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FIyingScotsman

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Everything posted by FIyingScotsman

  1. Already whitelisted the Nexus on my adblocker, but since I'm permanent premium - I never saw any ads anyway. Kudos to you for actually caring about the Nexus, enough to sort out ad problems! I've been to far too many sites who don't care about their community once the ads are in place, which ends up chasing people away and to make more money for the drop in ad revenue, the ads become more and more intrusive. Thanks (and to the other staff) for keeping the Nexus as amazing (and community driven) as it is!
  2. If I'm not mistaken here, the dsound.dll is used in the GTA V scripthook (unless it's used elsewhere, but my only experience is with the scripthook). Some anti-viruses flag it as a virus because it injects ASIs into GTA V's exe, but it's a false positive - unless that dsound.dll has been modified then it might be more than what I've put above.
  3. In response to post #24615349. #24615514, #24615539, #24615594, #24615744, #24615844, #24616559, #24616664, #24616684, #24616839, #24616949, #24617094, #24617659, #24617939, #24617944 are all replies on the same post. Instead of insulting people, you should have spent the time reading into what is going on because from what I've just read, you're not all that clued up. Many are angry because a lot of modders have just up stick and left the Nexus etc behind, most have also recently promised an updated version to be uploaded here and it appears on the Workshop instead, with the previously supported version being dropped without a word (Wet & Cold). There's also an issue with asset developers not being paid. A great example is the fishing mod which used Fore's idle animations. Fore was not contacted as the author was under an NDA up till yesterday and as such, was not getting paid or had even been asked if it was ok to ask for payment using his assets (there is a PCGamer article on it with screencaps of Fore saying that he was not asked). That mod has since been removed, and refunds being given out to anyone who bought it as Fore mods as a hobby, not for payment. The "75% rumour" isn't actually a rumour _at all_. https://steamcommunity.com/workshop/about/?appid=72850 "The percentage of revenue an item creator receives from direct sales of their item in this Workshop is 25%, as stipulated in the Supplemental Workshop Terms.." On top of this, modders will have to meet milestones before being paid. You mention "More quality mods", actually this has had the *opposite* effect. Now that there's an incentive for making free money, scumbags are stealing mods from the Nexus and uploading them as their own (as mentioned in the above article). It's now a matter of "Is this a mod or a cash grab?". The same story keeps happening with Greenlight, with a large chunk of recently submitted 'games' being blatant rip offs (the recent Hotline Miami clone which somehow got into the store) or are extremely obvious cash grabs with the authors having no intention to support it any further once it's in the store. Many have used that tired and over-trodden reason "You don't have to buy it" blah blah but as a matter of fact, I may not have to buy it but I sure as hell have to navigate such cash grabs to find any potential mods I would want to buy (this is an example. I refuse to line Bethesda and VALVe's pockets off the back of someone else) which will affect legit mod authors as I will not navigate hundreds of pages of mods if page after page is 75% filled with cash grabs with no guarantee of prolonged support. While we're on the subject, since the workshop is now "unregulated", after the 24 hours guaranteed refund period is up, and I quote here, in order to get a refund I must "Politely ask the mod developer". Right so Mr. Russian who has created a cash grab (which was not obvious at first) and has broken it/been broken by another mod is guaranteed to give me my money back? Pull the other one! Among other issues, a customer can 'buy' a mod, copy the files out of the Data folder onto another drive or another folder and request a refund. The author is now out of pocket, VALVe/Bethesda are keeping the cash and you've got a free mod with your money back. This was proved when a member of the PCMasterRace subreddit tested this and reported back that it worked. Immoral? Yes, but VALVe/Bethesda taking 75% of the takings is leagues ahead regarding being immoral versus a person copying files for 'mod piracy'. Yes, mod developers should be given the option to be paid but most definitely not like this. The Nexus method, I feel, will be much more successful. There have been many mods I've downloaded which I've felt were very high quality and have actually donated accordingly (over £5) but a lot of pages don't have a donate option (which this update will fix) so even if I wanted to donate, it's pretty damn hard in some cases. In VALVe's case, I must buy the mod before I can even try it and think of it as being worth while which I disapprove of since a donation/payment should be earned, not given 'just because'.
  4. In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519, #24618004, #24618149, #24618159 are all replies on the same post. I wish you luck in your endeavors as I'm one of the many refusing to 'buy' mods due to many reasons but I'd also like to mention, VALVe and Bethesda are getting 75% of that $3 you intend to charge. You aren't going to be earning much from your endeavors especially since it was discovered yesterday that a person can buy your mod, copy the files out of the Data folder and ask for a refund. They've got the mod for free at this point and you're out of pocket.
  5. As the tittle suggests, I'm requesting someone to reach into their anime esque heart and port this over here.. I've tried porting it myself, but since I'm far below an ammature at using the creation kit, it will need someone with the know how to do it. Not lore friendly no, and most will be against the whole idea of having it in Skyrim but old memories die hard!
  6. I've posted a topic here, but got very little in the way of replies. I'm requesting that someone please port this armour found here. I sent a PM to the original author and was told it's fine by him to port it to skyrim. I tried porting it myself, but found most of the tutorials confusing and didn't tell you how to add it to the crafting menu (I did some checking and it seems they've already got the dismemberment stuff attached so it just looks like it needs adding to the game). Thanks in advance!
  7. PM'd Backsteppo and was told and I quote: "Certainly, please feel free to do so.", and he's got to be credited as the original author. Just need to find someone to actually port it now.
  8. I'm suggesting a mod which forces the game to do the critical kill animations from when you're crouched behind an enemy. In short: do the throat slitting etc animation from behind if you're crouched (either 100% of the time or something lower like 80%) but when fighting from the front, the percent chance of a critical kill is exactly the same. For me it would make the whole 'stealth' gameplay option a lot better instead of just blindly slashing and the mans fall down.
  9. I realise there's a new engine in place for Skyrim, but I've also seen mods being ported over from Oblivion (now I'm no expert but it seems that the Oblivion engine is older, so maybe the New Vegas one isn't such a task to port?) In short, is there any way/chance someone or something could port this outfit from New Vegas into Skyrim? I had to reupload it due to it's absence on the NV Nexus.
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