masterfrymeat replied to LilBudyWizer's topic in Fallout New Vegas's Discussion
argh, i feel so stupid, so i edit the fallout default ini file correct? place bsa file in the data folder. type in all.bsa after sarchive= am i missing anything? my textures arent showing up :[ i already renamed the invalidation file to all.bsa too. -
i was hoping for a height randomizer, to give the new vegas region some variety with the npcs.
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I was wondering if a no companion limit similar to fallout 3 could be made. I love wandering the wastelands with my posse and wished to do the same in NV
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graphical problem?
masterfrymeat replied to masterfrymeat's topic in Fallout 3's Mod Troubleshooting
nope no hair mods -
there's some weird graphical glitch thing, how do i get rid of it? http://img411.imageshack.us/img411/3732/screenshot0sl.png
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texture and archive invalidated problem
masterfrymeat replied to masterfrymeat's topic in Fallout 3's Mod Troubleshooting
FIXED: i was able to fix it by enabling "can be all races" in geck. -
When playing the game, wernher, the guy who gives you the mission for the pitt has a different color body and head. His body has a yellow tint and head is the same normal color. but when i toggle off invalidated, it turns to normal. I was wondering if anyone could help me diagnose whats causing the problem. i dont have any male body replacer mods so i dont know why he would be affected by the texture issues.
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there is a problem with the male pitt slave textures in my game. the body and face don't match at all. this is strange because i didnt install any male body mods. eh im sorry about the bad picture quality its cause of the file limit.
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Hi, i want to change my body replaces so where are the face textures located? trying to uninstall old body replacers.
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http://www.fallout3nexus.com/imageshare/image.php?id=11036 after using the type 3 body replacer, there are imprints of fingers and hands on the body. any one know why?
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the children in the game have mismatch skin tones after i installed a body replacer (i.e. children walking around with darker skin tones) i attach a screen for an example. anyone know how to fix this? i tried reinstalling the body replacers and switch to a different type also but the mismatch continues. any help is appreciated ! :thanks: