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Tamardia

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  1. Hello again. I do not want anyone to -do- a complete script for me, rather link me to something like "Scripting for Dummies". I want to make a trophy, let's take the Dragonstone from Bleak Falls Barrow for example... I make a static item and put it in a holder, and check Initially disabled. Now, how do I create a script that will enable it when the player has delivered the stone to Farengar? I'm suspecting it will be something like: when Quest stage= "stone delivered" then SHOW else HIDE end But I'm completely lost when it comes to papyrus...
  2. Okay, here's another question which is more "done modding" than "mid-build"... I want to build a series of shacks, in each hold, but to make it easier for the user I want to give them the option of choosing an esp with all the shacks. Now all these shacks are on different esp's, but they're all done... How do I merge these ESP's into one big one?
  3. Thank you! I managed to fix the DLC issue. Now for the next issue. I want to create a 1 or possible 2 cell worldspace. I create my worldspace fine, everything goes according to plan... Until I enter my first cell in my worldspace. At that time, the CK automatically creates up to 2,2 in cells, making my worldspace 5 x 5 cells. I have set my uGridsToLoad in the CK on 1, but it resets every time. How do I prevent the CK from automatically creating more cells? And in extention, how do I make the CK always load 1 cell and 1 cell only, without loading the ones around it? EDIT: I gave up and made an interior cave instead, which also solves the issue with rain in my shack.
  4. 1. Is there a "Quick and Easy" way of making it not rain/snow inside my shack? Please do not link to a video explaining, my poor toaster doesn't have the energy for that. ((I run a very bad modem on a very old computer, Youtube is too heavy, don't ask)). 2. Is there a "Quick and Easy" way to force the Creationkit to work with the DLC's? I've already added the line that allows multiple ESM's, it works fine up until it starts loading one of them, I believe it takes Dawnguard first, then it pops up 2 errors that are just click-passable... Then on the third error I click the same way, the CK stops working and ... Well... CTD's.
  5. I have a bit of a problem with SkyUI, I am going to doublepost this on the mods page but I thought I should ask here as well if someone has an advice. I run SkyUI, but I also want to run Atlas map markers. It works as it should, but every time I open the map I get a dialogue with something something SkyUI map.swf and it pretty much says that Atlas makes it not work properly. It's not breaking anything, except for some text in the bottom that looks out of place, but the pop up is annoying. Is there a way to disable SkyUI's map option? Nothing else, only the map part of it. Or even better, is there a way to make the two play nice with each other, with atlas markers but SkyUI map? Thanks in advance!
  6. Oh. Did not know that. Never went to Solstheim while using it. Thanks :)
  7. Warbugs hmm. I'm running A-Quality-WorldMap rn. Maybe I should try warbugs
  8. Possibly, but that would make any mod that resizes or recolors markers incompatible, would it not?
  9. Uh sorry but ... No? I've never had a map marker on for example Hjerim in vanilla. Besides, all markers are; to me, huge. They clutter the map. And they're also all white. Lakeview, Heljarchen and Windstead manors are the only ones that get separate markers.
  10. I haven't tried it. However according to the posts on the mods page, it gives errors and glitches every now and then. As well as needs a lot of cleaning, which I don't know how to do.
  11. Hello everyone. I'm fairly new to using mods and very new to this forum. I'm wondering if anyone could point me to a nice Map Marker Mod. I like Atlas, but since it's dead now I feel that I don't want to risk it. There are some things I want it to do though... Add markers for homes, Skyforge, Jorvasskr etc.Smaller markers, so it's not too clutteredColored markers, preferably... Because shiny.They're in order of what's most important. Am I also correct in the impression that using two map markers, for example one to make them colored and another that adds markers and make them smaller, will conflict? I didn't try, but if it's possible it would be handy, although since they access the very same part it feels like there's no hope. Thanks in advance!
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