Have in mind that I started with blender 10 days ago meaning i'm a noob and I figured it out. Just stick with the software versions in the link I posted earlier. Yesterday, I combined Grifters fit jacket and arms, Waldo pants and wasteland wanderer boots just to crank up the possibilities (various meshes, indexes strip/shape data and multiple texture files ). and with a bit of basic modeling, it worked fine. I didnt even make a mod (just overwritten the grifters fit nif with mine - like it is a replacer). And in the blender import panel I set texture search paths to none (i'll post the import/export screens soon). I will try to assign retextured dds files in nifskope these days. Oh, and I exported my nif in the Pose mode with skeleton selected . After I did some testing of bones of course. If its of any importance I didnt use the default skeleton but used the one from the Grifters fit (that was the first nif i imported in the process with the meshes) Again, everything of course was done according to Quetzlsacatanango. Thnx a lot Dude! Just incase iv'e forgot something i don't suppose you could write a basic step by step of what you did from importing through to exporting please. I just realised its not the blender nif versions etc as i did play around with a few weapons awhile back adding scopes etc from one to another and they all turned out fine ingame. But theres alot more involved with clothing etc and im sure its something simple that i'm missing :(.