Jump to content

Zalpha

Members
  • Posts

    49
  • Joined

  • Last visited

Everything posted by Zalpha

  1. Hi, I know the Your Feeds and new Social network features are new and Bata and may very well change but I have few suggestions. The icons and the text are to close there should be a pacing of at least 3-5px between them. There should also be a divider between the tabs and the info below it, as it seems weird the way it is now, a divider would look better, and maybe not a divider if doted lines between the button tabs, seems a little bit windows 95 website. (I am just saying, it could do with some improvement). Also I feel site news should be featured 1st or if not then when news is made available that the site news be shown on your first visit, just my thoughts on the matter.
  2. I had problems getting my mods to work, until I used Wrye Bash, and created a merge patch, now all my mods are working together.
  3. LEEEEEEEEEEEEEROY JENNNNKIINNNSSSSS! (Leeroy Jenkins) ^ Epic XD
  4. That mod is insanely awesome, would love to see more stuff like than in Skyrim. I always loved the Vampire Sagas; it made the game feel so medieval. I hope Skyrim didn’t skimp on Vampire related stories/quests.
  5. That sounds really cool but would be awesome with it built into a compaion or "research assistant" at your base or in shops, just less game braking for me that way.
  6. That sounds amazingly cool, how I would go about making it is having a door/cave that leads to new world cell, with in a town that has the standard castle walls all around and mountains climbing up all around, so basically a secret village hidden in the mountains that will fit into the game and be really cool. I do it like that because currently all major towns are in separate cells. That would then give you your own play ground to make your dream town and have all the features you are looking for…
  7. Totally do able except for copyright on that song. :(
  8. Well I want to see a Monster Hunter mod, for those that haven’t played the PSP or other console games of this series you are truly missing out. I rate it in my top 5 games of all time. Now for those that don’t know you hunt dragons and harvest them for body parts to create armour and weapons. So what would be needed to make this mod is to remove the death animation of it burning and add a harvest option to its corpse. I would create another creature type and not touch the default dragons in the game but add my edited ones into it. Also onto the dead dragon’s bones, the option to harvest those could be added, and then dragon armour and weapon models would need to be created but that wouldn’t be too difficult. So it would make an awesome mod to be added into the game. So once you have enough parts and a high enough armouring skill (or whatever it is now called) to make the amour or weapon you can do so. Something to take note of though is that the game was extremely hard which made it so much fun, like to defeat a Rathalos you would first need to beat and make an amour set of the Yian Kut-Ku and that was extremely tuff with nothing but a sword. Once you beat it about 2-3 times you had enough to make something but not the fill set of amour and weapons possible of that creature type. So if it could still capturing that element and still be balanced between the mod and game that would be great. So anyone want to make that mod? http://monsterhunter.wikia.com/wiki/Character/Weapon_Gallery
  9. As for immersive UI goes, they made some good improvements on the UI so far with only the navigation bar shown at the top and life bar below, when I actually play it I will see if it is enough for me but I think it will be… The build a castle mod sounds awesome, in Dragon Age you got the DLC Wardens Keep that let you do that, it was a lot of fun and also in Neverwinter Nights 2, you got to build your own castle, that was so much fun. I agree, I hope someone makes that mod, if not then I would get the DLC if they release a castle/tower DLC like they did with Oblivion.
  10. If you wanted to take a mod form Oblivion, Fallout 3/NV then it would be best to ask permission now as usually modders take their time to reply to your request if you’re lucky, sometimes you will never hear back and you can't just take any mod and use it, without permission.
