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Everything posted by MangaBottle
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The mod Velvet Robes and Cloaks SSE is supposedly unisex but users are reporting CTDs. Is there a fix for this please?
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Noblesse Oblige male version causing CTDs
MangaBottle replied to MangaBottle's topic in Skyrim's Skyrim SE
Okay, I'll post that on the mod discussion. Thanks guys -
So users of the mod Nobelesse Oblige SSE have been reporting CTDs when using the outfit on male characters. I really like the look of the mod and would like to use it, so if someone could fix this this it'd be great. I should note that the original author has given blanket permission to upload the mod so that shouldn't be an issue.
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SSE Opulent Outfits + Armor and Clothing Extention Patch
MangaBottle posted a topic in Skyrim's Mod Ideas
I really would like to use these two mods together, but they're not compatible. If someone out there could create a patch that would be awesome. Thanks. -
SSE Artifacts the Breton Paladin Delayed Start Patch
MangaBottle posted a topic in Skyrim's Mod Ideas
What it says in the title. I feel a bit weird having just started a new game and the quest starting up as soon as I pray at my first shrine. A level requirement of some sort would make the whole think just that little bit less jarring. -
This is actually canon -- flying whales did once inhabit Skyrim but the Nords apparently hunted them to extinction. I think the Beasts of Tamriel and Sea of mod adds them but I'm not too sure
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So I'm working on a lore-based guide to creature mods and I need advice. In order to properly access some mods I'll need to spawn them in with console commands. How do I find the ids for a creature added by a mod? Do I need to use the Creation Kit or xEdit and if so how do I do that? Any help that can be offered will be greatly appreciated. Thank you.
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SSE Mod Imports/Creations I'd Like To See
MangaBottle replied to Adipose's topic in Skyrim's Mod Ideas
I've been trying to import College Visitor Pass and House of Horrors Alternate Ending on my own, but I'm having no luck at all. If anyone can port or recreate these mods, I would be very grateful. -
Ugh, never mind. I think I figured it out on my own... :facepalm: But thanks anyway
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SSE How to edit Vanillia armors
MangaBottle replied to MangaBottle's topic in Skyrim's Creation Kit and Modders
Okay, that should be a pretty good place to start, thanks -
I downloaded a couple of mods that change guard armor, but they end up being invisible. How to I fix this please?
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So I want to use a Guard Armor replacer mod, but I also like the vanilla armors. Solution -- make the old guard armor regular, run-of-the-mill gear that shows up in level lists. I decided that this actually might be a good place to start for modding on my own, but I'm a complete, total noob. Any advice or tutorial recommendations would be super helpful. Thank you.
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There's a good lot of mods modifying the docks and exterior of Solitude, but the only such mod for Windhelm is kind of broken, and no such standalone exists for Riften. I use mods like JK's Skyrim so an all-in-one dock mod is not going to work for me, unless someone can build a patch for it. If someone could do this that would be awesome. Thanks.
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That does help, and I'm willing to use that, so thanks :laugh: The original request still stands though since I think it is something worth updating and refining. EDIT: oracus0 included a port of Daggerfall traits in the optional files section of his Skygerfall mod https://www.nexusmods.com/skyrimspecialedition/mods/29416?tab=files
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I'm looking for a mod that lets you add individual traits to characters to make each play-through more unique -- for example, your character was a sailor so they can stay underwater for longer periods of time, but they have arachnophobia and do less damage to spiders and chaurus. There are some for Oldrim but they haven't been updated in ages and I don't want to break my game. Here are some examples of what I'm talking about: https://www.nexusmods.com/skyrim/mods/68080 https://www.nexusmods.com/skyrim/mods/62051 https://www.nexusmods.com/skyrim/mods/24794 If a mod like this already exists for SE I couldn't find it. Anyway, thanks.
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Exactly what it says on the tin -- a patch to make SkyTest and One With Nature play nice with each other
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Ok, any other advice? Should I post my load order?
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So... I've got the hang of the Merge Plugins app, and now I have to whittle down 400+ plugins, and I'm feeling overwhelmed. Does anyone have any advice they can share, maybe a guide they can link to, please? Thanks
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Anyone out there willing to port the Oldrim mods Save the Dark Brotherhood and Inconsequential NPCs? Be advised that the original authors don't seem to be around anymore... https://www.nexusmods.com/skyrim/mods/54244 https://www.nexusmods.com/skyrim/mods/36334
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Playing a 'kind' character who uses 'Bend Will' to avoid slaying dragons has one big drawback -- you can't learn many other shouts. So my idea is this -- when you tame a dragon, it will randomly unlock any locked word you have for you, like when Parthanax and the Greybeards share their understanding of a word with you. Of course, this will only work if you have any locked words. So, does anyone think this sounds plausible?
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- dragon
- dragon souls
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There are a few Argonian ones lately, but the Khajit are still rather neglected in this regard. Discrimination, I say!
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Ok, here on the Nexus there's a mod that allows you to commission blacksmiths for armour provided you have the gold and the price. I was thinking you could do a similar thing with alchemists -- just hand them your ingredients and some gold and you'll get a bunch of potions. The trade-off is your alchemy skill won't level up, but if you're a serious role-player that shouldn't be s problem. I'd suggest a similar idea for enchanting gear, but I'm hoping to see that as an add-on to Miami The Alchemist's soul-gem trading mod.