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Everything posted by LOL50015
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Retaining mod info on new start
LOL50015 replied to Deleted21550714User's topic in Skyrim's Skyrim LE
Maybe you should try reinstalling skyrim, this will be sure to get rid of any residue. -
Yeah no kidding, I though mods had messed up my textures or facegeom somehow and proceeded to remove mods and files from my skyrim folder before I google search how Camilla was supposed to look like. Hard to believe that 2 guys are interested in her, riverwood must be a very dry place.
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Elder scrolls 6, 5 things you want to see.
LOL50015 replied to captainhalfajob's topic in Skyrim's Skyrim LE
1 - no voice acting 2 - more choices 3 - choices matter 4 - no pc afterthough 5 - more rpg elements 6 - physics 7 - less gimmick -
Will Bethesda get a new Game Engine?
LOL50015 replied to Hexxagone's topic in Fallout 4's Discussion
Well, they must have a new engine. Frankly ultra looks like medium-high to me and I have always felt like it was brute forcing its way to archive those graphics. -
So there's an ad that loads this video on the square space above the latest file box: http://www.9mediaonline.com/ABB.mp4 I don't hear the audio just the clicking sound in part of the audio. Yeah, its annoying, maybe mute it by default or dont set it to autoplay?
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Well, I have the game but I'm hesitant to play it because it currently lacks mods. I don't want to spoil it for myself with vanilla because you can only enjoy the game for the first time once So how long do you think before it reaches its climax? A time where there is a great abundance of mods. We're now probably in the beginning and I think with the release of the mod tools in early 2016 would put the rising action. So maybe 4th quarter of 2016?
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Thanks for the replies guys. Got my game up and running although it kind of crashes every few hour or so.
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Companions FTW, unlike in other games, companions here really helpout. I have ED-E for its multitools and ammo creator and Boone for his spotter perk, nice for long range. Against weak enemies like the fiends, geckos, scorpions, powder gangers and certain ghouls I just hide in a corner a let them clean house. It conserves ammo this way. I only help when they got too close or there's too many of them.
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So I think a mod where you could mark items to be hidden from the barter menu would be great. Less scrolling.
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So I did a few tests on action points and I found out that the 9mm SMG uses 20.4 action points per use. But when I set my total AP to 102, it only lets me use VATS 4 times instead of 5. So is there a 3rd decimal place that is not displayed? And I found out that the assault carbine uses 24 AP but the wiki here: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_weapons says it uses 20 AP. The method I use to test is by: setgs factionpointsrestorerate 0 shoot 1 time with VATS player.getav actionpoints So is my game bugged of is the wiki just inaccurate?
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So yeah, I will buy this game after being disappointed by Dragon Age, I don't even know how the hell it gets compared to Skyrim. So can new vegas use mods from 3 and vice versa? It's just that on many forums, they have subforums called fallout 3/New Vegas instead of 2 subforums for each one. Is there some good child replacer you can suggest? I haven't played it but I expect the children to look like potatoes. Can you suggest me other modsites for New Vegas? Is there some mega hair packs? Something along the lines of the 256 SG Hair Pack?
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Since those copyright guys don't take kindly to 100 floors mod, I suggest anyone who wants to attempt this to just don't call it Aincrad and don't mention SAO and rename whatever bosses that appeared in the show.
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When can we expect an ESVI? (Sequel thread)
LOL50015 replied to Pazza626's topic in Skyrim's Skyrim LE
I think you'll find more than enough discussion if you use the search function. There's probably more TES6 discussion threads here than I have fingers. -
LE Skyrim NEEDS more Star Wars stuff!
LOL50015 replied to jessemcinnes's topic in Skyrim's Mod Ideas
We could always paint it yellow/golden and blame it on the dwemmer. Dwarven Enterprise Dwarven Deathstar Dwarven R2-D2 Dwarven Sith -
LE DMC White haired Dante playermodel/race?
LOL50015 replied to anoki123's topic in Skyrim's Mod Ideas
Innocent until proven! Unless you can prove he ripped it, we'll just have to assume he made it *winks* -
I wish that they would just add in a bunch of randomly generated npcs and buildings which although will have minimum interaction, will at least make it feel like a real city, like GTA, Watch dogs, Assasin Creed.
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No, the only time you need to manually sort them is when you still get CTDs even after BOSSing and LOOTing. That's like saying: "I'm a pro marathon runner, so I'm going to run 50 floors up the stairs because it is better than using the lift that might broke down."
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Why are there no Armories in Skyrim
LOL50015 replied to gunslinger6792's topic in Skyrim's Skyrim LE
Same reasons there's no toilets or bathrooms? -
This is Skyrim, not Rock Simulator 2014 ^^ RS14 really exists!
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First, look up the concept of "quadratic mages, linear warriors", explains OP mages and strong early level melee. I've seen a lot of thread like yours who want mods as an easy way out, just accept that the world is unfair, use your wits to overcome this unfairness and learn from your defeats. Walk this path and gradually each subsequent challenge becomes easier. :D
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Will be there "The Elders Scrolls VI" in your opinions?
LOL50015 replied to CompanyOfGamers's topic in Skyrim's Skyrim LE
While I did enjoy Black Flag (and it was I'm fact the first Assassin's Creed I managed to finish without getting bored) I disagree about it not being linear. The approaches to missions and collectables became repetitive very quickly, and the story was bordering on the nonsensical... The cities they use also don't really fit with the way TES cities work. You can fit more NPCs into a city when the most interactivity they have is being able to murder them. This isn't a problem in games like Assassin's Creed, or Dragon Age or The Witcher, but in TES games you can interact with anyone. Beggar to king, you can chat anyone up. Unless they radically change their approach to interaction, using Assassin's Creed as a frame of reference is a poor comparison. It's like comparing Halo and Call of Duty. Sure, their genres are kinda the same, but the games, their world's and the approaches are very different. That doesn't mean I'm against inconsequential NPCs. I think something could easily be done to make the world seem more populated, but not like Havana. I didn't say referencing the missions and stuff, just the large city and npc numbers. They could just reduce the interactivity of some "xtras" npcs, I mean in the real world, most people would probably just tell you to mind your own business rather than stop to talk to you. I also like the idea of restricted areas, let's be honest, surely snooping around the Jarl's bedroom is off-limits. maybe even hidden stuffs for you to discover in the city. simple parkour action like in watch dogs might also be great. Dialog options like deus ex is also great. Although it doesn't affect the story, it changes the approach you need to take to get things done and also gives your character more character. -
Will be there "The Elders Scrolls VI" in your opinions?
LOL50015 replied to CompanyOfGamers's topic in Skyrim's Skyrim LE
I think maybe Beth can look at assasin's creed. I just played it and it looks so much better. The desert island there was thick with foliage and the terrain was unpredictable and non-linear, every part looks unique. Then Havana looks more like a city, you don't need 20,000 npcs, just a few hundreds is enough to look like a bustling city. There the people seem very diverse, you could seem lots of different people with different styles of clothing walking around. With so much people, you don't even notice if their daily-routine is linear. -
Well, the only way you can be Telvanni is by completing Neloth's quest and since he likes to be isolated, I doubt most people if any knows that you've been made Telvanni. Even if you tell the college, they won't be that impressed since you become a member not because of high magic proficiency or anything. And Telvanni isn't really glorious in that period, even Neloth himself said it doesn't mean much until he returns to Vvardenfell.
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Sometimes I don't bother for voice acting and just want to read the subs so that it will be faster, but unless that npc finishes his/her line, the subs won't change to the next paragraph. So a mod that fast forwards dialogue?