The other day I discovered the original fix in UOP 3.2.0 was actually still buggy: - Closed a seethrough rip on the left scapula of the male Glass Cuirass ( Meshes\Armor\Glass\M\Cuirass.NIF ) visible when spellcasting or attacking (same mesh is also used for the Annealed, Blower's, Crystalline, Glass Ceremonial and Quartz Cuirasses and the Cuirass of Cleansing) The original .nif model had a seethrough when casting spells and attacking, but the UOP fix introduced another bug: a seethrough when the actor is idle! :unsure: UOP fixed (with the new seethrough): http://s1.postimage.org/2994lyy84/Oblivion20_2.jpghttp://s1.postimage.org/299tf15ms/Oblivion23_2.jpg Original: http://s1.postimage.org/299b84c78/Oblivion21_2.jpghttp://s1.postimage.org/299jht2o4/Oblivion22_2.jpg Who's expert with Blender to fix this kind of problem with the mesh? Moreover the original UOP fix introduced another bug: was missing the proper translucency effect (UpperBody, UpperBody:0, UpperBody:1 have erroneously edited the 'NiTexturingProperty/Apply Mode = Apply_modulate' instead of 'Apply_hilight') for the glass (I've already fixed that in the above sshots).