  11. Well I want to see a Monster Hunter mod, for those that haven’t played the PSP or other console games of this series you are truly missing out. I rate it in my top 5 games of all time. Now for those that don’t know you hunt dragons and harvest them for body parts to create armour and weapons. So what would be needed to make this mod is to remove the death animation of it burning and add a harvest option to its corpse. I would create another creature type and not touch the default dragons in the game but add my edited ones into it. Also onto the dead dragon’s bones, the option to harvest those could be added, and then dragon armour and weapon models would need to be created but that wouldn’t be too difficult. So it would make an awesome mod to be added into the game. So once you have enough parts and a high enough armouring skill (or whatever it is now called) to make the amour or weapon you can do so. Something to take note of though is that the game was extremely hard which made it so much fun, like to defeat a Rathalos you would first need to beat and make an amour set of the Yian Kut-Ku and that was extremely tuff with nothing but a sword. Once you beat it about 2-3 times you had enough to make something but not the fill set of amour and weapons possible of that creature type. So if it could still capturing that element and still be balanced between the mod and game that would be great. First “mod” I want to upload is a list of the all of the modding tool used to mod the Bethesda games. With a quick over view of how each program is used and a link to the site and download page, rather than posting each one on the Nexus Skyrim Utilities page, (some else can do that). Second mod I want to create is retexturing the entire all the Skyrim assets; I am a Graphic Designer and love texturing. So will retexture the models and upload them as modders recourse with a tutorial on how to add new versions of the same creature into the game for more diversity. Started doing this for New Vegas but lost all of my hard work then stopped playing NV, so didn’t do it. Then I want to look at making this mod… I want to create a mod that hasn’t been done before, well sort of not created before (that I know of) basically a dungeon crawler but with cities/villages below ground. The story will go that there was great winter in Skyrim, so bad that they retreated into the mountains, protected by magic and sealed in by a dragon born and a call word door that only a dragon born could open, but once sealed in by a dragon born - he then got defeated by a dragon. Until you came along and found them, since then they dug deeper and created villages and tribes and well whatever else I want to add into the scenario. After that if I still have it in me I want to make a Planescape mod, where you can travel to the city of Sigil and other planes. Edited for spelling.
  12. I have always been a huge fan of the STALKER series and have all three of them, it was STALKERs Oblivion Lost mod that introduced me to mods in the in the first place. I was glad to see the STALKER models in Fallout 3 not just because I am a fan of the game, but because rather than letting good (3D) models going to waste in I game I wasnt playing (at the time), now they could be used to our benefit. Seeing the models used in another game is great because it reminds me of STALKER and the love I have for the game. You know the saying out of sight out of mind… Anyway my view point is that it isnt stealing or detracting from another game to use its assets as long as the assets can be traced back the original game, but that is just my view point… I respect the legal terms of use in this regard, to use other assets in a game.
  13. At least you found out about the hacking... I got two spam mails as well from this but it is in my spam filter so I don’t care... Anyway I say take legal action, it is a crime and all/most of your users have been targeted in this attack. What was/is up with the +10,000 downloads on each of the servers? :s Was it part of the attack or part of new mass advertising of the site?
  14. This great, makes it so much clearer of the modders wishes.
  15. I have looked all over the internet for a tutorial on how to create a new Fallout 3 map. From what GECK Wiki has to show, you can only edit the existing Fallout 3 world cell by cell... I am new too modding, it has been something I have wanted to get into for a long time. Geck is the first tool I have come across that will allow me to do what I want to do, however I can’t figure out how too.... I have downloaded all the tutorials and helpful info I could get my hands on but still no explanation on how to create your own world... I am a graphic designer and now how to use 3D studio max, Adobe Photo and Suite as well as many other programs, Geck isn’t that hard to navigate. From what I can figure you must use the default fallout 3 game data to open up the games resources, but can’t I wipe the map clean and create my own world? I saw a plugin once for 3D Studio Max that was for Neverwinter Nights 2 that allowed players to custom crate their own 3D terrain landscape and import it into the game, I notice fallout 3 had something similar in side it but I have never used it and don’t how too... Anyway any info you may have... anything (what you know, suggestions, web link referrals etc.) would be great help. So please post! XD
×
×
  • Create New...