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LilBudyWizer

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  1. Did you uninstall or deactivate them? I got mod happy, started getting CTD every 15 minutes, deactivated every mod and still got it. When I uninstalled every mod I quit getting it. Since I deactivated all the mods I started over, but crashed as soon as the wagon reached the gate to town. After I actually uninstalled all of them I was able to play fine.
  2. If you didn't get an SSD then get one before you build your system. It will do more than a CPU upgrade to improve your gaming. Get a 120GB and just be selective as to what you put on it. Don't put all your games on it, just the ones you're currently playing and the ones where load time is significant. Skyrim would be one such game. Civ 5 would not be.
  3. I believe AFT will let you do that. I believe the description there or on UFO explains what determines whether they keep what they had equipped on or the revert to the default outfit.
  4. I'm not real familiar with enchanting but couldn't you just enchant the staves from the mod that adds them as shields?
  5. I have 105 plugins, not sure how many mods, and stable. I went mod crazy to start and was getting CTD's every ten minutes. All I really did was get a little more sparring with the clothing and armor. Some you can use with the wrong body replacer, some it seems you really shouldn't. Also avoid conflicts. If they are replacing the same file then choose one or be certain you actually want to replace it. Some actually rely upon their replacements. Also I found it helped to mod as I went. Some I just got carried away with, but many I just did as I could see the changes in game. Overall I got lucky.
  6. Personally, I would suggest mod as you go. Click on files. That will give you a list of all mods sorted by most endorsed by default. Take some time and go through like the first ten pages. I find it helps to open mods that appeal to me in a separate tab for further examination. The list is a bit sluggish, backing out can lose position/options and loading mod pages can take awhile. So once you get several tabs open you can start looking through them. One thing to particularly notice is what category that mod is in. That's a good way to get familiar with what those categories generally represent. It chosen by mod authors so there's some inconsistency, but it gives you a general idea where people put stuff. Like most followers are under Companions - Other, not Followers. With close to 30k mods it's hard to categorize stuff. I wouldn't suggest going mod crazy. I do that and it's fraught with problems, i.e. CTD's and lockups. If you don't want to spend 8 hours figuring out what went wrong then don't do that. Instead go through like the first ten pages of most endorsed and get familiar with what is there, what appeals to you. As you come to places you would actually see the mod in action add it. Like there's several options for spider webs. During Unbound you come to a room with spiders. There's a good place to try out the various webs mods and see which appeals to you most. You come to a cavern with a stream, a good place to try water mods. You can pull up the options menu while you're riding into town so a good place to compare the vanilla to SkyUI. Eventually you get to the character creation screen so a good place to try out RaceMenu and similar mods for appearance. There's an autosave right before it comes up in game. Pretty much, if you think it then it's likely there. Well, ok, not really, but pretty close. You can change about anything. You generally have several options for doing so. Often several options for an option. Many of the popular armours/clothing have several choices for installation, but then there's other mods that are retextures. You can get lost down the rabbit hole and there's a mod for that too. So better starting out not to get too far into someday over the rainbow you'll actually see this mod in action. Start out with things you can actually see in action now.
  7. You might try staves of skyrim. You don't walk with it like a walking stick, but carry it in your hand. I'm don't remember if it's put away when you exit combat.
  8. It was economics of Skyrim. You have to rent the crafting stations at shops with it. Since I hadn't active the mod it wasn't obvious.
  9. I can't use the crafting stations in the cities. I can use the ones in the wilds, towns and villages. When I try in the cities it tells me I don't have permission for that. I'm inclined to think there's something wrong with my factions. I also assume that's dynamic, that what factions you belong to can change as you play. I assume I can find the faction for the crafting station easily enough, but I don't know how to tell if my character actually belongs to that faction. Presumably not since I can't use the station. I have a lot of mods so tracking down which caused this is no easy task. Being able to view the factions would certainly make it a whole lot easier to do so.
  10. I would like to see a really huge dungeon filled with traps and puzzles. A thieves dungeon. It's own little mini-game. Each level is a new level of the game, the puzzles get harder, the traps deadlier. Just a downright devious dungeon. All the stuff many people hate and thus has been removed from games. If you want mindless hack-n-slash then you have the wrong mod. You might have to think on it for a day or two before you figure out how to get through that door.
  11. I think you'll need a programmer too. I just don't think you can do anything on this scale without one. There's plenty of people that will help you out when you get in a bind, but it's best to just plan on needing one.
  12. Move that friggin panel at the bottom of the inventory to the top. It might be just perfect at 1920x1200, but at 1920x1080 it's overlapping my inventory list. I can't even select some categories at times.
  13. That's exactly why it should be allowed in games. Particularly an RPG because it is storytelling. It's a story that needs told. Sticking your head in the sand doesn't make those sick twists go away, just ask Penn State. The students protesting dismissal of the head coach is just prime fodder for a story. An outcast little child that all the other little kids pick on, ostrisize, persecute. A child with seemingly only one friend in this world, but that is no friend. He isn't helping the poor little troubled child though he is a pillar of his community, looked upon as the model of virtue. Oh, the horror of it all to find it is not a testiment of his kind heart that he befriends this poor child that has had it so hard. My God, the reality of those quests you ran for him, what they really were, what you helped him do. If ever a villian needed to die, that monster needs to die. You don't even have to be graphic, just make it clear what this monster is and there would be such an outrage that they would be fools to host such a mod on this site. That, to me, is really the core of the problem. It isn't noble to stick your head in the sand, pretend such things don't happen, because they do and when they happen around you someone needs to stop it and guess who that is? This game is not a story about sticking ones head in the sand and doing nothing. It's about having the courage to step foward and do something. That's why such mods actually do fit perfectly with the game. Really, more so than hacking apart a lich. These types of game actually miss so much potential because they stay away from controversy.
  14. Oops, hehe, didn't realize we were talking about in the game. I just want to be clear I'm firmly against killing children in computer games.
  15. Just a wild guess, but mine would be gfx are shaders. The loading screens I've seen have a smoke effect which would be one place you would need a shader for the interface. The skill tree, highlighting and such might be other places. Some have complained mouse response is sluggish on the interface. Using a shader rather than more traditional means for the interface would be a potential cause. Not that it would be inherent since the keyboard is responsive, but rather something to make mistakes with.
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