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VegeForsaken

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  1. This mod aint workin as intended for me. Started using it with my secondary Char, wich is an RP Hunter, thus with a very slow progression; this means i didn had lot of occasions yet to check Animals' behavior, but for now: -met some wolves and all of them act wierd (they chase me and approach aggresively, but never attack) -Apart from wolves i met deers/elsks, skeevers, and goats; cant find problems with skeevers right now, but deers/elks and goats act exactly like they nominally shud not with your mod: stupidly. it takes me to get quite near to them, even if they spotted me way before, to let em run.. and they only run for few meters. Similar thing happens shootin em. Not only they dont flee from near fire wich did not got em, but when they got hit they again run for just few meters and again calm down. I've heard from the author that similar issues where already met from many ppl, so im askin if someone can help me out. Im postin my actual plugin list (in the order they're load), hopin it may be usefull: Thank a lot
  2. And there comes the ignorant :D : Im still building my (big) list of mod to start with, actually im checkin wich of em does cover same aspects, and have still to start downloadin.. I read this and come to ask: wud i need this? so, if id have to, what are those TES5Edit and Whyre Bash needed for? Thank
  3. I installed NMM by its default, aint workin the same. So i checked back your post, saw that those are not directories i have at all. On my pc NMM installed by default in C;/ Programs. Actually i dont have at all a "Games" directory in C: (i install em in one with similar name i created myself in the other HDD), and nevertheless, inside NMM directory, there's no a "Skyrim" directory to check for "/install info" and "/mods" as you told to.. so what?
  4. I checked Again ERSO, SSC, SkyRE, and seen WTF. From what i got (being quite sleepy), it seems that the setup nearest to what im aimin to shud be "ERSO (specific Module)+Morrowloot". Do you agree?
  5. Actually i dont have it in such directory infact. But, i placed it near to where i hold Skyrim game (wich is an alternate directory of Steam Libraries made on my 2nd HDD..) thought it had to stay there. From what you say i shall guess it doesn matter where the game is till NMM is in its setup deafult?
  6. So, i downloaded NMM, and i tried to start downloading Unofficial Patch.. clickin the Download button did nothing.. so i tried to open it in another page as link. and it came out the page of ADSL managing, kinda alike router's one. Why? and what am i supposed to do the let it work? Thank
  7. Here ya go. I don't use this mod personally though, so I do not know how to correctly install it. Be sure to read the info over carefully. Thank a lot, much appreciated :) Since im here, i try again my suffered question: I need a mod that stops game scaling. I liked Morrowind. I wud like something wich kinda erase leveled lists, both for enemies and items. I saw some, like "Skyrim scaling stopper" but they just put all on a random base. Id like instead to have encounters related to zones and ambients, and same way that Items and loots are not random not leveled, that they're just where they are. It was cool to go hunting wolves and such, either it was cool to sneak for 3 hours while exploring an harsh land filled of things that wud kill you with sight, tryng to reach that damn chest where you'd find a precious and unique artifact. That's the style i enjoyed, and i wud like it back. VERY VERY PLS, help with findin best mod for this, tnx
  8. I would like to know if there's a mod to allow Khajiits (mainly PC, but also NPCs wud be nice) to, on wish, run on four legs. Thank
  9. aint that one about shiftin in elemental forms? cause looks like a very good mod, but i'd prefer a more classical one (morphin into animals)
  10. Pls give me a solution for the "scalin" issue mentioned above and i'll stop Upping and Asking in this topic :)
  11. I really really hope that you'll work Necromancer and Samurai's mods so that there wont be problem integratin em with an already created char,.. from what i read of your druid mod, i think those other 2 will be very valuable for my Idea of my main char as well, so as said im hopin there wont be problems integratin their "effects" on a pre-exhistin char. Lookin Forward to have news about those 3 works, thank and keep goin ps: Since, from what i remind of the description, this druid mod doesnt cover Shapeshifting, cud ya pls suggest a mod for "druid shapeshifting" wich cud integrate well with your?
  12. Shud coincide with when i'll be done with selecting and downloading mods, i hope. Excellent
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