I really like this mod, a few remarks and suggestions from playing a while on marathon: The default "tired" period feels a little too long (I know how to change it, you just might consider to have a lower default as people can also change it up if they like) The additinal items are very good, I just think that there would be more possiblities with the options. So all development feels quite "linear", each new weapon is a little stronger than the one before. This is currious given that there are three totally different concepts of weapons in the game: Bullet, Laser, Plasma. Now a late mediaeval bullet does more damage as a modern assault gun as it is a huge devestating ball of metal, if it hits. And the two weapon work on the same principal. So to make swapping weapon more interresting I would give all bullet weapons high critical damage and an big offensive penalty and low ammunition. Laser I would make less powerfull than any other weapon but with a big offensive bonus and less need for reload. Plasma I would leave as it is, as the best all around weapon. Just some ideas you might want to consider on future versions.