-
Posts
29 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by FESilencer
-
Now everything that were previously easily accessible, with an Aero snapped to half screen (1920x10180), put behind an extra menu (even 2 for some). I don't like it at all, I have to zoom out to 75% to get the menu items on the actual top bar even when there's plenty of room for them at 100%.
-
Nexus Mods/GOG Giveaway - Winner's Choice! #3
FESilencer replied to BigBizkit's topic in Site Updates
Yes, 3rd time's the charm! -
Nexus Mods/GOG Giveaway - Winner's Choice! #3
FESilencer replied to BigBizkit's topic in Site Updates
Happy New Year! -
Nexus Mods/GOG Giveaway - Winner's Choice! #2
FESilencer replied to Pickysaurus's topic in Site Updates
Merry Christmas everybody! -
Holding my thumbs!
-
Let's hope! :)
-
Nexus Mods Giveaway #15 - £35 (~$50) Steam Gift Card
FESilencer replied to Pickysaurus's topic in Site Updates
Many giveaways! Nice! -
Win a copy of Fallout New Vegas or Fallout 3 with GOG.com
FESilencer replied to Pickysaurus's topic in Site Updates
Many giveaways! Good luck. -
Let's hope this time :D
-
Yes! Thanks for these giveaways!
-
Win a Copy of Kingdom Come: Deliverance + DLC
FESilencer replied to BigBizkit's topic in Site Updates
Very generous, thanks! -
Another try. Good luck!
-
I know. I wanted to do this myself to learn. However, I solved it (for anyone interested or have a similar problem): ScriptName aaAzuraStarHotkey Float fQuestDelayTime Short CurKey Short CurKey2 Short HotKey Array_var Items Ref Star Begin GameMode If (GetGameRestarted) Set fQuestDelayTime to 0.0334 Set HotKey to 12 PrintToConsole "Hotkey initialized: Azura's Star ( + )." Endif If ( CurKey && isKeyPressed2 CurKey ) Return Else Set CurKey to 0 EndIf If ( isKeyPressed2 HotKey && MenuMode != 1049 ) Set curKey to HotKey If ( Player.GetItemCount AzurasStar > 0 ) let Items := PlayerRef.GetInvRefsForItem AzurasStar let Star := Items[0] Star.EquipMe Else Message "You don't have Azura's Star." EndIf EndIf End Begin MenuMode 1049 If ( CurKey2 && isKeyPressed2 CurKey2 ) Return Else Set CurKey2 to 0 EndIf If ( isKeyPressed2 HotKey ) Set CurKey2 to HotKey ClickMenuButton "recharge_background\recharge_button_exit" 1049 EndIf End
-
Just thought I'd give it a try. I needed to make space for other stuff in the normal hotkeys so I made the repair one and then I tried this, so now I want it to work because I'm invested in it and curious to see what's wrong.
-
Hi, I've been trying to figure out a way to equip/use Azura's Star with a hotkey. I have done a similar script with the repair hammer that works, but this doesn't even though I think it should. If I use the normal EquipItem and not Silent or NS I get the message that you can't equip a soul gem that's empty, but it has a greater soul in it. So the code works, it's just that EquipItem doesn't seem to work that way, so is there another way to do what I want? Here's my code: ScriptName aaAzuraStarHotkey Float fQuestDelayTime Short CurKey Short CurKey2 Short HotKey Begin GameMode If (GetGameRestarted) Set fQuestDelayTime to 0.0334 Set HotKey to 11 PrintToConsole "Hotkey initialized: Azura's Star ( 0 )." Endif If ( CurKey && isKeyPressed3 CurKey ) Return Else Set CurKey to 0 EndIf If ( isKeyPressed3 HotKey && MenuMode != 1035 ) If ( Player.GetItemCount AzurasStar > 0 ) Player.EquipItem AzurasStar Else Message "You don't have Azura's Star." Endif Set CurKey to HotKey EndIf End Begin MenuMode 1049 If ( CurKey2 && isKeyPressed3 CurKey2 ) Return Else Set CurKey2 to 0 EndIf If ( isKeyPressed3 HotKey ) Player.UnEquipItemSilent AzurasStar Set CurKey2 to HotKey ClickMenuButton "recharge_button_exit" 1049 EndIf End Any help would be appreciated, thanks!
-
Well, here's to another one!
-
Great! Good luck everyone!