Jump to content

masterfrymeat

Premium Member
  • Posts

    25
  • Joined

  • Last visited

Everything posted by masterfrymeat

  1. Been reading around for a while and I am stumped. This is my entry in defaultgamecore.ini Weapons=(iType=eItem_ArcThrower,ABILITIES[0]=eAbility_ShotStun,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Pistol,Properties[1]=eWP_NoReload,Properties[2]=eWP_CantReact,Properties[3]=eWP_Secondary,Properties[4]=0,Properties[5]=eWP_None,iDamage=0,iEnvironmentDamage=0,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) My steam is in offline mode, but my ini edits still do not seem to work. Any ideas?
  2. Is there anyway to buff reaper ammo? Love my ballistics!
  3. Thanks for your work wghost81, looking forward to trying this.
  4. Been having crashes randomly ranging from 10 minutes to an hour... hoping its a mod problem can someone please look through my load order? [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Lings.esm [X] Unofficial Fallout 3 Patch.esm [X] LingsDLC.esm [X] CRAFT.esm [X] CALIBR.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] CrossModData.esm [X] Animy_prostitution.esm [X] SeducingWomen.esm [X] RH_IRONSIGHTS.esm [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] DarNifiedUIF3.esp [X] YearlingsGlasses.esp [X] no blur on hit.esp [X] mymergecrash2.esp [X] CASM.esp [X] Overhead3PCamera.esp [X] FollowersHire_SkipCount.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_RemoveReticule.esp [X] RH_IronSights_PL_NewItems.esp [X] ZZ_TP.esp [X] PowerArmorTraining.esp [X] NPC Height Randomizer.esp [X] UndergroundHideout.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Alternate Travel.esp [X] RH_FWE_Bridge.esp [X] 3EFdrg.esp [X] T-51bRepairs.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] FollowersHireContinued-CharismaCheck-NoKarmaCheck.esp [X] SeducedDLC03.esp [X] SeducingWomen_patch_156.esp [X] Sydney Follower.esp [X] Sydney Follower - FWE Dialog Fix.esp [X] KillableChildren.esp [X] KillableChildren - MMM.esp [X] PiPBoy Light Range x3.esp [X] PiPBoy White Light.esp [X] muzzle with no lightening.esp [X] Sydney Follower - Load Order Fix.esp [X] JHBSydneyUpdate.esp [X] mergecrash.esp [X] finalpatch.esp
  5. i have multiple companions so i was hoping to balance the game more by nerfing them. Is there a specific way to do that?
  6. enjoyed this mod in fallout 3. I was hoping somebody could do the same thing in New Vegas.
  7. argh, i feel so stupid, so i edit the fallout default ini file correct? place bsa file in the data folder. type in all.bsa after sarchive= am i missing anything? my textures arent showing up :[ i already renamed the invalidation file to all.bsa too.
  8. i was hoping for a height randomizer, to give the new vegas region some variety with the npcs.
  9. I was wondering if a no companion limit similar to fallout 3 could be made. I love wandering the wastelands with my posse and wished to do the same in NV
  10. there's some weird graphical glitch thing, how do i get rid of it? http://img411.imageshack.us/img411/3732/screenshot0sl.png
  11. FIXED: i was able to fix it by enabling "can be all races" in geck.
  12. none of my vanilla pitt textures work normally. its strange because it affects all the males yet i didnt have any body replacers for my male npcs. i looked at it in geck and its the same problem as ingame. anyone know of a fix???
  13. When playing the game, wernher, the guy who gives you the mission for the pitt has a different color body and head. His body has a yellow tint and head is the same normal color. but when i toggle off invalidated, it turns to normal. I was wondering if anyone could help me diagnose whats causing the problem. i dont have any male body replacer mods so i dont know why he would be affected by the texture issues.
  14. there is a problem with the male pitt slave textures in my game. the body and face don't match at all. this is strange because i didnt install any male body mods. eh im sorry about the bad picture quality its cause of the file limit.
  15. Hi, i want to change my body replaces so where are the face textures located? trying to uninstall old body replacers.
  16. http://www.fallout3nexus.com/imageshare/image.php?id=11036 after using the type 3 body replacer, there are imprints of fingers and hands on the body. any one know why?
  17. thats about the pitt slaves though, my pitt npcs are fine its just the children that have mismatched textures. and i couldnt find a fix for the children.
  18. tried the headreplacer didn't work, and also reinstalled it already. anyone know what files i can delete so it won't interfere with the children?
  19. the children in the game have mismatch skin tones after i installed a body replacer (i.e. children walking around with darker skin tones) i attach a screen for an example. anyone know how to fix this? i tried reinstalling the body replacers and switch to a different type also but the mismatch continues. any help is appreciated ! :thanks:
×
×
  • Create New...